Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
// FSMState.h: interface for the CFSMState class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FSMSTATE_H__4D5ECC39_C7A5_47E7_A774_9E79707B18D8__INCLUDED_)
#define AFX_FSMSTATE_H__4D5ECC39_C7A5_47E7_A774_9E79707B18D8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CFSMState
{
private:
int m_dwNumberOfTransistions; // maximum number of states supported by this state
int *m_pdwInputs; // input array for tranistions
int *m_pdwOutputState; // output state array
int m_dwStateID; // the unique ID of this state
int FindTransitionIndex(int nID);
public:
explicit CFSMState(int StateID, int Transitions);
~CFSMState(void);
void AddTransition(int Input, int OutputID);
void DeleteTransition(int OutputID);
int GetOutput(int Input);
inline int GetID(void) { return m_dwStateID; }
};
#endif // !defined(AFX_FSMSTATE_H__4D5ECC39_C7A5_47E7_A774_9E79707B18D8__INCLUDED_)