Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _RYL_DBAGENT_MINING_CAMP_H_
#define _RYL_DBAGENT_MINING_CAMP_H_
#pragma once
#include "CampDB.h"
#include <map>
#include <Network/Packet/PacketStruct/CastlePacket.h>
using namespace Siege;
class CMiningCampDB : public CCampDB
{
public:
virtual ~CMiningCampDB();
typedef std::map<unsigned short, unsigned short> MineralInfoMap; // <wMineralID, wAmount>
bool OnOff(unsigned long dwSubState);
bool GainMineral(unsigned short wMineralID, unsigned short wAmount); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ȹ<><C8B9>
// <20><><EFBFBD><EFBFBD> AddMineral <20>Լ<EFBFBD><D4BC><EFBFBD> insert<72><74> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!! (<28>̹<EFBFBD> <20>ִ<EFBFBD> <20><EFBFBD><E0BCAE> Add <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
bool AddMineral(unsigned char cFlag, const CampMineralInfo& campMineralInfo);
bool UpdateMineralInfo(unsigned char cFlag, unsigned char cNum, CampMineralInfo* lpMineralInfo);
bool SerializeOut(char* szBuffer_Out, unsigned short& usBufferSize_Out, unsigned long& dwCID_Out);
private:
CMiningCampDB(CDBComponent& DBComponent, const CampInfoDB& CampInfo);
MineralInfoMap m_AccumulatedMineralMap;
MineralInfoMap m_TemporaryMineralMap;
friend class CSiegeObjectDBMgr;
};
#endif // _RYL_DBAGENT_MINING_CAMP_H_