Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _DBAGENT_SERVER_SEND_ADMIN_TOOL_H_
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#define _DBAGENT_SERVER_SEND_ADMIN_TOOL_H_
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#include <ctime>
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#include <Network/Packet/PacketStruct/CharAdminPacket.h>
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// forward decl.
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class CSendStream;
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namespace DBAgent
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{
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namespace DataStorage
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{
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// forward decl.
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class CStoreData;
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class CCharacterData;
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}
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namespace SendPacket
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{
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bool ItemQtyCheck(unsigned long dwItemTypeID, unsigned long dwItemQty,
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unsigned long dwCurrentItemQty, time_t tStartTime, time_t tEndTime,
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unsigned char cType, unsigned short usError = 0);
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bool AdminToolGetDataAck(CSendStream& SendStream, PktAdminToolGetData::GetDataType dataType,
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unsigned long dwRequestKey, unsigned long dwUID, unsigned long dwCID,
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const char* lpData, unsigned long dwDataSize, unsigned short usError,
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unsigned char cOldServerGroupID = 0);
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bool AdminToolSetDataAck(CSendStream& SendStream, unsigned long dwRequestKey,
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unsigned long dwUID, unsigned long dwCID, unsigned char cType, unsigned short eErrorCode);
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bool TotalDataToAdminTool(CSendStream& SendStream, unsigned long dwRequestKey, IN_ADDR peerAddr,
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DataStorage::CStoreData& storeData, DataStorage::CCharacterData& characterData);
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}
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}
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#endif
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