Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _RYL_DBAGENT_SESSION_DATA_MGR_H_
#define _RYL_DBAGENT_SESSION_DATA_MGR_H_
#include "SessionData.h"
#include <map>
#include <boost/pool/object_pool.hpp>
#include <boost/pool/pool_alloc.hpp>
//! forward decl.
class CDBComponent;
namespace DBAgent
{
namespace DataStorage
{
class CSessionDataMgr
{
public:
static CSessionDataMgr& GetInstance();
// <20><><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
CSessionData* SessionOpen(unsigned long dwUID);
// <20><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> ã<><C3A3>
CSessionData* GetOpenSession(unsigned long dwUID);
CSessionData* GetOpenSession(const char* szAccountName, IN_ADDR peerAddress, bool bCheckAddress);
CSessionData* GetCharLoadedSession(unsigned long dwCID);
// <20><><EFBFBD><EFBFBD> <20>ݱ<EFBFBD>
void SessionClose(unsigned long dwUID, unsigned long dwSessionID);
void SessionCloseWithLogout(unsigned long dwUID, unsigned long dwServerID);
void SessionCloseCurrentServer(unsigned long dwServerID);
// CharEnable / CharDisable<6C>ÿ<EFBFBD> <20><><EFBFBD><EFBFBD> / <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> CID<49><44> <20><><EFBFBD><EFBFBD>
bool AddCharLoadedSession(unsigned long dwCID, CSessionData& SessionData);
bool RemoveCharLoadedSession(unsigned long dwCID);
bool IsLoadedChar(const char* szCharName);
unsigned int GetSessionNum() { return static_cast<unsigned int>(m_uidMap.size()); }
unsigned int GetCharEnabledSessionNum() { return static_cast<unsigned int>(m_cidMap.size()); }
// Load <20><> ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ν<EFBFBD><CEBD>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OFF <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
void ClearGuildWarInstanceFlag();
void ClearRealmWarInstanceFlag();
template<typename FnProcess>
void Process(FnProcess fnProcess)
{
SessionMap::iterator pos = m_uidMap.begin();
SessionMap::iterator end = m_uidMap.end();
for(;pos != end; ++pos)
{
fnProcess(*pos->second);
}
}
template<typename FnProcess>
void ProcessRealmPoint(FnProcess fnProcess, unsigned char cType)
{
SessionMap::iterator pos = m_uidMap.begin();
SessionMap::iterator end = m_uidMap.end();
for(;pos != end; ++pos)
{
fnProcess(pos->second, cType);
}
}
template<typename FnProcess>
void ProcessRealmTime(FnProcess fnProcess, TIME* pTime)
{
SessionMap::iterator pos = m_uidMap.begin();
SessionMap::iterator end = m_uidMap.end();
for(;pos != end; ++pos)
{
fnProcess(pos->second, pTime);
}
}
private:
typedef std::map<CSessionData*, unsigned long> SessionPoolCheck;
typedef boost::object_pool<CSessionData> SessionPool;
typedef std::map<unsigned long, CSessionData*, std::less<unsigned long>,
boost::fast_pool_allocator<std::pair<unsigned long, CSessionData*> > > SessionMap;
void SessionCloseWithLogout(SessionMap::iterator logoutPos);
SessionMap m_uidMap;
SessionMap m_cidMap;
//SessionPool m_SessionPool;
};
}
}
#endif