Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _DBAGENT_SERVER_GAME_DISPATCH_H_
#define _DBAGENT_SERVER_GAME_DISPATCH_H_
#include <Network/Dispatch/RylServerDispatch.h>
#include <Network/Dispatch/MultiDispatchStorage.h>
#include <Item/ItemSerialMgr.h>
// forward decl.
struct PktSL;
struct PktBase;
struct PktUK;
struct PktAdmin;
namespace DBAgent
{
class CGameDispatch : public CRylServerDispatch
{
public:
static CMultiDispatch& GetDispatchTable();
enum Const
{
// edith 2008.03.04 CGameDispatch <20><><EFBFBD><EFBFBD>
MAX_PACKET_DISPATCH_PER_PULSE = 100,
MAX_STREAM_BUFFER_SIZE = 16000
};
CGameDispatch(CSession& Session);
virtual ~CGameDispatch();
virtual void Connected();
virtual void Disconnected();
virtual bool DispatchPacket(PktBase* lpPktBase);
void IncCharNum(int nRace);
void DecCharNum(int nRace);
int GetCharNum(int nRace) const; // <20>׻<EFBFBD> <20><> <20>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ѹ<EFBFBD><D1B8><EFBFBD> <20><><EFBFBD><EFBFBD>.
int GetCharNum() const; // <20>׻<EFBFBD> <20><> <20>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ѹ<EFBFBD><D1B8><EFBFBD> <20><><EFBFBD><EFBFBD>.
unsigned long GetServerID() const { return m_dwServerID; }
private:
bool ServerLogin(PktBase* lpPktBase);
bool ServerLogout(PktBase* lpPktBase);
bool UserKillAck(PktBase* lpPktBase);
bool CharAdminCmd(PktBase* lpPktBase);
bool GiveItemToTempInven(PktBase* lpPktBase);
bool ChangeName(PktBase* lpPktBase);
Item::CItemSerialMgr m_GameItemSerialMgr;
// <20>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD> <20>׻<EFBFBD> <20>Ѹ<EFBFBD><D1B8><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD><D9B6><EFBFBD> 1<><31> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ä<><C3A4><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>θ<EFBFBD> <20>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD> 0<><30><EFBFBD><EFBFBD> <20>ƴ<EFBFBD><C6B4><EFBFBD><EFBFBD><EFBFBD> <20>ľ<EFBFBD><C4BE>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.
int m_nHumanNum;
int m_nAkhanNum;
unsigned long m_dwServerID;
};
// <20><>ü ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Լ<EFBFBD><D4BC><EFBFBD><EFBFBD>̴<EFBFBD>. CMultiDispatch::Process <20><> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
class CGetTotalCount
{
public:
CGetTotalCount(unsigned short& usHumanCount, unsigned short& usAkhanCount,
unsigned char& cChannelCount);
bool operator () (unsigned long dwServerID, CPacketDispatch& packetDispatch);
private:
unsigned short& m_usHumanCount;
unsigned short& m_usAkhanCount;
unsigned char& m_cChannelCount;
};
// <20><><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD><EFBFBD> <20><> <20>ۼ<EFBFBD>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Լ<EFBFBD><D4BC><EFBFBD><EFBFBD>̴<EFBFBD>. CMultiDispatch::Process <20><> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
class CUserPercentageInZone
{
public:
CUserPercentageInZone(unsigned short* lpChannelUserNum,
unsigned char cZone, unsigned char cChannelNum);
bool operator () (unsigned long dwServerID, CPacketDispatch& packetDispatch);
private:
int m_nMaxUserNum;
unsigned short* m_lpChannelUserNum;
unsigned char m_cZone;
unsigned char m_cChannelNum;
};
// Ư<><C6AF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ä<>ο<EFBFBD> <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
class CSendPacketToZone
{
public:
CSendPacketToZone(const char* szData, unsigned long dwDataLen,
unsigned char cPacketCmd, unsigned char cZone);
bool operator () (unsigned long dwServerID, CPacketDispatch& packetDispatch);
private:
const char* m_szData;
unsigned long m_dwDataLen;
unsigned char m_cPacketCmd;
unsigned char m_cZone;
};
}
#endif