Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -0,0 +1,81 @@
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#include "stdafx.h"
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#include "TempCharacter.h"
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CTempCharacter::CTempCharacter()
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: m_dwUID(0), m_dwCID(0), m_nDataRequestCount(0), m_cGroup(-1), m_cFlag(0)
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{
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memset(&m_szCharacterName, 0, sizeof(char) * CHAR_INFOST::MAX_NAME_LEN);
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memset(&m_CharInfoEX, 0, sizeof(CHAR_INFOEX));
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memset(&m_Quest, 0, sizeof(QUEST));
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memset(&m_History, 0, sizeof(HISTORY));
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memset(&m_Config, 0, sizeof(CONFIG));
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memset(&m_StoreInfo, 0, sizeof(STORE_INFO));
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}
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CTempCharacter::~CTempCharacter()
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{
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}
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CTempCharacterMgr::~CTempCharacterMgr()
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{
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isMapCharList::iterator pos = m_mapTempChar.begin();
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isMapCharList::iterator end = m_mapTempChar.end();
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for(;pos != end; ++pos)
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{
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m_tempCharPool.destroy(pos->second);
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}
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m_mapTempChar.clear();
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}
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// CID/Group<75><70> Ű<><C5B0> <20>ϰ<EFBFBD>, <20><>ġ<EFBFBD>ϴ<EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>´<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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CTempCharacter* CTempCharacterMgr::GetCharacter(unsigned long dwBattleCID, unsigned char cGroup)
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{
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std::pair<isMapCharList::iterator, isMapCharList::iterator>
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result = m_mapTempChar.equal_range(dwBattleCID);
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CTempCharacter* lpCharacter = 0;
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for(; result.first != result.second; ++result.first)
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{
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lpCharacter = result.first->second;
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if(cGroup == lpCharacter->GetGroup())
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{
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return lpCharacter;
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}
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}
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// <20><>ã<EFBFBD>Ҵ<EFBFBD>. <20>ϳ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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lpCharacter = m_tempCharPool.construct();
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if(0 != lpCharacter)
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{
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lpCharacter->SetGroup(cGroup);
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m_mapTempChar.insert(result.first, std::make_pair(dwBattleCID, lpCharacter));
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}
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return lpCharacter;
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}
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// ij<><C4B3><EFBFBD><EFBFBD> <20>αƿ<D7BE><C6BF><EFBFBD> ȣ<><C8A3><EFBFBD>Ѵ<EFBFBD>.
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bool CTempCharacterMgr::EraseChar(unsigned long dwBattleCID)
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{
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std::pair<isMapCharList::iterator, isMapCharList::iterator>
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result = m_mapTempChar.equal_range(dwBattleCID);
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for(; result.first != result.second;)
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{
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m_tempCharPool.destroy(result.first->second);
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m_mapTempChar.erase(result.first++);
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}
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return true;
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}
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