Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _AIRSHIP_OBJECT_H_
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#define _AIRSHIP_OBJECT_H_
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#pragma once
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#include <Creature/Siege/SiegeArms.h>
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using namespace Siege;
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class CAirship : public CSiegeArms
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{
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public:
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virtual ~CAirship();
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// CSkillMonster <20><> <20><><EFBFBD><EFBFBD>
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void NormalBehavior(unsigned long dwTick) { }
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void AttackBehavior(unsigned long dwTick) { }
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void SearchPlayer(void) { }
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bool Dead(CAggresiveCreature* pOffencer);
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void MoveTo(const Position& NewPosition);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ʒ<EFBFBD> <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
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bool AttackCID(CCharacter* lpRideChar, AtType attackType, AtNode& attackNode, unsigned short& wError) { return false; }
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bool Attack(AtType attackType, unsigned char cDefenderNum, CAggresiveCreature** ppDefenders,
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unsigned char* cDefenserJudges, unsigned short* wDefenserMPHeal) { return false; }
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bool MissileAttack(AtType attackType, float fDir, float nRange, float fAngle, char cTargetType) { return false; }
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// Rider <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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unsigned char IsRider(unsigned long dwCID) const; // <20>ش<EFBFBD> ij<><C4B3><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD> ž<><C5BE><EFBFBD><EFBFBD> <20>ִ°<D6B4>?
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bool Ride(unsigned long dwCID); // <20><><EFBFBD><EFBFBD> ž<><C5BE>
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bool GetOff(unsigned long dwCID); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD>)
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void AllGetOff(); // <20><><EFBFBD><EFBFBD><E2BFA1> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28><>Ŷ <20><><EFBFBD><EFBFBD>)
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void GetRiders( unsigned long* pRiders ) const;
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unsigned char GetRiderNum() const;
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private:
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CAirship(MonsterCreateInfo& MonsterCreate, unsigned long dwOwnerID, unsigned char cNation,
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unsigned long dwHP, unsigned short wObjectType, unsigned char cState, unsigned char cUpgradeStep);
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unsigned long m_dwPassengerCID[Siege::AIRSHIP_PASSENGER_NUM]; // <20>°<EFBFBD> CID
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friend class CSiegeObjectMgr;
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};
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#endif _AIRSHIP_OBJECT_H_
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