Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _RYL_DBAGENT_CASTLE_EMBLEM_DB_H_
#define _RYL_DBAGENT_CASTLE_EMBLEM_DB_H_
#pragma once
#include "SiegeObjectDB.h"
using namespace Siege;
class CCastleEmblemDB : public CSiegeObjectDB
{
public:
virtual ~CCastleEmblemDB();
// Process <20>Լ<EFBFBD>
Siege::eReturn Process();
// Cmd ó<><C3B3> <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD>
bool Upgrade(unsigned char cUpgradeTime, unsigned long dwUpgradeGold = 0, unsigned char cUpgradeType = Siege::NO_JEWEL);
bool Destroy(unsigned long dwEnemyNation = 0, bool bDeductFame = false);
void UpdateHP(unsigned long dwNowHP);
private:
CCastleEmblemDB(CDBComponent& DBComponent, const CastleObjectInfoDB& CastleObject);
unsigned char m_cEnemyNation; // Nation : <20><> <20><>¡<EFBFBD><C2A1><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD> <20>μ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ID
friend class CSiegeObjectDBMgr;
};
#endif _RYL_DBAGENT_CASTLE_EMBLEM_DB_H_