Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _RYL_DBAGENT_DB_ADMIN_DATA_H_
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#define _RYL_DBAGENT_DB_ADMIN_DATA_H_
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#include <winsock2.h>
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#include <windows.h>
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#include <map>
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#include <boost/pool/pool_alloc.hpp>
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// forward decl.
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class CDBComponent;
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namespace DBAgent
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{
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namespace DataStorage
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{
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struct AdminData
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{
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unsigned long m_dwUID;
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unsigned char m_cLevel;
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IN_ADDR m_startIP;
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IN_ADDR m_endIP;
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};
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class CAdminDataMgr
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{
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public:
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static CAdminDataMgr& GetInstance();
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bool LoadAdminList(CDBComponent& DBComponent);
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unsigned char GetAdminLevel(unsigned long dwUID, IN_ADDR address);
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private:
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typedef std::map<unsigned long, AdminData, std::less<unsigned long>,
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boost::fast_pool_allocator<std::pair<unsigned long, AdminData> > > AdminMap;
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AdminMap m_AdminMap;
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};
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}
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}
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#endif
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