Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#include "stdafx.h"
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#include "StoreDataMgr.h"
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#include <Log/ServerLog.h>
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namespace DBAgent
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{
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namespace DataStorage
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{
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CStoreDataMgr& CStoreDataMgr::GetInstance()
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{
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static CStoreDataMgr storeDataMgr;
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return storeDataMgr;
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}
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CStoreDataMgr::CStoreDataMgr()
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{
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SetManagerName("â°í");
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}
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CStoreDataMgr::~CStoreDataMgr()
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{
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}
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void CStoreDataMgr::Log(LOG_TYPE eLogType, const char* pRtn, const char* pFileName, int nLine,
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const CSessionData* lpSessionData, const UnifiedStoreKey& dataKey, const char* szErrorMsg)
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{
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switch(eLogType)
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{
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case LOG_NORMAL:
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case LOG_RULE:
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case LOG_INFO:
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if(0 != lpSessionData)
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{
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g_Log.SimpleLog(eLogType, "UID:%10u / CID:%10u / KeyUID:%10u / KeyServerGroupID:%d / %s %s",
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lpSessionData->GetUID(), lpSessionData->GetCID(),
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dataKey.first, dataKey.second, GetManagerName(), szErrorMsg);
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}
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else
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{
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g_Log.SimpleLog(eLogType, "KeyUID:%10u / KeyServerGroupID:%d / %s %s",
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dataKey.first, dataKey.second, GetManagerName(), szErrorMsg);
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}
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break;
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case LOG_DETAIL:
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case LOG_SYSERR:
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case LOG_ERROR:
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case LOG_DEBUG:
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case LOG_WARN:
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if(0 != lpSessionData)
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{
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g_Log.DetailLog(eLogType, pRtn, pFileName, nLine,
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"UID:%10u / CID:%10u / KeyUID:%10u / KeyServerGroupID:%d / %s %s",
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lpSessionData->GetUID(), lpSessionData->GetCID(),
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dataKey.first, dataKey.second, GetManagerName(), szErrorMsg);
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}
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else
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{
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g_Log.DetailLog(eLogType, pRtn, pFileName, nLine,
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"KeyUID:%10u / KeyServerGroupID:%d / %s %s",
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dataKey.first, dataKey.second, GetManagerName(), szErrorMsg);
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}
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break;
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}
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}
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}
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}
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