Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
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#include "stdafx.h"
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#include <Utility/Math/Math.h>
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#include <Utility/Compress/MiniLZO/MiniLZOWrapper.h>
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#include <Utility/Resource/EnsureCleanup.h>
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#include <Network/XORCrypt/XORCrypt.h>
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// Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̹Ƿ<CCB9> include<64><65> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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#include <Log/ServerLog.h>
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#define ENCODEHEADER(Start_In, Length_In, PageNum_In, PageVer_In) CXORCrypt::GetInstance().EncodeHeader((Start_In), (Length_In), (PageNum_In), (PageVer_In))
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#define DECODEHEADER(Start_In, Length_In, PageNum_In, PageVer_In) CXORCrypt::GetInstance().DecodeHeader((Start_In), (Length_In), (PageNum_In), (PageVer_In))
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#define COMPRESS(In, In_len, Out, Out_len) CMiniLZO::Compress((In), (In_len), (Out), (Out_len))
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#define DECOMPRESS(In, In_len, Out, Out_len) CMiniLZO::Decompress((In), (In_len), (Out), (Out_len))
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#include <vector>
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#include <algorithm>
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#include <functional>
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#include "MonsterMgr.h"
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#include "GMMemory.h"
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CMonsterMgr CMonsterMgr::ms_this;
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const char* CMonsterMgr::m_szMonsterScriptFileName = "./Script/Game/MonsterProtoType.txt";
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CMonsterMgr::CMonsterMgr(void)
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: m_nMonsterNum(0), m_ProtoTypeArray(NULL)
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{
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}
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CMonsterMgr::~CMonsterMgr(void)
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{
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ClearProtoType();
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}
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void CMonsterMgr::ClearProtoType()
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{
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if (NULL != m_ProtoTypeArray)
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{
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delete [] m_ProtoTypeArray;
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}
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}
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bool CMonsterMgr::LoadMonstersFromFile(const char* szFileName)
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{
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int nIndex = 0;
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int nLineCount = 0;
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char strTemp[MAX_PATH];
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float fTemp = 0;
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CDelimitedFile DelimitedFile; // <20><>ü <20>Ҹ<EFBFBD><D2B8><EFBFBD>, <20>ڵ<EFBFBD> Close.
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std::vector<MonsterProtoType> monsterProtoTypeVector;
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monsterProtoTypeVector.reserve(1000);
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MonsterProtoType tempProtoType;
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// <20><>ũ<EFBFBD>ο<EFBFBD> <20>α<EFBFBD> <20>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><>.
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// <20><>ũ<EFBFBD>ο<EFBFBD><CEBF><EFBFBD> \<5C>ڿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̳<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ե<EFBFBD><D4B5><EFBFBD> <20>ʵ<EFBFBD><CAB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>.
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// ( '<27>̽<EFBFBD><CCBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߸<EFBFBD><DFB8>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD>ϴ<EFBFBD>' <20><><EFBFBD><EFBFBD> <20><EFBFBD> )
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#define READ_DATA(ColumnName, Argument) \
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if (!DelimitedFile.ReadData(Argument)) { \
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ERRLOG2(g_Log, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ <20>б<EFBFBD> <20><><EFBFBD><EFBFBD> : %d<><64> %s<>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD>!", nLineCount, #ColumnName); \
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return false; \
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}
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#define READ_STRING(ColumnName, Buffer, BufferSize) \
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if (!DelimitedFile.ReadString(Buffer, BufferSize)) { \
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ERRLOG2(g_Log, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ <20>б<EFBFBD> <20><><EFBFBD><EFBFBD> : %d<><64> %s<>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD>!", nLineCount, #ColumnName); \
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return false; \
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}
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#define READ_DATA_ARRAY(ColumnName, Argument, ArgumentNum) \
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for (nIndex=0; nIndex < ArgumentNum; ++nIndex) { \
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READ_DATA(ColumnName, Argument[nIndex]); \
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}
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#define READ_SKILLID_ARRAY(ColumnName, Argument, ArgumentNum) \
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for (nIndex=0; nIndex < ArgumentNum; ++nIndex) { \
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if (!DelimitedFile.ReadString(strTemp, MAX_PATH)) { \
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ERRLOG2(g_Log, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ <20>б<EFBFBD> <20><><EFBFBD><EFBFBD> : %d<><64> %s<>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD>!", nLineCount, #ColumnName); \
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return false; \
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} \
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char strString[MAX_PATH] = "0x0000"; \
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strcat(strString, (strTemp+2)); \
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Argument[nIndex] = static_cast<unsigned short>(Math::Convert::Atoi(strString)); \
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}
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#define READ_DATA_BOOL(ColumnName, Argument) \
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if (!DelimitedFile.ReadString(strTemp, MAX_PATH)) { \
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ERRLOG2(g_Log, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ <20>б<EFBFBD> <20><><EFBFBD><EFBFBD> : %d<><64> %s<>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD>!", nLineCount, #ColumnName); \
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return false; \
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} \
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Argument = (!strcmp(strTemp, "O")) ? true : false;
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if (!DelimitedFile.Open(szFileName ? szFileName : m_szMonsterScriptFileName))
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{
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ERRLOG1(g_Log, "%s <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>.", szFileName ? szFileName : m_szMonsterScriptFileName);
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return false;
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}
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while (DelimitedFile.ReadLine())
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{
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++nLineCount;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٲ<EFBFBD><D9B2><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴٴϱ<D9B4>~!!! (<28><><EFBFBD><EFBFBD>!)
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READ_DATA("KID", tempProtoType.m_MonsterInfo.m_dwKID);
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READ_STRING("<EFBFBD≯<EFBFBD>", tempProtoType.m_MonsterInfo.m_strName, MonsterInfo::MAX_NAME_LEN);
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READ_STRING("<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD>", tempProtoType.m_MonsterInfo.m_strModelingFlag, MonsterInfo::MAX_MODELING_FLAG_LENGTH);
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READ_DATA_BOOL("LOD <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_bUseLOD);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_cNation);
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READ_STRING("<EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", strTemp, MAX_PATH);
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tempProtoType.m_MonsterInfo.m_cSkillPattern = MonsterInfo::GetMonsterPattern(strTemp);
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READ_DATA_BOOL("<EFBFBD><EFBFBD>æƮ<EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_bIgnoreEnchant);
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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tempProtoType.m_MonsterInfo.m_MonsterMotions[0].m_wAction = MonsterInfo::Z3D_CA_WALK;
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READ_DATA("<EFBFBD>ȱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_MonsterMotions[0].m_dwFrame);
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READ_DATA("<EFBFBD>ȱ<EFBFBD><EFBFBD>Ÿ<EFBFBD>", tempProtoType.m_MonsterInfo.m_MonsterMotions[0].m_fVelocity);
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tempProtoType.m_MonsterInfo.m_MonsterMotions[0].m_fVelocity /= 100.0f; // <20><>ũ<EFBFBD><C5A9>Ʈ <20><><EFBFBD><EFBFBD>cm <20><>. <20><><EFBFBD>ͷ<EFBFBD> <20><>ȯ<EFBFBD><C8AF>.
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tempProtoType.m_MonsterInfo.m_MonsterMotions[1].m_wAction = MonsterInfo::Z3D_CA_RUN;
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_MonsterMotions[1].m_dwFrame);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD>", tempProtoType.m_MonsterInfo.m_MonsterMotions[1].m_fVelocity);
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tempProtoType.m_MonsterInfo.m_MonsterMotions[1].m_fVelocity /= 100.0f; // <20><>ũ<EFBFBD><C5A9>Ʈ <20><><EFBFBD><EFBFBD>cm <20><>. <20><><EFBFBD>ͷ<EFBFBD> <20><>ȯ<EFBFBD><C8AF>.
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tempProtoType.m_MonsterInfo.m_MonsterMotions[2].m_wAction = MonsterInfo::Z3D_CA_ATTACK;
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_MonsterMotions[2].m_dwFrame);
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tempProtoType.m_MonsterInfo.m_MonsterMotions[3].m_wAction = MonsterInfo::Z3D_CA_CASTING;
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READ_DATA("<EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_MonsterMotions[3].m_dwFrame);
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READ_DATA_ARRAY("Ÿ<EFBFBD>ݹڽ<EFBFBD>", tempProtoType.m_MonsterInfo.m_fHitBox, MonsterInfo::MAX_HITBOX_NUM);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD>ݰŸ<EFBFBD>", tempProtoType.m_MonsterInfo.m_wAttackRange);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD>ݰ<EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_fAttackAngle);
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// <20>⺻ <20><><EFBFBD><EFBFBD>
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READ_DATA("<EFBFBD>⺻ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_CreatureStatus.m_nExp);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_CreatureStatus.m_nLevel);
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READ_DATA("<EFBFBD>ּҵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_CreatureStatus.m_StatusInfo.m_lMinDamage);
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READ_DATA("<EFBFBD>ִ뵥<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_CreatureStatus.m_StatusInfo.m_lMaxDamage);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wHitRate);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wArmor);
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READ_DATA("ȸ<EFBFBD><EFBFBD>", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wEvade);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wBlock);
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READ_DATA("DRC", fTemp); // <20><>ȹ<EFBFBD><C8B9><EFBFBD><EFBFBD> <20><><EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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READ_DATA("ũ<EFBFBD><EFBFBD>Ƽ<EFBFBD><EFBFBD>", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wCritical);
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READ_DATA("ũ<EFBFBD><EFBFBD>Ƽ<EFBFBD><EFBFBD>Ÿ<EFBFBD><EFBFBD>", tempProtoType.m_CreatureStatus.m_StatusInfo.m_cCriticalType);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wMagicPower);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wMagicResist);
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READ_DATA("<EFBFBD>ӵ<EFBFBD>", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wSpeed);
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READ_DATA("HP Max", tempProtoType.m_CreatureStatus.m_StatusInfo.m_nMaxHP);
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READ_DATA("MP Max", tempProtoType.m_CreatureStatus.m_StatusInfo.m_nMaxMP);
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READ_DATA("HP ȸ<><C8B8><EFBFBD><EFBFBD>", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wHPRegen);
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READ_DATA("MP ȸ<><C8B8><EFBFBD><EFBFBD>", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wMPRegen);
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// <20><>Ÿ
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_fSize);
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READ_DATA("<EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_cSkillLevel);
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READ_DATA_BOOL("<EFBFBD>浹Ÿ<EFBFBD>Կ<EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_bCollision);
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READ_DATA_BOOL("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݿ<EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_bFirstAttack);
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READ_DATA_BOOL("<EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_bReturnPosition);
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READ_DATA_BOOL("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>뿩<EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_bFixLevelGap);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_cFixLevelGap);
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READ_DATA("<EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<><C8AE>", tempProtoType.m_MonsterInfo.m_wSkillUseRate);
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READ_SKILLID_ARRAY("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ųID", tempProtoType.m_MonsterInfo.m_wSkillID, MonsterInfo::MAX_SKILL_PATTERN);
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READ_DATA("<EFBFBD>ο<EFBFBD><EFBFBD><EFBFBD>ų <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>", tempProtoType.m_MonsterInfo.m_cEnchantSpellType);
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READ_DATA("æƮ<EFBFBD><EFBFBD>ų <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>", tempProtoType.m_MonsterInfo.m_cChantSpellType);
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READ_DATA("<EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_fSkillEffectSize);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_dwRespawnTime);
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READ_DATA_ARRAY("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_aryAwardItem, MonsterInfo::MAX_ORIGINAL_ITEM_NUM);
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READ_DATA_ARRAY("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>۵<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_aryDropRate, MonsterInfo::MAX_AWARD_KIND);
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READ_DATA("Standard-Option Item Base", tempProtoType.m_MonsterInfo.m_cStandardBaseNum);
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READ_DATA("Over-Option Item Base", tempProtoType.m_MonsterInfo.m_cOverBaseNum);
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READ_STRING("<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȿ<><C8BF> Ÿ<><C5B8>", strTemp, MAX_PATH);
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tempProtoType.m_MonsterInfo.m_cStatueEffectType = MonsterInfo::GetStatueEffectType(strTemp);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȿ<><C8BF> <20>ۼ<EFBFBD>Ʈ", tempProtoType.m_MonsterInfo.m_cStatueEffectPercent);
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READ_DATA_BOOL("<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_bStatueRespawnEnable);
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20>о<EFBFBD><D0BE><EFBFBD><EFBFBD>̱<EFBFBD>
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_dwDevelopGold);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ӵ<EFBFBD>", tempProtoType.m_MonsterInfo.m_cDevelopSpeed);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> <20><><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_dwUpgradeGold);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> <20>ӵ<EFBFBD>", tempProtoType.m_MonsterInfo.m_cUpgradeSpeed);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_fDevelopGoldDown);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ӵ<EFBFBD> <20><><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_fDevelopSpeedUp);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_fUpgradeGoldDown);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> <20>ӵ<EFBFBD> <20><><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_fUpgradeSpeedUp);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_fDefenseUp);
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READ_DATA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_fOffenseUp);
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READ_DATA("HP <20><><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_fHPUp);
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READ_DATA("<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ʽ<EFBFBD>", tempProtoType.m_MonsterInfo.m_fBonusRate);
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READ_DATA("PC <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ӵ<EFBFBD> <20><><EFBFBD><EFBFBD>", tempProtoType.m_MonsterInfo.m_fRespawnSpeedUp);
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monsterProtoTypeVector.push_back(tempProtoType);
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}
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|
||||
std::sort(monsterProtoTypeVector.begin(), monsterProtoTypeVector.end());
|
||||
|
||||
for (std::vector<MonsterProtoType>::iterator itr = monsterProtoTypeVector.begin();
|
||||
itr != monsterProtoTypeVector.end() - 1; ++itr)
|
||||
{
|
||||
if (itr->m_MonsterInfo.m_dwKID == (itr+1)->m_MonsterInfo.m_dwKID)
|
||||
{
|
||||
ERRLOG1(g_Log, "<EFBFBD><EFBFBD>ġ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ID<49><44> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>. <20><><EFBFBD><EFBFBD>ID:%d", itr->m_MonsterInfo.m_dwKID);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
m_nMonsterNum = monsterProtoTypeVector.size();
|
||||
m_ProtoTypeArray = new MonsterProtoType[m_nMonsterNum];
|
||||
if (NULL == m_ProtoTypeArray)
|
||||
{
|
||||
ERRLOG0(g_Log, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ <20>ʱ<EFBFBD>ȭ <20><><EFBFBD><EFBFBD> : <20><EFBFBD><DEB8><EFBFBD> <20><><EFBFBD><EFBFBD>");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::copy(monsterProtoTypeVector.begin(), monsterProtoTypeVector.end(), m_ProtoTypeArray);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
class CFindProtoTypeFromKID : public std::unary_function<CMonsterMgr::MonsterProtoType, bool>
|
||||
{
|
||||
public:
|
||||
|
||||
explicit CFindProtoTypeFromKID(unsigned long dwKID)
|
||||
: m_dwKID(dwKID)
|
||||
{ }
|
||||
|
||||
bool operator() (CMonsterMgr::MonsterProtoType& protoType)
|
||||
{
|
||||
return (m_dwKID == protoType.m_MonsterInfo.m_dwKID);
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
|
||||
const unsigned long m_dwKID;
|
||||
};
|
||||
|
||||
const CMonsterMgr::MonsterProtoType* CMonsterMgr::GetMonsterProtoType(unsigned long dwKID)
|
||||
{
|
||||
MonsterProtoType* lpFirst = m_ProtoTypeArray;
|
||||
MonsterProtoType* lpLast = m_ProtoTypeArray + m_nMonsterNum;
|
||||
MonsterProtoType* lpMid = NULL;
|
||||
|
||||
size_t nCount = m_nMonsterNum;
|
||||
size_t nCount2 = 0;
|
||||
|
||||
for (; 0 < nCount; )
|
||||
{
|
||||
nCount2 = nCount / 2;
|
||||
lpMid = lpFirst + nCount2;
|
||||
|
||||
if (lpMid->m_MonsterInfo.m_dwKID < dwKID)
|
||||
{
|
||||
lpFirst = ++lpMid, nCount -= nCount2 + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
nCount = nCount2;
|
||||
}
|
||||
}
|
||||
|
||||
return (lpFirst != lpLast && !(dwKID < lpFirst->m_MonsterInfo.m_dwKID)) ? lpFirst : NULL;
|
||||
}
|
||||
|
||||
|
||||
const CMonsterMgr::MonsterProtoType* CMonsterMgr::GetMonsterProtoType(char* szName)
|
||||
{
|
||||
for (size_t nIndex = 0; nIndex < m_nMonsterNum; nIndex++)
|
||||
{
|
||||
if (0 == strncmp(szName, m_ProtoTypeArray[nIndex].m_MonsterInfo.m_strName, MonsterInfo::MAX_NAME_LEN))
|
||||
{
|
||||
return m_ProtoTypeArray + nIndex;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
bool CMonsterMgr::LoadMonstersFromBinary(const char* szFileNameBinary)
|
||||
{
|
||||
HANDLE hFile = CreateFile((0 == szFileNameBinary) ? m_szMonsterScriptFileName : szFileNameBinary,
|
||||
GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
|
||||
if (hFile == INVALID_HANDLE_VALUE) { return false; }
|
||||
|
||||
CEnsureCloseHandle readFile(hFile);
|
||||
|
||||
unsigned long dwRead = 0;
|
||||
unsigned long dwFileHighSize = 0;
|
||||
unsigned long dwFileSize = GetFileSize(hFile, &dwFileHighSize);
|
||||
|
||||
char* lpAllocated = new char[dwFileSize];
|
||||
if (NULL == lpAllocated)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
CEnsureDeleteArray<char> allocated(lpAllocated);
|
||||
|
||||
if (!ReadFile(hFile, lpAllocated, dwFileSize, &dwRead, NULL))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
MonsterProtoType* lpProtoType = 0;
|
||||
MonsterInfo* lpMonsterInfo = 0;
|
||||
CreatureStatus* lpCreatureStatus = 0;
|
||||
|
||||
unsigned long dwStructSize = 0;
|
||||
unsigned long dwHeaderSize = sizeof(unsigned long) + *reinterpret_cast<unsigned long*>(lpAllocated) + sizeof(unsigned long);
|
||||
unsigned long dwBufferSize = *reinterpret_cast<unsigned long*>(lpAllocated + dwHeaderSize - sizeof(unsigned long));
|
||||
|
||||
char* lpBuffer = new char[dwBufferSize];
|
||||
if (NULL == lpBuffer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
CEnsureDeleteArray<char> buffer(lpBuffer);
|
||||
|
||||
char* lpBufferStartPointer = lpBuffer;
|
||||
|
||||
DECOMPRESS(lpAllocated + dwHeaderSize, dwFileSize - dwHeaderSize, lpBuffer, &dwBufferSize);
|
||||
DECODEHEADER(lpBuffer, dwBufferSize, 3, 2);
|
||||
|
||||
m_nMonsterNum = dwBufferSize / (sizeof(MonsterInfo) + sizeof(CreatureStatus));
|
||||
m_ProtoTypeArray = new MonsterProtoType[m_nMonsterNum];
|
||||
if (NULL == m_ProtoTypeArray)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (size_t nIndex = 0; nIndex < m_nMonsterNum; ++nIndex)
|
||||
{
|
||||
lpMonsterInfo = reinterpret_cast<MonsterInfo*>(lpBuffer);
|
||||
lpCreatureStatus = reinterpret_cast<CreatureStatus*>(lpBuffer + sizeof(MonsterInfo));
|
||||
|
||||
m_ProtoTypeArray[nIndex].m_MonsterInfo = MonsterInfo(*lpMonsterInfo);
|
||||
dwBufferSize -= sizeof(MonsterInfo);
|
||||
lpBuffer += sizeof(MonsterInfo);
|
||||
|
||||
m_ProtoTypeArray[nIndex].m_CreatureStatus = CreatureStatus(*lpCreatureStatus);
|
||||
dwBufferSize -= sizeof(CreatureStatus);
|
||||
lpBuffer += sizeof(CreatureStatus);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool CMonsterMgr::SaveMonstersToBinary(const char* szFileNameBinary, const char* szTrashFile)
|
||||
{
|
||||
if (0 == m_ProtoTypeArray)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
HANDLE hFile = CreateFile((0 == szFileNameBinary) ? m_szMonsterScriptFileName : szFileNameBinary,
|
||||
GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if (hFile == INVALID_HANDLE_VALUE) { return false; }
|
||||
|
||||
CEnsureCloseHandle writeFile(hFile);
|
||||
|
||||
const size_t MAX_SCRIPT_FILE_SIZE = m_nMonsterNum * (sizeof(MonsterInfo) + sizeof(CreatureStatus));
|
||||
|
||||
char *pInputBuffer = new char[MAX_SCRIPT_FILE_SIZE];
|
||||
char *pOutputBuffer = new char[MAX_SCRIPT_FILE_SIZE];
|
||||
|
||||
CEnsureDeleteArray<char> input(pInputBuffer);
|
||||
CEnsureDeleteArray<char> output(pOutputBuffer);
|
||||
|
||||
if (0 == pInputBuffer || 0 == pOutputBuffer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
char *InputStartPointer = pInputBuffer;
|
||||
char *OutputStartPointer = pOutputBuffer;
|
||||
|
||||
unsigned long dwInputBufferSize = 0;
|
||||
unsigned long dwOutputBufferSize = 0;
|
||||
|
||||
for (size_t nCount = 0; nCount < m_nMonsterNum; ++nCount)
|
||||
{
|
||||
memcpy(pInputBuffer, &m_ProtoTypeArray[nCount].m_MonsterInfo, sizeof(MonsterInfo));
|
||||
dwInputBufferSize += sizeof(MonsterInfo);
|
||||
pInputBuffer += sizeof(MonsterInfo);
|
||||
|
||||
memcpy(pInputBuffer, &m_ProtoTypeArray[nCount].m_CreatureStatus, sizeof(CreatureStatus));
|
||||
dwInputBufferSize += sizeof(CreatureStatus);
|
||||
pInputBuffer += sizeof(CreatureStatus);
|
||||
}
|
||||
|
||||
ENCODEHEADER(InputStartPointer, dwInputBufferSize, 3, 2);
|
||||
COMPRESS(InputStartPointer, dwInputBufferSize, pOutputBuffer, &dwOutputBufferSize);
|
||||
|
||||
unsigned long dwWritten = 0;
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>) <20>ڷ<EFBFBD>
|
||||
HANDLE hTrashFile = CreateFile(szTrashFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if (hTrashFile == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
ERRLOG1(g_Log, "%s <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>.", szTrashFile);
|
||||
return false;
|
||||
}
|
||||
|
||||
CEnsureCloseHandle trashFile(hTrashFile);
|
||||
|
||||
unsigned long dwRead = 0;
|
||||
unsigned long dwFileHighSize = 0;
|
||||
unsigned long dwFileSize = GetFileSize(hTrashFile, &dwFileHighSize);
|
||||
|
||||
char* lpAllocated = new char[dwFileSize];
|
||||
if (NULL == lpAllocated)
|
||||
{
|
||||
ERRLOG0(g_Log, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҵ翡 <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ϴ<EFBFBD>.");
|
||||
return false;
|
||||
}
|
||||
|
||||
CEnsureDeleteArray<char> allocated(lpAllocated);
|
||||
|
||||
if (false == ReadFile(hTrashFile, lpAllocated, dwFileSize, &dwRead, NULL))
|
||||
{
|
||||
ERRLOG0(g_Log, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>.");
|
||||
return false;
|
||||
}
|
||||
|
||||
WriteFile(hFile, &dwFileSize, sizeof(unsigned long), &dwWritten, 0);
|
||||
WriteFile(hFile, lpAllocated, dwFileSize, &dwWritten, 0);
|
||||
|
||||
// <20>ùٸ<C3B9> <20>ڷ<EFBFBD>
|
||||
WriteFile(hFile, &dwInputBufferSize, sizeof(unsigned long), &dwWritten, 0);
|
||||
WriteFile(hFile, pOutputBuffer, dwOutputBufferSize, &dwWritten, 0);
|
||||
return true;
|
||||
}
|
||||
Reference in New Issue
Block a user