Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#include "stdafx.h"
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#include "GameTimeDBComponent.h"
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#include <Log/ServerLog.h>
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#include <GameTime/GameTimeConstants.h>
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#include <Network/Packet/PacketStruct/CastlePacket.h>
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#include <DB/DBDefine.h>
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#include <DB/DBComponent.h>
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#include <Utility/Math/Math.h>
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#include <Utility/Debug/PerformanceCheck.h>
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bool DBComponent::GameTimeDB::UpdateGameTimeInfo(CDBComponent& DBComponent, unsigned char cGuildTime, unsigned char cRealmTime,
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unsigned char cSiegeTime, unsigned char cMiningTime)
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{
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DBOBJECT_PERFORMANCE_CHECK(FunctionTimingCheck);
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_snprintf(DBComponent.GetQueryBuffer(), DBComponent.GetQueryBufferLen(),
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"UPDATE TblGameTime SET GuildTime=%d, RealmTime=%d, SiegeTime=%d, MiningTime=%d", cGuildTime, cRealmTime, cSiegeTime, cMiningTime);
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if (false == DBComponent.ExecuteQuery(DBComponent.GetQueryBuffer()))
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{
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SERLOG2(g_Log, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> : %s : Query:%s", DBComponent.GetErrorString(), DBComponent.GetQueryBuffer());
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return false;
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}
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return true;
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}
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bool DBComponent::GameTimeDB::UpdateGuildTime(CDBComponent& DBComponent, unsigned char cGuildTime)
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{
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DBOBJECT_PERFORMANCE_CHECK(FunctionTimingCheck);
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_snprintf(DBComponent.GetQueryBuffer(), DBComponent.GetQueryBufferLen(), "UPDATE TblGameTime SET GuildTime=%d", cGuildTime);
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if (false == DBComponent.ExecuteQuery(DBComponent.GetQueryBuffer()))
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{
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SERLOG2(g_Log, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> : %s : Query:%s", DBComponent.GetErrorString(), DBComponent.GetQueryBuffer());
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return false;
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}
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return true;
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}
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bool DBComponent::GameTimeDB::UpdateRealmTime(CDBComponent& DBComponent, unsigned char cRealmTime)
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{
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DBOBJECT_PERFORMANCE_CHECK(FunctionTimingCheck);
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_snprintf(DBComponent.GetQueryBuffer(), DBComponent.GetQueryBufferLen(), "UPDATE TblGameTime SET RealmTime=%d", cRealmTime);
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if (false == DBComponent.ExecuteQuery(DBComponent.GetQueryBuffer()))
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{
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SERLOG2(g_Log, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> : %s : Query:%s", DBComponent.GetErrorString(), DBComponent.GetQueryBuffer());
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return false;
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}
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return true;
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}
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bool DBComponent::GameTimeDB::UpdateSiegeTime(CDBComponent& DBComponent, unsigned char cSiegeTime)
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{
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DBOBJECT_PERFORMANCE_CHECK(FunctionTimingCheck);
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_snprintf(DBComponent.GetQueryBuffer(), DBComponent.GetQueryBufferLen(), "UPDATE TblGameTime SET SiegeTime=%d", cSiegeTime);
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if (false == DBComponent.ExecuteQuery(DBComponent.GetQueryBuffer()))
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{
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SERLOG2(g_Log, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> : %s : Query:%s", DBComponent.GetErrorString(), DBComponent.GetQueryBuffer());
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return false;
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}
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return true;
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}
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bool DBComponent::GameTimeDB::UpdateEnterTime(CDBComponent& DBComponent, unsigned char cEnterTime)
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{
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DBOBJECT_PERFORMANCE_CHECK(FunctionTimingCheck);
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_snprintf(DBComponent.GetQueryBuffer(), DBComponent.GetQueryBufferLen(), "UPDATE TblGameTime SET EnterTime=%d", cEnterTime);
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if (false == DBComponent.ExecuteQuery(DBComponent.GetQueryBuffer()))
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{
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SERLOG2(g_Log, "<EFBFBD>ű<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> : %s : Query:%s", DBComponent.GetErrorString(), DBComponent.GetQueryBuffer());
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return false;
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}
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return true;
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}
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bool DBComponent::GameTimeDB::UpdateMiningTime(CDBComponent& DBComponent, unsigned char cMiningTime)
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{
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DBOBJECT_PERFORMANCE_CHECK(FunctionTimingCheck);
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_snprintf(DBComponent.GetQueryBuffer(), DBComponent.GetQueryBufferLen(), "UPDATE TblGameTime SET MiningTime=%d", cMiningTime);
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if (false == DBComponent.ExecuteQuery(DBComponent.GetQueryBuffer()))
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{
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SERLOG2(g_Log, "ä<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ӽ<EFBFBD> ä<><C3A4> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> : %s : Query:%s", DBComponent.GetErrorString(), DBComponent.GetQueryBuffer());
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return false;
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}
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return true;
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}
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bool DBComponent::GameTimeDB::UpdateEventTime(CDBComponent& DBComponent, unsigned char cEventTime)
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{
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DBOBJECT_PERFORMANCE_CHECK(FunctionTimingCheck);
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_snprintf(DBComponent.GetQueryBuffer(), DBComponent.GetQueryBufferLen(), "UPDATE TblGameTime SET EventTime=%d", cEventTime);
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if (false == DBComponent.ExecuteQuery(DBComponent.GetQueryBuffer()))
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{
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SERLOG2(g_Log, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD>Ʈ <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> : %s : Query:%s", DBComponent.GetErrorString(), DBComponent.GetQueryBuffer());
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return false;
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}
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return true;
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}
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