Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,71 @@
#ifndef _RYL_DBAGENT_GUILDDB_H_
#define _RYL_DBAGENT_GUILDDB_H_
#pragma once
#include <Network/Packet/PacketStruct/GuildPacket.h>
#include <Community/Guild/Guild.h>
// forward decl.
class CDBComponent;
class CSendStream;
namespace Guild
{
class CGuildDB : public CGuild
{
private:
// <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ƿ<EFBFBD><C6BF> <20>̿<EFBFBD><CCBF>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> public)
CGuildDB(CDBComponent& DBComponent);
CGuildDB(CDBComponent& DBComponent, unsigned long dwGID, unsigned char cNation, char* szName);
CGuildDB(CDBComponent& DBComponent, GuildInfoDB& guildInfo);
friend class CGuildDBMgr;
CDBComponent& m_DBComponent;
public:
~CGuildDB(void);
bool SetMark(char* szMark);
bool SetLevel(unsigned char cLevel);
// bool SetInclination(unsigned char cInclination);
bool SetRight(GuildRight guildRight);
bool SetTitle(unsigned long dwCID, unsigned char cTitle);
bool SetRelation(unsigned long dwTargetGID, unsigned char cRelationType, unsigned char cActorType=Guild::BY_MINE, unsigned char cInsert = 1);
void DeleteRelation();
void CancelAlertAndCounterHostility();
void CancelAlertHostility(unsigned long dwTargetGID);
unsigned long ReleaseGold(unsigned long dwGold);
unsigned long SetNewMaster(void);
int GetLoginedTotalMemberNum() const;
int GetLoginedCurrentMemberNum() const;
void AddAllMemberFame(unsigned char cType, int nFame, Guild::CGuildDB* lpEnemyGuild = 0); // <20>α<EFBFBD><CEB1><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ġ <20><>ȭ ( <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EBB0A1> )
void AddLoginedMemberFame(unsigned char cType, int nFame, Guild::CGuildDB* lpEnemyGuild = 0); // <20>α<EFBFBD><CEB1><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ġ <20><>ȭ ( <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EBB0A1> )
void AddMemberFame(unsigned char cType, unsigned long dwCID, int nFame); // <20>α<EFBFBD><CEB1><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ġ <20><>ȭ ( <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EBB0A1> )
void AddGoldToMaster(unsigned long dwGold); // <20><><EFBFBD><EFBFBD><EFBFBD>Ͱ<EFBFBD> <20>α׾ƿ<D7BE><C6BF><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD>
bool JoinMember(MemberInfo& memberInfo);
bool LeaveMember(unsigned long dwCID);
bool UpdateMemberInfo(unsigned long dwCID, MemberListInfo memberListInfo, MemberDetailInfo memberDetailInfo);
void KickAllWaitMember() ;
void SendLoginOutMember(unsigned long dwCID, unsigned long dwServerID);
void SendJoinMember(CSendStream* lpSendStream, unsigned long dwCID, unsigned char cTitle);
unsigned char GetTacticsMember(unsigned long dwCID);
void SetTacticsMember(unsigned long dwCID, unsigned char cTactics);
void SendJoinTacticsMember(CSendStream* lpSendStream, unsigned long dwCID, unsigned char cTitle, unsigned char CType);
};
};
#endif