Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _RYL_GAME_LIBRARY_PARTY_MGR_H_
#define _RYL_GAME_LIBRARY_PARTY_MGR_H_
#include <Thread/Lock.h>
#include <map>
#include <boost/pool/pool_alloc.hpp>
#include "Party.h"
class CPartyMgr
{
public:
static CPartyMgr& GetInstance();
void DestoryPartyList();
bool RequestPartyInfoToDB(unsigned long dwLeaderCID, unsigned long dwPartyUID);
bool AddParty(CParty *pParty);
CParty* GetParty(unsigned long dwPartyUID);
bool DeleteParty(unsigned long dwPartyUID);
bool AddFindPartyList(unsigned long dwCID);
bool DeleteFindPartyList(unsigned long dwCID);
bool AddFindMemberList(unsigned long dwPartyUID);
bool DeleteFindMemberList(unsigned long dwPartyUID);
unsigned long GetTempUID(void) { m_tempUID++; return m_tempUID; }
void SendPartyFind(CCharacter* pCharacter);
void UpdatePartyData();
protected:
CPartyMgr();
~CPartyMgr();
typedef std::map<unsigned long, CParty*, std::less<unsigned long>,
boost::fast_pool_allocator<std::pair<unsigned long, CParty* > > > PartyMap;
typedef std::map<unsigned long, CCharacter*, std::less<unsigned long>,
boost::fast_pool_allocator<std::pair<unsigned long, CCharacter* > > > MemberFindPartyMap;
typedef std::map<unsigned long, CParty*, std::less<unsigned long>,
boost::fast_pool_allocator<std::pair<unsigned long, CParty* > > > PartyFindMemberMap;
PartyMap m_PartyMap;
MemberFindPartyMap m_MemberFindPartyMap;
PartyFindMemberMap m_PartyFindMemberMap;
unsigned long m_tempUID;
};
#endif