Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#include "stdafx.h"
#include "SendMoveZone.h"
#include <Network/Stream/SendStream.h>
#include <Network/Packet/PacketCommand.h>
#include <Network/Packet/PacketStruct/ServerInfo.h>
#include <Network/Packet/PacketStruct/ServerPacket.h>
#include <Network/Dispatch/GameDispatch.h>
#include <Utility/Setup/ServerSetup.h>
namespace DBAgent
{
namespace SendPacket
{
bool CharMoveZone(CSendStream& SendStream, unsigned long dwRequestKey,
unsigned char cZone, unsigned short usError)
{
char* lpBuffer = SendStream.GetBuffer(sizeof(PktSZMvDAck));
if(0 != lpBuffer)
{
PktSZMvDAck* lpPktSZMvDAck = reinterpret_cast<PktSZMvDAck*>(lpBuffer);
lpPktSZMvDAck->m_dwRequestKey = dwRequestKey;
lpPktSZMvDAck->m_wCmd = PktDD::SCmdCharMoveZone;
lpPktSZMvDAck->m_cZone = cZone;
CUserPercentageInZone getUserPercentage(
lpPktSZMvDAck->m_wChannelNum, cZone, PktSZMvDAck::MAX_CHANNEL_NUM);
CGameDispatch::GetDispatchTable().Process(getUserPercentage);
return SendStream.WrapHeader(sizeof(PktSZMvDAck), CmdAgentZone, 0, usError);
}
return false;
}
bool ServerZone(CSendStream& SendStream, unsigned long dwRequestKey,
unsigned char cZone, unsigned char cChannel, unsigned short usError)
{
char* lpBuffer = SendStream.GetBuffer(sizeof(PktSAAck));
if(0 != lpBuffer)
{
unsigned short usError = 0;
PktSAAck* lpPktSAAck = reinterpret_cast<PktSAAck*>(lpBuffer);
lpPktSAAck->m_dwRequestKey = dwRequestKey;
lpPktSAAck->m_wCmd = PktDD::SCmdServerZone;
lpPktSAAck->m_dwServerID = 0;
lpPktSAAck->m_GameAddress.S_un.S_addr = 0;
if(0 == usError)
{
SERVER_ID serverID;
serverID.sID.Type = CServerSetup::GameServer;
serverID.sID.Group = CServerSetup::GetInstance().GetServerGroup();
serverID.sID.Channel = cChannel;
serverID.sID.ID = cZone;
GET_MULTI_DISPATCH(lpGameDispatch, serverID.dwID,
CGameDispatch, CGameDispatch::GetDispatchTable());
int nUserLimit = static_cast<int>(CServerSetup::GetInstance().GetUserLimit());
if(0 == lpGameDispatch)
{
usError = PktSAAck::SERVER_ERROR;
}
else if(nUserLimit < lpGameDispatch->GetCharNum())
{
usError = PktSAAck::FAIL_USER_LIMIT;
}
else
{
lpPktSAAck->m_dwServerID = lpGameDispatch->GetServerID();
lpPktSAAck->m_GameAddress = lpGameDispatch->GetRemoteAddr().get_addr_in().sin_addr;
}
}
return SendStream.WrapHeader(sizeof(PktSAAck), CmdAgentZone, 0, usError);
}
return false;
}
bool ServerZoneEnd(CSendStream& SendStream, unsigned long dwRequestKey)
{
char* lpBuffer = SendStream.GetBuffer(sizeof(PktDD));
if(0 != lpBuffer)
{
PktDD* lpPktDD = reinterpret_cast<PktDD*>(lpBuffer);
lpPktDD->m_dwRequestKey = dwRequestKey;
lpPktDD->m_wCmd = PktDD::SCmdServerZoneEnd;
return SendStream.WrapHeader(sizeof(PktDD), CmdAgentZone, 0, 0);
}
return 0;
}
}
}