Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// FSM.cpp: implementation of the CFSM2 class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include <algorithm>
#include "FSM.h"
#include "FSMState.h"
CFSM CFSM::ms_this;
CFSM::CFSM(void)
: m_nStateNum(0)
{
std::fill_n(m_lpFSMState, int(MAX_STATE), reinterpret_cast<CFSMState*>(0));
}
CFSM::~CFSM()
{
CFSMState** lppFSMPastEnd = m_lpFSMState + MAX_STATE;
for(CFSMState** lppFSM = m_lpFSMState; lppFSM != lppFSMPastEnd; ++lppFSM)
{
delete *lppFSM;
*lppFSM = NULL;
}
}
int CFSM::StateTransition(int nCrurrentState, int Input)
{
if (!nCrurrentState)
{
return nCrurrentState;
}
CFSMState* lpState = GetState(nCrurrentState);
if (NULL == lpState)
{
return nCrurrentState;
}
nCrurrentState = lpState->GetOutput(Input);
return nCrurrentState;
}
CFSMState* CFSM::GetState(int StateID)
{
CFSMState** lppFSMPastEnd = m_lpFSMState + MAX_STATE;
for(CFSMState** lppFSM = m_lpFSMState; lppFSM != lppFSMPastEnd; ++lppFSM)
{
if(NULL == *lppFSM)
{
return NULL;
}
if(StateID == (*lppFSM)->GetID())
{
return *lppFSM;
}
}
return NULL;
}
bool CFSM::AddState(CFSMState* lpNewState)
{
if(m_nStateNum >= MAX_STATE)
{
return false;
}
m_lpFSMState[m_nStateNum++] = lpNewState;
return true;
}

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// FSM.h: interface for the CFSM class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FSM_H__5BDFA770_7869_4B08_B0BC_D7C6AC789C9D__INCLUDED_)
#define AFX_FSM_H__5BDFA770_7869_4B08_B0BC_D7C6AC789C9D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <Pattern/Singleton.h>
#include "FSMState.h"
enum MONSTER_STATE_OR_INPUT
{
STATE_ID_NULL = 0,
STATE_ID_NORMAL,
STATE_ID_ATTACK,
STATE_ID_RETURN,
STATE_ID_ESCAPE,
STATE_ID_DIE,
INPUT_ID_SEEN_PLAYER = 100,
INPUT_ID_LOW_HP,
INPUT_ID_ZERO_HP,
INPUT_ID_LEAVE_PLAYER,
INPUT_ID_ARRIVAL_SITE,
INPUT_ID_ATTACKED_PLAYER,
INPUT_ID_CMD_ATTACK,
INPUT_ID_CMD_ESCAPE
};
class CFSM : public CSingleton<CFSM>
{
public:
enum { MAX_STATE = 8 };
~CFSM(void); // clean up memory usage
bool AddState(CFSMState* lpNewState); // add a FSMstate object pointer to the map
CFSMState* GetState(int StateID); // return the FSMstate object pointer
int StateTransition(int nCrurrentState, int Input); // perform a state transition based on input and current state
protected:
CFSM(void); // set initial state of the FSM
int m_nStateNum;
CFSMState* m_lpFSMState[MAX_STATE]; // map containing all states of this FSM
static CFSM ms_this;
};
#endif // !defined(AFX_FSM_H__5BDFA770_7869_4B08_B0BC_D7C6AC789C9D__INCLUDED_)

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// FSMState.cpp: implementation of the CFSMState2 class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include <algorithm>
#include "FSMState.h"
CFSMState::CFSMState(int StateID, int Transitions)
: m_dwStateID(StateID), m_dwNumberOfTransistions((Transitions) ? Transitions : 1)
{
m_pdwInputs = new int[m_dwNumberOfTransistions];
if (NULL == m_pdwInputs)
{
ERRLOG1(g_Log, "m_pdwInputs<EFBFBD><EFBFBD> <20>޸<EFBFBD><DEB8><EFBFBD> <20>Ҵ翡 <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ϴ<EFBFBD>. <20>Ҵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> %d<><64> <20>Դϴ<D4B4>.",
m_dwNumberOfTransistions);
}
else
{
std::fill_n(m_pdwInputs, m_dwNumberOfTransistions, 0);
m_pdwOutputState = new int[m_dwNumberOfTransistions];
if (NULL == m_pdwOutputState)
{
ERRLOG1(g_Log, "m_pdwOutputState<EFBFBD><EFBFBD> <20>޸<EFBFBD><DEB8><EFBFBD> <20>Ҵ翡 <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ϴ<EFBFBD>. <20>Ҵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> %d<><64> <20>Դϴ<D4B4>.",
m_dwNumberOfTransistions);
}
else
{
std::fill_n(m_pdwOutputState, m_dwNumberOfTransistions, 0);
}
}
}
CFSMState::~CFSMState()
{
if(NULL != m_pdwInputs)
{
delete m_pdwInputs;
m_pdwInputs = NULL;
}
if(NULL != m_pdwOutputState)
{
delete m_pdwOutputState;
m_pdwOutputState = NULL;
}
}
void CFSMState::AddTransition(int Input, int OutputID)
{
int nTransition = 0;
for(; nTransition < m_dwNumberOfTransistions; ++nTransition)
{
if(0 == m_pdwOutputState[nTransition])
{
break;
}
}
if(nTransition >= m_dwNumberOfTransistions)
{
return;
}
m_pdwInputs[nTransition] = Input;
m_pdwOutputState[nTransition] = OutputID;
}
int CFSMState::GetOutput(int Input)
{
int OutputID = m_dwStateID; // output state to be returned
for(int nTransition = 0;
nTransition < m_dwNumberOfTransistions; ++nTransition)
{
if(0 == m_pdwOutputState[nTransition])
{
break;
}
if(Input == m_pdwInputs[nTransition])
{
OutputID = m_pdwOutputState[nTransition]; // output state id
break;
}
}
return OutputID;
}
void CFSMState::DeleteTransition(int OutputID)
{
int nTransition = 0;
for(;nTransition < m_dwNumberOfTransistions; ++nTransition)
{
if(OutputID == m_pdwOutputState[nTransition])
{
break;
}
}
if(nTransition >= m_dwNumberOfTransistions)
{
return;
}
m_pdwInputs[nTransition] = 0;
m_pdwOutputState[nTransition] = 0;
for(;nTransition < (m_dwNumberOfTransistions - 1); ++nTransition)
{
if (!m_pdwOutputState[nTransition])
{
break;
}
m_pdwInputs[nTransition] = m_pdwInputs[nTransition+1];
m_pdwOutputState[nTransition] = m_pdwOutputState[nTransition+1];
}
m_pdwInputs[nTransition] = 0;
m_pdwOutputState[nTransition] = 0;
}

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// FSMState.h: interface for the CFSMState class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FSMSTATE_H__4D5ECC39_C7A5_47E7_A774_9E79707B18D8__INCLUDED_)
#define AFX_FSMSTATE_H__4D5ECC39_C7A5_47E7_A774_9E79707B18D8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CFSMState
{
private:
int m_dwNumberOfTransistions; // maximum number of states supported by this state
int *m_pdwInputs; // input array for tranistions
int *m_pdwOutputState; // output state array
int m_dwStateID; // the unique ID of this state
int FindTransitionIndex(int nID);
public:
explicit CFSMState(int StateID, int Transitions);
~CFSMState(void);
void AddTransition(int Input, int OutputID);
void DeleteTransition(int OutputID);
int GetOutput(int Input);
inline int GetID(void) { return m_dwStateID; }
};
#endif // !defined(AFX_FSMSTATE_H__4D5ECC39_C7A5_47E7_A774_9E79707B18D8__INCLUDED_)