Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _RYL_DBAGENT_SIEGE_ARMS_DB_H_
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#define _RYL_DBAGENT_SIEGE_ARMS_DB_H_
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#pragma once
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#include "SiegeObjectDB.h"
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using namespace Siege;
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class CSiegeArmsDB : public CSiegeObjectDB
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{
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public:
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virtual ~CSiegeArmsDB();
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// Process <20>Լ<EFBFBD>
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Siege::eReturn Process();
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// Cmd ó<><C3B3> <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD>
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bool Repair(unsigned long dwRepairHP, unsigned long dwRepairGold = 0);
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bool Destroy(unsigned long dwEnemyNation = 0, bool bDeductFame = false);
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bool ToStartKit();
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private:
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CSiegeArmsDB(CDBComponent& DBComponent, unsigned long dwOwnerID,
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unsigned char cNation, unsigned short wObjectType, unsigned char cUpgradeStep,
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unsigned char cZone, unsigned char cChannel, Position Pos);
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friend class CSiegeObjectDBMgr;
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};
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#endif _RYL_DBAGENT_SIEGE_ARMS_DB_H_
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