Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _DBAGENT_SERVER_PARSE_CHAR_UPDATE_H_
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#define _DBAGENT_SERVER_PARSE_CHAR_UPDATE_H_
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#include <Network/Packet/PacketStruct/CharLoginOutPacket.h>
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// forward delc.
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class CSendStream;
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namespace Item
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{
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// forward decl.
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class CItemSerialMgr;
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};
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namespace DBAgent
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{
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namespace ParseCharUpdate
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{
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// ------------------------------------------------------------------------
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// 캐릭터 업데이트 데이터 파싱
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bool Parse(CSendStream& SendStream, unsigned long dwServerID,
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Item::CItemSerialMgr& itemSerialMgr, PktDBUpdate* lpPktDBUpdate);
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// ------------------------------------------------------------------------
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// 데이터 업데이트 메서드
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bool UpdateDeposit(CSendStream& SendStream, PktBase* lpPktBase);
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bool UpdateDepositDB(CSendStream& SendStream, PktBase* lpPktBase);
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bool UpdateFriendDB(CSendStream& SendStream, PktBase* lpPktBase);
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bool UpdateQuestDB(CSendStream& SendStream, PktBase* lpPktBase);
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bool UpdateConfigInfoDB(CSendStream& SendStream, PktBase* lpPktBase);
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//--------------------------------------------------------------------------
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// 듀얼 관련 정보 저장.
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bool SaveEnemy(CSendStream& SendStream, PktBase* lpPktBase);
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//--------------------------------------------------------------------------
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// 조이스틱 키 관련.
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bool UpdateKeyInfo(CSendStream& SendStream, PktBase* lpPktBase);
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// 캐쉬아이템 사용
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bool UseCashItem(CSendStream& SendStream, PktBase* lpPktBase);
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// 엑스트라 이벤트
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bool ExtraEvent(CSendStream& SendStream, PktBase* lpPktBase);
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}
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namespace ParseCharAdmin
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{
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bool AdminCommandLog(CSendStream& SendStream, PktBase* lpPktBase);
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}
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}
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#endif
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