Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _CASTLE_EMBLEM_OBJECT_H_
#define _CASTLE_EMBLEM_OBJECT_H_
#pragma once
#include <Creature/Siege/SiegeObject.h>
#include <Creature/Siege/SiegeConstants.h>
using namespace Siege;
class CCastleEmblem : public CSiegeObject
{
public:
virtual ~CCastleEmblem();
// CSkillMonster <20><> <20><><EFBFBD><EFBFBD>
void NormalBehavior(unsigned long dwTick);
void AttackBehavior(unsigned long dwTick);
void SearchPlayer(void);
bool Attack(AtType attackType, unsigned char cDefenderNum, CAggresiveCreature** ppDefenders, unsigned char* cDefenserJudges, unsigned short* wDefenserMPHeal);
bool Dead(CAggresiveCreature* pOffencer);
// <20><> <20><>¡<EFBFBD><C2A1> <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD>
bool Upgrade(unsigned char cUpgradeStep);
bool Update(unsigned char cState, unsigned long dwValue1, unsigned long dwValue2, unsigned long dwNoValue, unsigned char cSubCmd); // <20><>¡<EFBFBD><C2A1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ (<28><>ȯ<EFBFBD><C8AF>, <20><>ȯ<EFBFBD>Ϸ<EFBFBD>, <20><><EFBFBD>׷<EFBFBD><D7B7>̵<EFBFBD><CCB5><EFBFBD>)
// Get / Set <20>Լ<EFBFBD>
unsigned char GetEnemyNation() const { return m_cEnemyNation; }
// Send <20>Լ<EFBFBD>
void SendAttackedMessage();
private:
CCastleEmblem(MonsterCreateInfo& MonsterCreate, const CastleObjectInfo& CastleObject);
unsigned char m_cEnemyNation; // <20><>¡<EFBFBD><C2A1><EFBFBD><EFBFBD> <20>ν<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
unsigned long m_dwLastAttackedTick; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
friend class CSiegeObjectMgr;
};
#endif _CASTLE_EMBLEM_OBJECT_H_