Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _MINING_CAMP_H_
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#define _MINING_CAMP_H_
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#pragma once
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#include <map>
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#include <Creature/Siege/Camp.h>
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#include <Network/Packet/PacketStruct/CastlePacket.h>
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using namespace Siege;
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class CSendStream;
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class CMiningCamp : public CCamp
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{
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public:
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virtual ~CMiningCamp();
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typedef std::map<unsigned short, unsigned short> MineralInfoMap; // <wMineralID, wAmount>
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void ProcessMining(unsigned long dwProcessType);
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bool Destroy(unsigned long dwOffencerGID = 0); // 채굴기 파괴 완료시 처리
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bool OnOff(unsigned char cSubState);
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bool GainMineral(unsigned short wMineralID, unsigned short wAmount);
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bool AddMineral(unsigned char cFlag, const CampMineralInfo& campMineralInfo);
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bool AddMineral(unsigned char cFlag, unsigned short wMineralID, unsigned short wAmount);
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unsigned short GetMineralNum(unsigned char cFlag, unsigned short wMineralID) const;
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unsigned short GetMineralTypeNum(unsigned char cFlag) const;
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// 광물 정보 전송
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bool SendMineralInfo(CSendStream& SendStream, unsigned char cMineralType=Siege::ACCUMULATED_MINERAL);
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protected:
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CMiningCamp(MonsterCreateInfo& MonsterCreate, unsigned long dwCampID, unsigned long dwGID,
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unsigned long dwHP, unsigned short wObjectType, unsigned char cState, unsigned char cSubState,
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unsigned char cUpgradeStep, unsigned char cMaterial, unsigned char cSiegeCount,
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const CampRight& campRight, bool bFullHP);
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MineralInfoMap m_AccumulatedMineralMap;
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MineralInfoMap m_TemporaryMineralMap;
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friend class CSiegeObjectMgr;
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};
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#endif // _MINING_CAMP_H_
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