Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _RYL_DBAGENT_CASTLE_GATE_DB_H_
#define _RYL_DBAGENT_CASTLE_GATE_DB_H_
#pragma once
#include "SiegeObjectDB.h"
using namespace Siege;
class CCastleGateDB : public CSiegeObjectDB
{
public:
virtual ~CCastleGateDB();
// Process <20>Լ<EFBFBD>
Siege::eReturn Process();
// Cmd ó<><C3B3> <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD>
bool Upgrade(unsigned char cUpgradeTime, unsigned long dwUpgradeGold = 0, unsigned char cUpgradeType = Siege::NO_JEWEL);
bool Repair(unsigned long dwRepairHP, unsigned long dwRepairGold = 0);
bool Restore(unsigned char cRestoreTime, unsigned long dwRestoreGold = 0);
bool Destroy(unsigned long dwEnemyNation = 0, bool bDeductFame = false);
void UpdateHP(unsigned long dwNowHP);
// <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Open / Close <20><><EFBFBD>·<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28><><EFBFBD>´<EFBFBD> Complete<74><65> <20>ȴ<EFBFBD>.)
void ForceOpen();
void ForceClose();
private:
CCastleGateDB(CDBComponent& DBComponent, const CastleObjectInfoDB& CastleObject);
friend class CSiegeObjectDBMgr;
};
#endif _RYL_DBAGENT_CASTLE_GATE_DB_H_