Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _DBAGENT_SERVER_PARSE_CHAR_MANAGE_H_
#define _DBAGENT_SERVER_PARSE_CHAR_MANAGE_H_
// forward decl;
class CSendStream;
struct PktDD;
struct PktBase;
namespace DBAgent
{
namespace DataStorage
{
// forward decl.
class CItemSerialMgr;
}
namespace ParseCharManage
{
// --------------------------------------------------------------------
// ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20>޼ҵ<DEBC>
bool Parse(CSendStream& SendStream, unsigned long dwServerID,
Item::CItemSerialMgr& itemSerialMgr, PktDD* lpPktDD);
// --------------------------------------------------------------------
// <20><>Ʋ<EFBFBD>׶<EFBFBD><D7B6><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>޼ҵ<DEBC>.
// <20><20><><EFBFBD>Ӽ<EFBFBD><D3BC><EFBFBD><EFBFBD><EFBFBD> <20>߰輭<DFB0><E8BCAD><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>û.
bool BGServerCharSlot(CSendStream& SendStream, PktBase* lpPktBase);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>޼ҵ<DEBC>
bool UnifiedCharSelect(CSendStream& SendStream, PktBase* lpPktBase);
}
}
#endif