Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _DBAGENT_SERVER_PART1_DBAGENT_DISPATCH_H_
#define _DBAGENT_SERVER_PART1_DBAGENT_DISPATCH_H_
#include <Network/Dispatch/RylServerDispatch.h>
#include <Network/Dispatch/SingleDispatchStorage.h>
#include <Community/FriendList.h>
#include <Community/BanList.h>
namespace DBAgent
{
// Part1 DBAgent<6E><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
class CPart1DBAgentDispatch : public CRylServerDispatch
{
public:
static CSingleDispatch& GetDispatchTable();
enum Const
{
MAX_PACKET_DISPATCH_PER_PULSE = 100,
MAX_STREAM_BUFFER_SIZE = 16000
};
CPart1DBAgentDispatch(CSession& Session);
virtual ~CPart1DBAgentDispatch();
virtual void Connected();
virtual void Disconnected();
virtual bool DispatchPacket(PktBase* lpPktBase);
static bool TransferCharPart1ToPart2(CSendStream& SendStream, unsigned long dwUID,
unsigned char cSelectedServerGroup, unsigned char cSelectedNation,
unsigned long* lpdwSelectedCID, unsigned char cSelectedCharNum);
private:
};
typedef std::map<unsigned short, unsigned short> QuestDelete;
typedef std::map<unsigned short, unsigned short> QuestChange;
}
#endif