Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _RYL_DBAGENT_PARTY_DB_MGR_H_
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#define _RYL_DBAGENT_PARTY_DB_MGR_H_
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#pragma once
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#include <map>
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#include <boost/pool/pool_alloc.hpp>
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#include <boost/pool/pool.hpp>
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// forward decl.
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class CDBComponent;
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class CSendStream;
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namespace DBAgent
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{
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// forward delc.
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class CPartyDBInfo;
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class CPartyDBMgr
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{
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public:
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static CPartyDBMgr& GetInstance();
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CPartyDBInfo* OpenParty(CDBComponent& DBComponent, unsigned long dwPartyID);
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bool CloseParty(CDBComponent& DBComponent, unsigned long dwPartyID);
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CPartyDBInfo* CreateParty(CDBComponent& DBComponent, unsigned long dwLeaderID, char cLeaderLevel, unsigned short wLeaderClass, unsigned long dwLeaderGID,
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unsigned long dwMemberID, char cMemberLevel, unsigned short wMemberClass, unsigned long dwMemberGID);
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bool DestoryParty(CDBComponent& DBComponent, unsigned long dwPartyID);
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bool InsertPartyMember(CDBComponent& DBComponent, unsigned long dwPartyID, unsigned long dwCharID, unsigned long dwGID,
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unsigned short wClass, char cLevel);
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bool DeletePartyMember(CDBComponent& DBComponent, unsigned long dwPartyID,
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unsigned long dwCharID, unsigned long dwReference);
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bool AutoRoutingOn(CDBComponent& DBComponent, unsigned long dwPartyID, unsigned long dwCharID);
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bool AutoRoutingOff(CDBComponent& DBComponent, unsigned long dwPartyID, unsigned long dwCharID);
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bool InsertPartyMap(unsigned long dwPartyID, CPartyDBInfo* lpParty);
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bool DeletePartyMap(unsigned long dwPartyID);
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CPartyDBInfo* FindPartyMap(unsigned long dwPartyID_In);
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void LoginPartyMember(CPartyDBInfo* lpParty, unsigned long dwUserID, unsigned long dwCharID, unsigned long dwGID,
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unsigned short wClass, unsigned long dwServerID, char cLevel);
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void LogoutPartyMember(CDBComponent& DBComponent, CPartyDBInfo* lpParty, unsigned long dwCharID);
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void SendToGameServerPartyData(CSendStream& SendStream);
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private:
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CPartyDBMgr();
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~CPartyDBMgr();
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CPartyDBInfo* CreatePartyDBInfo(unsigned long dwPID);
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void DeletePartyDBInfo(CPartyDBInfo* lpPartyDBInfo);
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enum Const
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{
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MIN_MEMBER_NUM = 2
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};
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typedef std::map<unsigned long, CPartyDBInfo*, std::less<unsigned long>,
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boost::fast_pool_allocator<std::pair<unsigned long, CPartyDBInfo*> > > PartyMap;
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PartyMap m_PartyMap;
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boost::pool<> m_PartyDBPool;
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};
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}
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#endif
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