Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _RYL_GAME_LIBRARY_PARTY_MGR_H_
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#define _RYL_GAME_LIBRARY_PARTY_MGR_H_
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#include <Thread/Lock.h>
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#include <map>
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#include <boost/pool/pool_alloc.hpp>
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#include "Party.h"
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class CPartyMgr
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{
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public:
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static CPartyMgr& GetInstance();
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void DestoryPartyList();
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bool RequestPartyInfoToDB(unsigned long dwLeaderCID, unsigned long dwPartyUID);
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bool AddParty(CParty *pParty);
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CParty* GetParty(unsigned long dwPartyUID);
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bool DeleteParty(unsigned long dwPartyUID);
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bool AddFindPartyList(unsigned long dwCID);
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bool DeleteFindPartyList(unsigned long dwCID);
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bool AddFindMemberList(unsigned long dwPartyUID);
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bool DeleteFindMemberList(unsigned long dwPartyUID);
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unsigned long GetTempUID(void) { m_tempUID++; return m_tempUID; }
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void SendPartyFind(CCharacter* pCharacter);
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void UpdatePartyData();
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protected:
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CPartyMgr();
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~CPartyMgr();
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typedef std::map<unsigned long, CParty*, std::less<unsigned long>,
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boost::fast_pool_allocator<std::pair<unsigned long, CParty* > > > PartyMap;
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typedef std::map<unsigned long, CCharacter*, std::less<unsigned long>,
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boost::fast_pool_allocator<std::pair<unsigned long, CCharacter* > > > MemberFindPartyMap;
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typedef std::map<unsigned long, CParty*, std::less<unsigned long>,
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boost::fast_pool_allocator<std::pair<unsigned long, CParty* > > > PartyFindMemberMap;
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PartyMap m_PartyMap;
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MemberFindPartyMap m_MemberFindPartyMap;
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PartyFindMemberMap m_PartyFindMemberMap;
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unsigned long m_tempUID;
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};
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#endif
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