Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _DBAGENT_SERVER_SEND_SERVER_INFO_H_
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#define _DBAGENT_SERVER_SEND_SERVER_INFO_H_
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#include <Network/Packet/PacketStruct/ServerPacket.h>
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// forward decl.
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class CSendStream;
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class CPacketDispatch;
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namespace DBAgent
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{
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namespace DataStorage
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{
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// forward delc.
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class CSessionData;
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}
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namespace SendPacket
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{
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bool ServerLogin(CSendStream& SendStream, unsigned long dwServerID);
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bool ServerLoginAck(CSendStream& SendStream, unsigned long dwServerID,
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unsigned __int64 dwItemSerial);
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bool UpdateChannel(CSendStream& SendStream, unsigned long dwServerID);
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bool UpdateServerVersion(CSendStream& SendStream);
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void UpdateChannelAllServer();
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bool UpdateUIDTable(PktUUT::UpdateType eUpdateType, const char* szAccountName, const char* szPassword,
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unsigned long dwUID, unsigned long dwCID, unsigned long dwSessionID,
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unsigned long dwServerID, IN_ADDR peerAddr, unsigned short usError = 0);
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bool UserKill(const DataStorage::CSessionData& SessionData);
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bool BillingNotify(const DataStorage::CSessionData& SessionData,
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unsigned char cRemainMinute, char cBillingType);
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// <20>븸<EFBFBD><EBB8B8> <20><><EFBFBD><EFBFBD> üũ Notify
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bool BillingCheckNotify(const DataStorage::CSessionData& SessionData,
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unsigned char cRemainMinute, char cBillingType);
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}
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}
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#endif
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