Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _RYL_DBAGENT_DB_DATA_H_
#define _RYL_DBAGENT_DB_DATA_H_
//forward decl.
class CDBComponent;
namespace DBAgent
{
namespace DataStorage
{
// forward decl.
class CSessionData;
class CDBDataMgr;
class IDBData
{
public:
virtual ~IDBData() { }
virtual unsigned long GetKey() const = 0; //! Key<65><79> <20>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>´<EFBFBD>.
virtual unsigned long GetLastDBUpdateTime() const = 0; //! <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> DB<44><42> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><> <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>´<EFBFBD>.
virtual bool UpdateDBData(CDBComponent& DBComponent) = 0; //! DB<44><42> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD>Ѵ<EFBFBD>.
virtual bool IsDataChanged() const = 0; //! <20><><EFBFBD><EFBFBD><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>θ<EFBFBD> <20><><EFBFBD><EFBFBD>
//! <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20><><EFBFBD>Ϸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD>, <20><><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20>ҷ<EFBFBD> <20>´<EFBFBD>.
virtual bool WriteDataToDumpFile(const char* szFileName) = 0;
virtual bool ReadDataFromDumpFile(const char* szFileName) = 0;
protected:
//! DB<44><42><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20>ҷ<EFBFBD><D2B7>´<EFBFBD>.
virtual bool GetFromDB(CDBComponent& DBComponent, unsigned long dwKey) = 0;
friend class CDBDataMgr;
};
}
}
#endif