Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
#ifndef _RYL_GAME_LIB_CONTAINER_CONSTANTS_H_
#define _RYL_GAME_LIB_CONTAINER_CONSTANTS_H_
namespace ContainerConstant
{
enum Const
{
QUEST_INVENTORY_TAB = 3 // 인벤토리의 퀘스트 아이템 탭 (4번째 탭)
};
enum Size
{
// -------------------------------------
// 캐릭터
INVENTORY_WIDTH = 6,
INVENTORY_HEIGHT = 6,
MAX_INVENTORY_TAB = 4, // 인벤토리
EXCHANGE_WIDTH = 8,
EXCHANGE_HEIGHT = 4, // 교환창
DEPOSIT_WIDTH = 8,
DEPOSIT_HEIGHT = 12,
MAX_DEPOSIT_TAB = 4, // 창고
STALL_WIDTH = 10,
STALL_HEIGHT = 8, // 노점상
// -------------------------------------
// 길드 요새 상점
CAMPSHOP_WIDTH = 10,
CAMPSHOP_HEIGHT = 8, // 판매 목록
};
};
#endif

View File

@@ -0,0 +1,330 @@
#include "stdafx.h"
#include <Network/Stream/SendStream.h>
#include <Network/Packet/PacketCommand.h>
#include <Network/Packet/PacketStruct/CharItemPacket.h>
#include <Network/Dispatch/GameClient/SendCharItem.h>
#include <Creature/Character/Character.h>
#include <Item/Item.h>
#include <Item/ItemFactory.h>
#include "DepositContainer.h"
Item::CDepositContainer::CDepositContainer()
: m_lpArrayContainer(NULL),
m_lpOwner(NULL),
m_dwTabFlag(0),
m_dwGold(0),
m_nXSize(0),
m_nYSize(0),
m_nTabNum(0),
m_bLoginSuccess(false)
{
memset(m_szPassword, 0, Deposit::PASSWORD_LENGTH);
}
Item::CDepositContainer::~CDepositContainer()
{
DestroyDepositContainer();
}
bool Item::CDepositContainer::Initialize(CCharacter* lpCharacter, unsigned char nXSize,
unsigned char nYSize, unsigned char nTabNum)
{
m_lpOwner = lpCharacter;
m_dwCID = lpCharacter->GetCID();
m_nXSize = nXSize;
m_nYSize = nYSize;
m_nTabNum = nTabNum;
m_lpArrayContainer = new Item::CArrayContainer[nTabNum];
if(NULL != m_lpArrayContainer)
{
for(int nCount = 0; nCount < m_nTabNum; ++nCount)
{
if(!m_lpArrayContainer[nCount].Initialize(m_dwCID, nXSize, nYSize, 1))
{
return false;
}
}
return true;
}
return false;
}
void Item::CDepositContainer::DestroyDepositContainer()
{
if(NULL != m_lpArrayContainer)
{
delete [] m_lpArrayContainer;
m_lpArrayContainer = NULL;
}
}
Item::CItem* Item::CDepositContainer::GetItem(ItemPos itemPos)
{
unsigned char cTabNum = itemPos.GetZIndex();
if(cTabNum < m_nTabNum && NULL != m_lpArrayContainer)
{
itemPos.SetZIndex(0);
return m_lpArrayContainer[cTabNum].GetItem(itemPos);
}
return NULL;
}
bool Item::CDepositContainer::SetItem(ItemPos itemPos, CItem* lpItem)
{
unsigned char cTabNum = itemPos.GetZIndex();
bool bResult = false;
if(NULL != m_lpArrayContainer && NULL != lpItem &&
cTabNum < m_nTabNum && (0 != (m_dwTabFlag & (1 << cTabNum))))
{
// 이미 구입한 탭에만 Setting할 수 있다.
itemPos.SetZIndex(0);
bResult = m_lpArrayContainer[cTabNum].SetItem(itemPos, lpItem);
itemPos.SetZIndex(cTabNum);
lpItem->MoveItem(itemPos);
}
else
{
ERRLOG4(g_Log, "CID:0x%10u 창고 탭에 아이템을 놓을 수 없습니다. 탭 플래그 : 0x%08x, 위치(%d, 0x%04x)",
m_dwCID, m_dwTabFlag, itemPos.m_cPos, itemPos.m_cIndex);
}
return bResult;
}
bool Item::CDepositContainer::RemoveItem(ItemPos itemPos)
{
unsigned char cTabNum = itemPos.GetZIndex();
if(NULL != m_lpArrayContainer &&
cTabNum < m_nTabNum && (0 != (m_dwTabFlag & (1 << cTabNum))))
{
// 이미 구입한 탭에만 Remove할 수 있다.
itemPos.SetZIndex(0);
return m_lpArrayContainer[cTabNum].RemoveItem(itemPos);
}
return false;
}
bool Item::CDepositContainer::SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In)
{
size_t nBufferSize = static_cast<size_t>(dwBufferSize_In);
size_t nUsed = 0;
Item::CItemFactory& ItemFactory = CItemFactory::GetInstance();
while(nBufferSize > 0)
{
size_t nItemSize = nBufferSize;
Item::CItem* lpItem = ItemFactory.CreateItem(szItemBuffer_In + nUsed, nItemSize);
if(NULL == lpItem)
{
nItemSize = reinterpret_cast<const Item::ItemData*>(szItemBuffer_In + nUsed)->m_cItemSize;
ERRLOG1(g_Log, "CID:0x%10u 아이템 생성에 실패했습니다.", m_dwCID);
}
else if(!CDepositContainer::SetItem(lpItem->GetPos(), lpItem))
{
nItemSize = reinterpret_cast<const Item::ItemData*>(szItemBuffer_In + nUsed)->m_cItemSize;
ERRLOG4(g_Log, "CID:0x%10u 아이템 놓기를 실패했습니다. (%d, 0x%x) TabFlag : 0x%08x",
m_dwCID, lpItem->GetPos().m_cPos, lpItem->GetPos().m_cIndex, m_dwTabFlag);
DELETE_ITEM(lpItem);
}
nUsed += nItemSize;
nBufferSize -= nItemSize;
}
return true;
}
bool Item::CDepositContainer::ClientUpdate(CSendStream& ClientSendStream)
{
char szData[PktDeposit::MIN_DATA_SIZE];
memset(szData, 0, sizeof(PktDeposit::MIN_DATA_SIZE));
*reinterpret_cast<unsigned long*>(szData) = m_dwGold;
*reinterpret_cast<unsigned char*>(szData + sizeof(unsigned long)) = IsPasswordSaved() ? 1 : 0;
// 돈하고 패스워드 저장 여부 리턴
if(GameClientSendPacket::SendCharDepositCmd(ClientSendStream, PktDeposit::SAVED_PASS,
szData, PktDeposit::MIN_DATA_SIZE, 0))
{
return Update(ClientSendStream);
}
return false;
}
bool Item::CDepositContainer::DBUpdate(CSendStream& AgentSendStream)
{
if(GameClientSendPacket::SendCharDepositGoldToDBAgent(AgentSendStream, m_lpOwner->GetUID(), m_dwGold))
{
return Update(AgentSendStream);
}
return false;
}
bool Item::CDepositContainer::Update(CSendStream& SendStream)
{
const int MAX_ITEM_BUFFER = 8000;
const int MAX_BUFFER = MAX_ITEM_BUFFER + sizeof(PktDepositUpdateDB);
char szBuffer[MAX_BUFFER];
PktDepositUpdateDB* lpPktDepositUpdateDB = reinterpret_cast<PktDepositUpdateDB*>(szBuffer);
char* szItemBuffer = szBuffer + sizeof(PktDepositUpdateDB);
// 헤더 세팅
lpPktDepositUpdateDB->m_dwUID = m_lpOwner->GetUID();
lpPktDepositUpdateDB->m_dwCID = m_dwCID;
lpPktDepositUpdateDB->m_dwTabFlag = m_dwTabFlag; // 현재 탭의 구입 상태를 나타내는 bitset
// 두 탭씩 Serialize한다.
for(unsigned int nSerializeIndex = 0; nSerializeIndex < m_nTabNum; ++nSerializeIndex)
{
unsigned long dwUsedSize = 0;
unsigned long dwBufferSize = MAX_ITEM_BUFFER;
// 한번에 두탭씩 Serialize한다. 짝수탭 Serialize.
if(m_lpArrayContainer[nSerializeIndex].SerializeOut(szItemBuffer, dwBufferSize))
{
dwUsedSize += dwBufferSize;
}
else
{
const Item::ItemData* lpItemData = reinterpret_cast<Item::ItemData*>(szItemBuffer);
lpItemData->DumpInfo(m_dwCID, __FUNCTION__ " 의 첫번째 탭 업데이트에서 에러 발생");
}
// 홀수탭 Serialize.
++nSerializeIndex;
if(nSerializeIndex < m_nTabNum)
{
dwBufferSize = MAX_ITEM_BUFFER - dwUsedSize;
if(m_lpArrayContainer[nSerializeIndex].SerializeOut(szItemBuffer + dwUsedSize, dwBufferSize))
{
dwUsedSize += dwBufferSize;
}
else
{
const Item::ItemData* lpItemData = reinterpret_cast<Item::ItemData*>(szItemBuffer);
lpItemData->DumpInfo(m_dwCID, __FUNCTION__ " 의 두번째 탭 업데이트에서 에러 발생");
}
}
lpPktDepositUpdateDB->m_usDataSize = static_cast<unsigned short>(dwUsedSize);
lpPktDepositUpdateDB->m_cTabNum = nSerializeIndex / 2;
lpPktDepositUpdateDB->m_bUpdateComplete = (nSerializeIndex + 1 < m_nTabNum) ? false : true;
if(!SendStream.WrapCompress(szBuffer,
static_cast<unsigned short>(sizeof(PktDepositUpdateDB) + dwUsedSize), CmdDepositUpdate, 0, 0))
{
return false;
}
}
return true;
}
bool Item::CDepositContainer::ChangePassword(const char* szCurrentPassword, size_t nCurrentPasswordLength,
const char* szChangePassword, size_t nChangePasswordLength)
{
if(0 == memcmp(m_szPassword, szCurrentPassword,
(Deposit::PASSWORD_LENGTH < nCurrentPasswordLength) ? Deposit::PASSWORD_LENGTH : nCurrentPasswordLength))
{
SetPassword(szChangePassword, nChangePasswordLength);
return true;
}
return false;
}
bool Item::CDepositContainer::AddGold(unsigned long dwGold)
{
if(m_dwGold <= ULONG_MAX - dwGold)
{
m_dwGold += dwGold;
return true;
}
ERRLOG2(g_Log, "CID:0x%10u 창고 돈 오버플로우가 발생했습니다. : %dGold", m_dwCID, dwGold);
return false;
}
bool Item::CDepositContainer::DeductGold(unsigned long dwGold)
{
if(dwGold <= m_dwGold)
{
m_dwGold -= dwGold;
return true;
}
ERRLOG1(g_Log, "CID:0x%10u 창고 돈 언더플로우가 발생했습니다.", m_dwCID);
return false;
}
// 정보 출력
void Item::CDepositContainer::DumpItemInfo()
{
for(int nCount = 0; nCount < m_nTabNum; ++nCount)
{
m_lpArrayContainer[nCount].DumpItemInfo();
}
}
// 창고 아이템을 로그로 남김.
bool Item::CDepositContainer::LogUpdate(char* szLogBuffer_Out, unsigned long& dwBufferSize_InOut)
{
char* szBufferOut = szLogBuffer_Out;
unsigned long dwUsed = 0;
unsigned long dwRemain = dwBufferSize_InOut;
for(int nIndex = 0; nIndex < m_nTabNum; ++nIndex)
{
if(!m_lpArrayContainer[nIndex].SerializeOut(szBufferOut + dwUsed, dwRemain))
{
ERRLOG1(g_Log, "CID:0x%10u 창고 로그 업데이트에 실패했습니다", m_dwCID);
dwBufferSize_InOut = dwUsed;
return false;
}
dwUsed += dwRemain;
dwRemain = dwBufferSize_InOut - dwUsed;
}
dwBufferSize_InOut = dwUsed;
return true;
}

View File

@@ -0,0 +1,148 @@
#ifndef _DEPOSIT_CONTAINER_H_
#define _DEPOSIT_CONTAINER_H_
#include <climits>
#include "ItemContainer.h"
#include <Network/Packet/PacketStruct/CharItemPacket.h>
// 전방 참조
class CSendStream;
class CCharacter;
namespace Item
{
class CDepositContainer : public CItemContainer
{
public:
CDepositContainer();
virtual ~CDepositContainer();
bool Initialize(CCharacter* lpCharacter,
unsigned char nXSize, unsigned char nYSize, unsigned char nTabNum);
// 아이템 얻어오기 함수
virtual CItem* GetItem(ItemPos itemPos);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
// 인증 관련 함수
inline bool Login(const char* szPassword, size_t nPasswordLength, char bSavePassword);
inline bool IsLogin() { return m_bLoginSuccess; }
inline void Logout() { if(m_bLoginSuccess) { m_bLoginSuccess = false; } }
inline bool IsPasswordSaved() { return (0 != (m_dwTabFlag & PktDepositUpdateDB::SAVED_PASSWORD)); }
inline void SetPassword(const char* szPassword, size_t nPasswordLength);
bool ChangePassword(const char* szCurrentPassword, size_t nCurrentPasswordLength,
const char* szChangePassword, size_t nChangePasswordLength);
// NULL-Terminated가 아님!
inline const unsigned char* GetPassword() const { return m_szPassword; }
// 돈 관련 함수
inline unsigned long GetGold() const { return m_dwGold; }
bool AddGold(unsigned long dwGold);
bool DeductGold(unsigned long dwGold);
// Flag관련 함수. Tab1은 항상 사용 가능.
inline void SetTabFlag(unsigned long dwTabFlag);
inline unsigned long GetTabFlag() const { return m_dwTabFlag; }
// 탭 구매.
inline bool BuyTab(unsigned char cTabNum);
// 각 탭을 얻어오는 함수
inline CItemContainer* GetTab(unsigned char nTabNum);
inline unsigned char GetMaxTabNum() const { return m_nTabNum; }
// Serialize In.
virtual bool SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In);
// 정보 출력
virtual void DumpItemInfo();
// 창고 아이템 업데이트
bool ClientUpdate(CSendStream& ClientSendStream);
bool DBUpdate(CSendStream& AgentSendStream);
bool LogUpdate(char* szLogBuffer_Out, unsigned long& dwBufferSize_InOut);
private:
bool Update(CSendStream& SendStream);
void DestroyDepositContainer();
// Serialize Out은 각 탭을 얻어서, 탭별로 SerializeOut한다.
virtual bool SerializeOut(char* szItemBuffer_Out, unsigned long& dwBufferSize_InOut) const { return false; }
CArrayContainer* m_lpArrayContainer;
CCharacter* m_lpOwner;
unsigned long m_dwTabFlag;
unsigned long m_dwGold;
unsigned char m_szPassword[Deposit::PASSWORD_LENGTH];
unsigned char m_nXSize;
unsigned char m_nYSize;
unsigned char m_nTabNum;
bool m_bLoginSuccess;
};
};
Item::CItemContainer* Item::CDepositContainer::GetTab(unsigned char nTabNum)
{
return (nTabNum < m_nTabNum && NULL != m_lpArrayContainer) ?
&m_lpArrayContainer[nTabNum] : NULL;
}
inline void Item::CDepositContainer::SetTabFlag(unsigned long dwTabFlag)
{
m_dwTabFlag = dwTabFlag | PktDepositUpdateDB::ITEM_TAB1;
if(0 == memcmp(m_szPassword, "0000", Deposit::PASSWORD_LENGTH) && 0 == (m_dwTabFlag & PktDepositUpdateDB::USED_DEPOSIT))
{
m_dwTabFlag &= ~PktDepositUpdateDB::USED_DEPOSIT;
}
else
{
m_dwTabFlag |= PktDepositUpdateDB::USED_DEPOSIT;
}
}
inline void Item::CDepositContainer::SetPassword(const char* szPassword, size_t nPasswordLength)
{
memcpy(m_szPassword, szPassword,
(Deposit::PASSWORD_LENGTH < nPasswordLength) ? Deposit::PASSWORD_LENGTH : nPasswordLength);
}
inline bool Item::CDepositContainer::Login(const char* szPassword, size_t nPasswordLength, char bSavePassword)
{
if(0 == memcmp(m_szPassword, szPassword,
(Deposit::PASSWORD_LENGTH < nPasswordLength) ? Deposit::PASSWORD_LENGTH : nPasswordLength))
{
m_bLoginSuccess = true;
if(0 != bSavePassword)
{
m_dwTabFlag |= PktDepositUpdateDB::SAVED_PASSWORD;
}
m_dwTabFlag |= PktDepositUpdateDB::USED_DEPOSIT;
}
return m_bLoginSuccess;
}
inline bool Item::CDepositContainer::BuyTab(unsigned char cTabNum)
{
if(cTabNum < m_nTabNum)
{
m_dwTabFlag |= (1 << cTabNum);
return true;
}
return false;
}
#endif

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,88 @@
#ifndef _EQUIPMENTS_CONTAINER_H_
#define _EQUIPMENTS_CONTAINER_H_
#include <Item/Item.h>
#include "ItemContainer.h"
// Àü¹æ ÂüÁ¶
class CCharacter;
namespace Item
{
class CEquipmentsContainer : public CListContainer
{
protected:
CCharacter* m_lpOwner;
unsigned char m_cRightHand;
unsigned char m_cLeftHand;
unsigned char m_cRideFlag;
public:
CEquipmentsContainer();
virtual ~CEquipmentsContainer();
bool Initialize(CCharacter* lpCharacter, unsigned short nMaxSize);
virtual CItem* GetItem(ItemPos itemPos);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
void GetEquipmentView(unsigned short* usProtoTypeArray, unsigned int nStartPos = 0,
int nCopyNum = Item::EquipmentPos::MAX_EQUPMENT_POS);
void ChangeWeaponAndShield() { m_cRightHand = GetExtraRightHandIndex(); m_cLeftHand = GetExtraLeftHandIndex(); }
void ChangeRide(char cRide)
{
m_cRideFlag = cRide;
}
unsigned char GetRightHandIndex(void) const { return m_cRightHand; }
unsigned char GetLeftHandIndex(void) const { return m_cLeftHand; }
unsigned char GetExtraRightHandIndex() const
{
return (m_cRightHand == Item::EquipmentPos::WEAPON_HAND1) ?
Item::EquipmentPos::WEAPON_HAND2 : Item::EquipmentPos::WEAPON_HAND1;
}
unsigned char GetExtraLeftHandIndex() const
{
return (m_cLeftHand == Item::EquipmentPos::SHIELD_HAND1) ?
Item::EquipmentPos::SHIELD_HAND2 : Item::EquipmentPos::SHIELD_HAND1;
}
Item::CEquipment* GetRightHand(void) const { return static_cast<CEquipment*>(m_lppItems[m_cRightHand]); }
Item::CEquipment* GetLeftHand(void) const { return static_cast<CEquipment*>(m_lppItems[m_cLeftHand]); }
void GetEquipList(Item::CEquipment** ppEquip);
bool CheckEquipPos(ItemPos itemPos, const CEquipment* lpEquip);
bool CheckEquipInitPos(ItemPos itemPos, const CEquipment* lpEquip);
virtual bool SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In);
};
};
inline void Item::CEquipmentsContainer::GetEquipmentView(unsigned short* usProtoTypeArray, unsigned int nStartPos, int nCopyNum)
{
int nPastEnd = nStartPos + nCopyNum;
nPastEnd = Item::EquipmentPos::MAX_EQUPMENT_POS < nPastEnd ? Item::EquipmentPos::MAX_EQUPMENT_POS : nPastEnd;
for (int nDstIndex = 0, nSrcIndex = nStartPos; nSrcIndex < nPastEnd; ++nSrcIndex, ++nDstIndex)
{
if (NULL == m_lppItems[nSrcIndex])
{
usProtoTypeArray[nDstIndex] = 0;
continue;
}
usProtoTypeArray[nDstIndex] = m_lppItems[nSrcIndex]->GetPrototypeID();
}
}
#endif

View File

@@ -0,0 +1,279 @@
#include "stdafx.h"
#include <Item/Item.h>
#include "ExchangeContainer.h"
#include <Log/LogCommands.h>
#include <Log/ItemLog.h>
#include <Creature/Character/Character.h>
#include <Network/Dispatch/GameClient/GameClientDispatch.h>
#include <Network/Dispatch/GameClient/SendCharCommunity.h>
#include <Network/Dispatch/GameClient/SendCharItem.h>
#include <Network/Packet/PacketStruct/CharItemPacket.h>
using namespace Item;
Item::CExchangeContainer::CExchangeContainer()
: m_dwGold(0), m_bLock(false), m_bAccept(false), m_lpOwner(NULL), m_lpExchangeCharacter(NULL)
{
}
Item::CExchangeContainer::~CExchangeContainer()
{
}
Item::CItem* Item::CExchangeContainer::GetItem(Item::ItemPos itemPos)
{
return Item::CArrayContainer::GetItem(itemPos);
}
bool Item::CExchangeContainer::SetItem(Item::ItemPos itemPos, Item::CItem* lpItem)
{
if (false == CheckLock())
{
ERRLOG1(g_Log, "CID:0x%10u 락한 상태에서 교환창에 아이템을 올리려 합니다.", m_dwCID);
}
else
{
if (Item::CArrayContainer::SetItem(itemPos, lpItem))
{
if (NULL != m_lpExchangeCharacter)
{
CGameClientDispatch* lpGameClientDispatch = m_lpExchangeCharacter->GetDispatcher();
if (NULL != lpGameClientDispatch)
{
GameClientSendPacket::SendCharExchangeItem(lpGameClientDispatch->GetSendStream(),
m_lpOwner->GetCID(), 0, GetItem(itemPos), itemPos, false, false);
}
}
return true;
}
}
return false;
}
bool Item::CExchangeContainer::RemoveItem(Item::ItemPos itemPos)
{
if (false == CheckLock())
{
ERRLOG1(g_Log, "CID:0x%10u 락한 상태에서 교환창에 아이템을 내리려 합니다.", m_dwCID);
return false;
}
if (NULL != m_lpExchangeCharacter)
{
CGameClientDispatch* lpGameClientDispatch = m_lpExchangeCharacter->GetDispatcher();
if (NULL != lpGameClientDispatch)
{
GameClientSendPacket::SendCharExchangeItem(lpGameClientDispatch->GetSendStream(),
m_dwCID, 0, GetItem(itemPos), itemPos, false, true);
}
}
return Item::CArrayContainer::RemoveItem(itemPos);
}
bool Item::CExchangeContainer::AddGold(unsigned long dwGold)
{
if (false == CheckLock())
{
ERRLOG1(g_Log, "CID:0x%10u 락한 상태에서 교환창에 돈을 올리려 합니다.", m_dwCID);
}
else if(m_dwGold <= ULONG_MAX - dwGold)
{
m_dwGold += dwGold;
if(NULL != m_lpExchangeCharacter)
{
CGameClientDispatch* lpExchangerDispatch = m_lpExchangeCharacter->GetDispatcher();
if(NULL != lpExchangerDispatch)
{
GameClientSendPacket::SendCharExchangeItem(lpExchangerDispatch->GetSendStream(),
m_dwCID, m_dwGold, NULL, Item::ItemPos(), false, false);
}
}
return true;
}
else
{
ERRLOG2(g_Log, "CID:0x%10u 교환 돈 오버플로우가 발생했습니다. : %dGold", m_dwCID, dwGold);
}
return false;
}
bool Item::CExchangeContainer::DeductGold(unsigned long dwGold)
{
if (false == CheckLock())
{
ERRLOG1(g_Log, "CID:0x%10u 락한 상태에서 교환창의 돈을 내리려 합니다.", m_dwCID);
}
else if (m_dwGold < dwGold)
{
ERRLOG1(g_Log, "CID:0x%10u 내리려는 돈의 양이, 현재 보유 금액보다 큽니다.", m_dwCID);
}
else
{
m_dwGold -= dwGold;
if(NULL != m_lpExchangeCharacter)
{
CGameClientDispatch* lpExchangerDispatch = m_lpExchangeCharacter->GetDispatcher();
if(NULL != lpExchangerDispatch)
{
GameClientSendPacket::SendCharExchangeItem(lpExchangerDispatch->GetSendStream(),
m_dwCID, m_dwGold, NULL, Item::ItemPos(), false, false);
}
}
return true;
}
return false;
}
inline bool Item::CExchangeContainer::CheckLock(void)
{
if (m_bLock)
{
return false;
}
if (NULL == m_lpOwner || NULL == m_lpExchangeCharacter)
{
return true;
}
if (m_lpExchangeCharacter->GetExchange().GetLock())
{
CGameClientDispatch* lpOwnerDispatch = m_lpOwner->GetDispatcher();
CGameClientDispatch* lpExchangerDispatch = m_lpExchangeCharacter->GetDispatcher();
m_lpExchangeCharacter->GetExchange().SetLock(false);
if(NULL != lpOwnerDispatch)
{
GameClientSendPacket::SendCharExchangeCmd(lpOwnerDispatch->GetSendStream(), m_lpExchangeCharacter->GetCID(),
m_dwCID, PktExC::EXC_UNLOCK, PktExC::NO_SERVER_ERR);
}
if(NULL != lpExchangerDispatch)
{
GameClientSendPacket::SendCharExchangeCmd(lpExchangerDispatch->GetSendStream(), m_lpExchangeCharacter->GetCID(),
m_dwCID, PktExC::EXC_UNLOCK, PktExC::NO_SERVER_ERR);
}
}
return true;
}
bool Item::CExchangeContainer::ExchangeOK(bool bOK)
{
bool bResult = true;
if (NULL == m_lpExchangeCharacter)
{
bResult = false;
ERRLOG1(g_Log, "CID:0x%10u 거래하는 캐릭터가 없는데 교환이 성립되었습니다.", m_dwCID);
}
else
{
Item::CExchangeContainer& ExchangerContainer = m_lpExchangeCharacter->GetExchange();
if (bOK)
{
unsigned long dwExchangerCID = m_lpExchangeCharacter->GetCID();
// 교환 전 로그.
GAMELOG::LogExchangeItem(*m_lpOwner, dwExchangerCID, *this, GAMELOG::CMD::BEFORE_EXCHANGE_ITEM);
GAMELOG::LogExchangeItem(*m_lpExchangeCharacter, m_dwCID, ExchangerContainer, GAMELOG::CMD::BEFORE_EXCHANGE_ITEM);
// 교환
std::swap(m_lppItems, ExchangerContainer.m_lppItems);
std::swap(m_dwGold, ExchangerContainer.m_dwGold);
// 교환 후 로그.
GAMELOG::LogExchangeItem(*m_lpOwner, dwExchangerCID, *this, GAMELOG::CMD::AFTER_EXCHANGE_ITEM);
GAMELOG::LogExchangeItem(*m_lpExchangeCharacter, m_dwCID, ExchangerContainer, GAMELOG::CMD::AFTER_EXCHANGE_ITEM);
}
m_lpExchangeCharacter->AddGold(ExchangerContainer.GetGold(), false);
ExchangerContainer.Clear();
m_lpExchangeCharacter->DBUpdateForce(DBUpdateData::UPDATE);
}
m_lpOwner->AddGold(m_dwGold, false);
Clear();
m_lpOwner->DBUpdateForce(DBUpdateData::UPDATE);
return bResult;
}
void Item::CExchangeContainer::ExchangeCancel(void)
{
if (NULL == m_lpExchangeCharacter)
{
return;
}
CGameClientDispatch* lpOwnerDispatch = m_lpOwner->GetDispatcher();
CGameClientDispatch* lpExchangerDispatch = m_lpExchangeCharacter->GetDispatcher();
unsigned long m_dwExchangerCID = m_lpExchangeCharacter->GetCID();
Item::CExchangeContainer& ExchangerExchageContainer = m_lpExchangeCharacter->GetExchange();
if (m_bAccept)
{
m_bAccept = false;
if(NULL != lpOwnerDispatch)
{
GameClientSendPacket::SendCharExchangeCmd(lpOwnerDispatch->GetSendStream(),
m_dwCID, m_dwExchangerCID, PktExC::EXC_CANCEL, PktExC::NO_SERVER_ERR);
}
if(NULL != lpExchangerDispatch)
{
GameClientSendPacket::SendCharExchangeCmd(lpExchangerDispatch->GetSendStream(),
m_dwCID, m_dwExchangerCID, PktExC::EXC_CANCEL, PktExC::NO_SERVER_ERR);
}
}
if (ExchangerExchageContainer.GetAccept())
{
ExchangerExchageContainer.SetAccept(false);
if(NULL != lpOwnerDispatch)
{
GameClientSendPacket::SendCharExchangeCmd(lpOwnerDispatch->GetSendStream(),
m_dwExchangerCID, m_dwCID, PktExC::EXC_CANCEL, PktExC::NO_SERVER_ERR);
}
if(NULL != lpExchangerDispatch)
{
GameClientSendPacket::SendCharExchangeCmd(lpExchangerDispatch->GetSendStream(),
m_dwExchangerCID, m_dwCID, PktExC::EXC_CANCEL, PktExC::NO_SERVER_ERR);
}
}
}
bool Item::CExchangeContainer::Initialize(CCharacter* lpCharacter,
unsigned char cExchangeWidth, unsigned char cExchangeHeight)
{
m_lpOwner = lpCharacter;
return CArrayContainer::Initialize(lpCharacter->GetCID(), cExchangeWidth, cExchangeHeight, 1);
}

View File

@@ -0,0 +1,64 @@
#ifndef _EXCHANGE_CONTAINER_H_
#define _EXCHANGE_CONTAINER_H_
#include "ItemContainer.h"
// Àü¹æ ÂüÁ¶
class CCharacter;
namespace Item
{
class CExchangeContainer : public CArrayContainer
{
public:
CExchangeContainer();
virtual ~CExchangeContainer();
bool Initialize(CCharacter* lpCharacter, unsigned char cExchangeWidth, unsigned char cExchangeHeight);
virtual CItem* GetItem(ItemPos itemPos);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
void SetExchangeCharacter(CCharacter *pCharacter) { m_lpExchangeCharacter = pCharacter; }
CCharacter* GetExchangeCharacter(void) { return m_lpExchangeCharacter; }
bool ExchangeOK(bool bOK);
void ExchangeCancel(void);
bool AddGold(unsigned long dwGold);
bool DeductGold(unsigned long dwGold);
unsigned long GetGold() const { return m_dwGold; }
void SetLock(bool bLock) { m_bLock = bLock; }
bool GetLock(void) { return m_bLock; }
void SetAccept(bool bAccept) { m_bAccept = bAccept; }
bool GetAccept(void) { return m_bAccept; }
protected:
inline bool CheckLock();
inline void Clear();
CCharacter* m_lpOwner;
CCharacter* m_lpExchangeCharacter;
unsigned long m_dwGold;
bool m_bLock;
bool m_bAccept;
unsigned char m_cPadding[2]; // 4 byte alignment...
};
};
void Item::CExchangeContainer::Clear()
{
m_dwGold = 0;
m_lpExchangeCharacter = NULL;
m_bLock = false;
m_bAccept = false;
}
#endif

View File

@@ -0,0 +1,336 @@
#include "stdafx.h"
#include <Creature/Character/Character.h>
#include <Item/Container/ContainerConstant.h>
#include "InventoryContainer.h"
using namespace Item;
CInventoryContainer::CInventoryContainer()
: m_bAdminToolFlag(false)
{
}
CInventoryContainer::~CInventoryContainer()
{
}
bool CInventoryContainer::SetItem(ItemPos itemPos, CItem* lpItem)
{
if (false == m_bAdminToolFlag)
{
CCharacter* lpCharacter = CCreatureManager::GetInstance().GetCharacter(m_dwCID);
if (NULL == lpCharacter)
{
return false;
}
// 퀘스트 트리거 발동
short wCount = (true == lpItem->IsSet(Item::DetailData::STACKABLE)) ? lpItem->GetNumOrDurability() : 1;
lpCharacter->CheckTrigger(Quest::TRIGGER_PICK, lpItem->GetPrototypeID(), Position(), wCount);
}
if (NULL == lpItem)
{
ERRLOG1(g_Log, "CID:%10u 아이템이 NULL입니다.", m_dwCID);
return false;
}
unsigned char cX, cY, cTab;
itemPos.GetPos(cX, cY, cTab);
// 퀘스트 탭 체크
unsigned char cItemType = lpItem->GetItemInfo().m_DetailData.m_cItemType;
/*
// edith 2008.06.04 인벤토리 퀘스트 아이템 탭 제거
if ((Item::ItemType::QUEST_ITEM == cItemType && ContainerConstant::QUEST_INVENTORY_TAB != cTab) ||
(Item::ItemType::QUEST_ITEM != cItemType && ContainerConstant::QUEST_INVENTORY_TAB == cTab))
{
ERRLOG4(g_Log, "CID:%10u 아이템에 맞는 올바른 탭이 아닙니다. ItemType:%d, Tab:%d/%d",
m_dwCID, cItemType, cTab, m_nTabNum);
return false;
}
*/
unsigned char cXSize = lpItem->GetItemInfo().m_DetailData.m_cXSize;
unsigned char cYSize = lpItem->GetItemInfo().m_DetailData.m_cYSize;
if (m_nXSize < static_cast<size_t>(cX + cXSize) ||
m_nYSize < static_cast<size_t>(cY + cYSize) || m_nTabNum <= cTab)
{
ERRLOG9(g_Log, "CID:%10u 아이템 위치 및 크기가 올바르지 않습니다. "
"X:%d/%d, Y:%d/%d, Tab:%d/%d, X크기:%d, Y크기:%d",
m_dwCID, cX, m_nXSize, cY, m_nYSize, cTab, m_nTabNum, cXSize, cYSize);
return false;
}
CItem** lppItemYIndexPastEnd = m_lppItems + m_nSizePerTab * cTab + m_nXSize * (cY + cYSize);
CItem **lppItemYIndex, **lppItemXIndex, **lppItemXIndexPastEnd;
for (lppItemYIndex = m_lppItems + m_nSizePerTab * cTab + cY * m_nXSize;
lppItemYIndex != lppItemYIndexPastEnd; lppItemYIndex += m_nXSize)
{
lppItemXIndexPastEnd = lppItemYIndex + cX + cXSize;
for (lppItemXIndex = lppItemYIndex + cX;
lppItemXIndex != lppItemXIndexPastEnd; ++lppItemXIndex)
{
if (0 != *lppItemXIndex)
{
ERRLOG4(g_Log, "CID:%10u (%d,%d,%d) 이미 그 장소에 아이템이 있습니다.",
m_dwCID, cX, cY, cTab);
return false;
}
}
}
for (lppItemYIndex = m_lppItems + m_nSizePerTab * cTab + cY * m_nXSize;
lppItemYIndex != lppItemYIndexPastEnd; lppItemYIndex += m_nXSize)
{
lppItemXIndexPastEnd = lppItemYIndex + cX + cXSize;
for (lppItemXIndex = lppItemYIndex + cX;
lppItemXIndex != lppItemXIndexPastEnd; ++lppItemXIndex)
{
*lppItemXIndex = m_lpNullItem;
}
}
m_lppItems[m_nSizePerTab * cTab + m_nXSize * cY + cX] = lpItem;
lpItem->MoveItem(itemPos);
return true;
}
bool CInventoryContainer::TestItem(ItemPos itemPos, unsigned short usProtoTypeID, unsigned char cNum)
{
const Item::ItemInfo* lpItemInfo = CItemMgr::GetInstance().GetItemInfo(usProtoTypeID);
if (NULL == lpItemInfo)
{
ERRLOG2(g_Log, "CID:%10u 아이템 종류 ID가 없습니다. usProtoTypeID:%d",
m_dwCID, usProtoTypeID);
return false;
}
unsigned char cX, cY, cTab;
itemPos.GetPos(cX, cY, cTab);
// 퀘스트 탭 체크
unsigned char cItemType = lpItemInfo->m_DetailData.m_cItemType;
/*
// edith 2008.06.04 인벤토리 퀘스트 아이템 탭 제거
if ((Item::ItemType::QUEST_ITEM == cItemType && ContainerConstant::QUEST_INVENTORY_TAB != cTab) ||
(Item::ItemType::QUEST_ITEM != cItemType && ContainerConstant::QUEST_INVENTORY_TAB == cTab))
{
ERRLOG4(g_Log, "CID:%10u 아이템에 맞는 올바른 탭이 아닙니다. ItemType:%d, Tab:%d/%d",
m_dwCID, cItemType, cTab, m_nTabNum);
return false;
}
*/
unsigned char cXSize = lpItemInfo->m_DetailData.m_cXSize;
unsigned char cYSize = lpItemInfo->m_DetailData.m_cYSize;
if (m_nXSize < static_cast<size_t>(cX + cXSize) ||
m_nYSize < static_cast<size_t>(cY + cYSize) || m_nTabNum <= cTab)
{
ERRLOG9(g_Log, "CID:%10u 아이템 위치 및 크기가 올바르지 않습니다. "
"X:%d/%d, Y:%d/%d, Tab:%d/%d, X크기:%d, Y크기:%d",
m_dwCID, cX, m_nXSize, cY, m_nYSize, cTab, m_nTabNum, cXSize, cYSize);
return false;
}
CItem** lppItemYIndexPastEnd = m_lppItems + m_nSizePerTab * cTab + m_nXSize * (cY + cYSize);
CItem **lppItemYIndex, **lppItemXIndex, **lppItemXIndexPastEnd;
for (lppItemYIndex = m_lppItems + m_nSizePerTab * cTab + cY * m_nXSize;
lppItemYIndex != lppItemYIndexPastEnd; lppItemYIndex += m_nXSize)
{
lppItemXIndexPastEnd = lppItemYIndex + cX + cXSize;
for (lppItemXIndex = lppItemYIndex + cX;
lppItemXIndex != lppItemXIndexPastEnd; ++lppItemXIndex)
{
CItem* lpPreItem = *lppItemXIndex;
if (NULL != lpPreItem)
{
// 스택인 경우
if (true == lpPreItem->IsSet(DetailData::STACKABLE))
{
if (lpPreItem->GetItemInfo().m_usProtoTypeID == usProtoTypeID)
{
if (lpPreItem->GetNumOrDurability() + cNum <= lpPreItem->GetMaxNumOrDurability())
{
return true;
}
}
}
ERRLOG4(g_Log, "CID:%10u (%d,%d,%d) 이미 그 장소에 아이템이 있고, 스택할 수도 없습니다.",
m_dwCID, cX, cY, cTab);
return false;
}
}
}
return true;
}
bool CInventoryContainer::RemoveItem(ItemPos itemPos)
{
CItem* lpItem = GetItem(itemPos);
if (NULL == lpItem)
{
return false;
}
if (false == m_bAdminToolFlag)
{
CCharacter* lpCharacter = CCreatureManager::GetInstance().GetCharacter(m_dwCID);
if (NULL == lpCharacter)
{
return false;
}
// 퀘스트 트리거 발동
short wCount = (true == lpItem->IsSet(Item::DetailData::STACKABLE)) ? lpItem->GetNumOrDurability() * (-1) : -1;
lpCharacter->CheckTrigger(Quest::TRIGGER_PICK, lpItem->GetPrototypeID(), Position(), wCount);
}
return CArrayContainer::RemoveItem(itemPos);
}
ItemPos CInventoryContainer::GetBlankPos(unsigned short wProtoTypeID, unsigned char cNum, bool bStack, CItem** ppPrevItem)
{
Item::ItemPos DstPos;
DstPos.m_cPos = TakeType::TS_NONE;
const Item::ItemInfo* lpItemInfo = Item::CItemMgr::GetInstance().GetItemInfo(wProtoTypeID);
if (NULL != lpItemInfo)
{
unsigned char cHeight, cWidth, cTab;
unsigned char cXSize = lpItemInfo->m_DetailData.m_cXSize;
unsigned char cYSize = lpItemInfo->m_DetailData.m_cYSize;
// 퀘스트 탭 체크
unsigned char cItemType = lpItemInfo->m_DetailData.m_cItemType;
unsigned char cStartTab = 0;
unsigned char cEndTab = m_nTabNum;
/*
// edith 2008.06.04 인벤토리 퀘스트 아이템 탭 제거
unsigned char cEndTab = m_nTabNum - 1;
if (Item::ItemType::QUEST_ITEM == cItemType)
{
cStartTab = m_nTabNum - 1;
cEndTab = m_nTabNum;
}
*/
if (DetailData::STACKABLE == (lpItemInfo->m_DetailData.m_dwFlags & DetailData::STACKABLE) && true == bStack)
{
// 스택할수 있는 아이템이 있는가 찾는다.
for (cTab = cStartTab; cTab < cEndTab; ++cTab)
{
for (cHeight = 0; cHeight < m_nYSize; ++cHeight)
{
if (cHeight + cYSize> m_nYSize)
{
// YSize가 경계를 벗어나면 다음 탭으로...
break;
}
for (cWidth = 0; cWidth < m_nXSize; ++cWidth)
{
if (cWidth + cXSize > m_nXSize)
{
// XSize가 경계를 벗어나면 다음 행으로...
break;
}
CItem* lpItem = m_lppItems[m_nSizePerTab * cTab + m_nXSize * cHeight + cWidth];
if (NULL != lpItem)
{
// 장비 아이템은 스택할 수 없다.
if (false == lpItem->IsSet(DetailData::EQUIP))
{
// 이미 아이템이 있을 때, 획득한 아이템이 스택가능한 아이템이고, Max 개가 아니라면,
// 해당 자리에 스택시킨다.
if (lpItem->GetItemInfo().m_usProtoTypeID == wProtoTypeID)
{
if (lpItem->GetNumOrDurability() + cNum <= lpItem->GetMaxNumOrDurability())
{
*ppPrevItem = lpItem;
DstPos.m_cPos = TakeType::TS_INVEN;
DstPos.SetPos(cWidth, cHeight, cTab);
return DstPos;
}
}
}
}
}
// 아이템이 없거나, 다르거나, 스택할수 없으면, 다음 공간을 찾는다.
}
}
}
// 스택할 수 있는 아이템이 없으므로, 빈 공간을 찾는다.
for (cTab = cStartTab; cTab < cEndTab; ++cTab)
{
for (cHeight = 0; cHeight < m_nYSize; ++cHeight)
{
if (cHeight + cYSize> m_nYSize)
{
// YSize가 경계를 벗어나면 다음 탭으로...
break;
}
for (cWidth = 0; cWidth < m_nXSize; ++cWidth)
{
if (cWidth + cXSize > m_nXSize)
{
// XSize가 경계를 벗어나면 다음 행으로...
break;
}
CItem* lpItem = m_lppItems[m_nSizePerTab * cTab + m_nXSize * cHeight + cWidth];
if (NULL == lpItem)
{
unsigned char cX, cY;
lpItem = NULL;
// 아이템이 없는 칸이면 크기를 비교하여 공간이 충분한가 체크
for (cX = cWidth; cX < cWidth + cXSize; ++cX)
{
for (cY = cHeight; cY < cHeight + cYSize; ++cY)
{
lpItem = m_lppItems[m_nSizePerTab * cTab + m_nXSize * cY + cX];
if (NULL != lpItem)
{
break;
}
}
if (NULL != lpItem)
{
break;
}
}
if (NULL == lpItem)
{
DstPos.m_cPos = TakeType::TS_INVEN;
DstPos.SetPos(cWidth, cHeight, cTab);
return DstPos;
}
}
}
}
}
}
return DstPos;
}

View File

@@ -0,0 +1,32 @@
#ifndef _INVENTORY_CONTAINER_H_
#define _INVENTORY_CONTAINER_H_
#include "ItemContainer.h"
namespace Item
{
class CItem;
class CInventoryContainer : public CArrayContainer
{
public:
CInventoryContainer();
virtual ~CInventoryContainer();
ItemPos GetBlankPos(unsigned short wProtoTypeID, unsigned char cNum, bool bStack, CItem** ppPrevItem);
bool TestItem(ItemPos itemPos, unsigned short usProtoTypeID, unsigned char cNum);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
void SetAdminTool(void) { m_bAdminToolFlag = true; }
private:
bool m_bAdminToolFlag;
};
};
#endif

View File

@@ -0,0 +1,769 @@
#include "stdafx.h"
#include <Pattern/Singleton.h>
#include <Utility/Math/Math.h>
#include <Network/Dispatch/GameClient/GameClientDispatch.h>
#include <Network/Dispatch/GameClient/SendCharItem.h>
#include <Creature/CreatureManager.h>
#include <Creature/Character/Character.h>
#include <Item/Item.h>
#include <Item/ItemMgr.h>
#include <Item/ItemFactory.h>
#include "ItemContainer.h"
namespace Item
{
class CNullItem : public CItem, public CSingleton<CNullItem>
{
public:
virtual ~CNullItem() { }
private:
CNullItem(const ItemInfo& itemInfo) : CItem(itemInfo) { }
static ItemInfo ms_thisiteminfo;
static CNullItem ms_this;
};
};
Item::ItemInfo Item::CNullItem::ms_thisiteminfo(0xFFFF);
Item::CNullItem Item::CNullItem::ms_this(Item::CNullItem::ms_thisiteminfo);
size_t LogErrorItem(unsigned long dwCID, const char* szDetail, const char* szBuffer)
{
const int MIN_BUFFER = 64;
char szItemUID[MIN_BUFFER];
const Item::ItemData* lpItemData = reinterpret_cast<const Item::ItemData*>(szBuffer);
Math::Convert::Hex64ToStr(szItemUID, lpItemData->m_dwUID);
ERRLOG4(g_Log, "CID:%10u %s. UID:%s, ProtoTypeID:%d",
dwCID, szDetail, szItemUID, lpItemData->m_usProtoTypeID);
return lpItemData->m_cItemSize;
}
// ----------------------------------------------------------------------------------------
// CItemContainer
Item::CItemContainer::CItemContainer()
: m_dwCID(0), m_nMaxSize(0), m_lpNullItem(&CNullItem::GetInstance()),
m_lppItems(NULL), m_usFlags(0)
{
}
Item::CItemContainer::~CItemContainer()
{
Destroy();
}
bool Item::CItemContainer::Initialize(unsigned long dwCID, unsigned short nMaxSize)
{
Destroy();
m_dwCID = dwCID;
m_nMaxSize = nMaxSize;
m_lppItems = new CItem*[m_nMaxSize];
if(NULL != m_lppItems)
{
std::fill_n(m_lppItems, m_nMaxSize, reinterpret_cast<CItem*>(NULL));
return true;
}
return false;
}
void Item::CItemContainer::ClearItems()
{
if(NULL != m_lppItems)
{
CItem** lppItem = m_lppItems;
CItem** lppItemPastEnd = m_lppItems + m_nMaxSize;
// edith 2010.01.23 아이템 컨테이너 관련 버그 수정.
// for (; lppItem != lppItemPastEnd; ++lppItem)
for (int i = 0; i < m_nMaxSize; ++i, ++lppItem)
{
CItem* lpItem = *lppItem;
if(NULL != lpItem && m_lpNullItem != lpItem)
{
DELETE_ITEM(lpItem);
}
}
std::fill_n(m_lppItems, m_nMaxSize, reinterpret_cast<CItem*>(NULL));
}
}
void Item::CItemContainer::Destroy()
{
if(NULL != m_lppItems)
{
ClearItems();
delete [] m_lppItems;
m_lppItems = NULL;
}
}
void Item::CItemContainer::DumpItemInfo()
{
const int MIN_BUFFER = 32;
const int MAX_BUFFER = 256;
char szUID[MIN_BUFFER];
char szBuffer[MAX_BUFFER];
CItem** lppItem = m_lppItems;
CItem** lppItemPastEnd = m_lppItems + m_nMaxSize;
// edith 2010.01.23 아이템 컨테이너 관련 버그 수정.
// for (; lppItem != lppItemPastEnd; ++lppItem)
for (int i = 0; i < m_nMaxSize; ++i, ++lppItem)
{
const CItem* lpItem = *lppItem;
if(NULL != lpItem && m_lpNullItem != lpItem)
{
Math::Convert::Hex64ToStr(szUID, lpItem->GetUID());
const ItemPos itemPos = lpItem->GetPos();
const DetailData& detailData = lpItem->GetItemInfo().m_DetailData;
unsigned char cX, cY, cTab;
itemPos.GetPos(cX, cY, cTab);
_snprintf(szBuffer, MAX_BUFFER, "CID:%10u 의 아이템입니다. UID: %s 종류ID : %5d,"
" 좌표:(%d - %2d,%2d,%2d), 크기:(%2d, %2d), 현재 개수(내구도):%2d",
m_dwCID, szUID, lpItem->GetPrototypeID(), itemPos.m_cIndex, cX, cY, cTab,
detailData.m_cXSize, detailData.m_cXSize, lpItem->GetNumOrDurability());
ERRLOG1(g_Log, "%s", szBuffer);
}
}
}
void Item::CItemContainer::DumpMoneyInfo(unsigned long dwDepositMoney)
{
}
bool Item::CItemContainer::SerializeOut(char* szItemBuffer_Out, unsigned long& dwBufferSize_InOut) const
{
CItem** lppItem = m_lppItems;
CItem** lppItemPastEnd = m_lppItems + m_nMaxSize;
size_t nRemainBufferSize = static_cast<size_t>(dwBufferSize_InOut);
size_t nWritten = 0;
// edith 2010.01.23 아이템 컨테이너 관련 버그 수정.
// for (; lppItem != lppItemPastEnd; ++lppItem)
for (int i = 0; i < m_nMaxSize; ++i, ++lppItem)
{
CItem* lpItem = *lppItem;
if(NULL != lpItem && m_lpNullItem != lpItem)
{
size_t nItemSize = nRemainBufferSize;
// 3차 밸런스 패치 (S그레이드 아이템 제한선 보정)
lpItem->RevisionLimit();
if(!lpItem->SerializeOut(szItemBuffer_Out + nWritten, nItemSize))
{
ERRLOG3(g_Log, "CID:%10u 아이템 SerializeOut에 실패했습니다. 버퍼가 부족합니다. 쓴 크기:%d, 남은 버퍼 크기:%d",
m_dwCID, nWritten, nRemainBufferSize);
return false;
}
nWritten += nItemSize;
nRemainBufferSize -= nItemSize;
}
}
dwBufferSize_InOut = static_cast<unsigned long>(nWritten);
return true;
}
// ----------------------------------------------------------------------------------------
// CArrayContainer
Item::CArrayContainer::CArrayContainer()
{
}
Item::CArrayContainer::~CArrayContainer()
{
}
bool Item::CArrayContainer::Initialize(unsigned long dwCID, unsigned char nXSize, unsigned char nYSize, unsigned char nTabNum)
{
m_dwCID = dwCID;
m_nXSize = nXSize;
m_nYSize = nYSize;
m_nTabNum = nTabNum;
m_nSizePerTab = nXSize * nYSize;
return CItemContainer::Initialize(dwCID, nXSize * nYSize * nTabNum);
}
Item::CItem* Item::CArrayContainer::GetItem(Item::ItemPos itemPos)
{
unsigned char cX, cY, cTab;
itemPos.GetPos(cX, cY, cTab);
if(m_nXSize <= cX || m_nYSize <= cY || m_nTabNum <= cTab)
{
ERRLOG7(g_Log, "CID:%10u 아이템 위치가 올바르지 않습니다. X:%d/%d, Y:%d/%d, Tab:%d/%d",
m_dwCID, cX, m_nXSize, cY, m_nYSize, cTab, m_nTabNum);
return NULL;
}
CItem* lpItem = m_lppItems[m_nSizePerTab * cTab + m_nXSize * cY + cX];
return (lpItem != m_lpNullItem) ? lpItem : NULL;
}
bool Item::CArrayContainer::SetItem(Item::ItemPos itemPos, Item::CItem* lpItem)
{
if(NULL == lpItem)
{
ERRLOG1(g_Log, "CID:%10u 아이템이 NULL입니다.", m_dwCID);
return false;
}
unsigned char cX, cY, cTab;
itemPos.GetPos(cX, cY, cTab);
unsigned char cXSize = lpItem->GetItemInfo().m_DetailData.m_cXSize;
unsigned char cYSize = lpItem->GetItemInfo().m_DetailData.m_cYSize;
if(m_nXSize < static_cast<size_t>(cX + cXSize) ||
m_nYSize < static_cast<size_t>(cY + cYSize) || m_nTabNum <= cTab)
{
ERRLOG9(g_Log, "CID:%10u 아이템 위치 및 크기가 올바르지 않습니다. "
"X:%d/%d, Y:%d/%d, Tab:%d/%d, X크기:%d, Y크기:%d",
m_dwCID, cX, m_nXSize, cY, m_nYSize, cTab, m_nTabNum, cXSize, cYSize);
return false;
}
CItem** lppItemYIndexPastEnd = m_lppItems + m_nSizePerTab * cTab + m_nXSize * (cY + cYSize);
CItem **lppItemYIndex, **lppItemXIndex, **lppItemXIndexPastEnd;
for (lppItemYIndex = m_lppItems + m_nSizePerTab * cTab + cY * m_nXSize;
lppItemYIndex != lppItemYIndexPastEnd; lppItemYIndex += m_nXSize)
{
lppItemXIndexPastEnd = lppItemYIndex + cX + cXSize;
for (lppItemXIndex = lppItemYIndex + cX;
lppItemXIndex != lppItemXIndexPastEnd; ++lppItemXIndex)
{
if(0 != *lppItemXIndex)
{
ERRLOG4(g_Log, "CID:%10u (%d,%d,%d) 이미 그 장소에 아이템이 있습니다.",
m_dwCID, cX, cY, cTab);
return false;
}
}
}
for (lppItemYIndex = m_lppItems + m_nSizePerTab * cTab + cY * m_nXSize;
lppItemYIndex != lppItemYIndexPastEnd; lppItemYIndex += m_nXSize)
{
lppItemXIndexPastEnd = lppItemYIndex + cX + cXSize;
for (lppItemXIndex = lppItemYIndex + cX;
lppItemXIndex != lppItemXIndexPastEnd; ++lppItemXIndex)
{
*lppItemXIndex = m_lpNullItem;
}
}
m_lppItems[m_nSizePerTab * cTab + m_nXSize * cY + cX] = lpItem;
lpItem->MoveItem(itemPos);
return true;
}
bool Item::CArrayContainer::RemoveItem(Item::ItemPos itemPos)
{
unsigned char cX, cY, cTab;
itemPos.GetPos(cX, cY, cTab);
if(m_nXSize <= cX || m_nYSize <= cY || m_nTabNum <= cTab)
{
ERRLOG7(g_Log, "CID:%10u 아이템 위치 및 크기가 올바르지 않습니다. X:%d/%d, Y:%d/%d, Tab:%d/%d",
m_dwCID, cX, m_nXSize, cY, m_nYSize, cTab, m_nTabNum);
return false;
}
CItem* lpItem = m_lppItems[m_nSizePerTab * cTab + m_nXSize * cY + cX];
if(NULL == lpItem || m_lpNullItem == lpItem)
{
ERRLOG4(g_Log, "CID:%10u 그 위치에 아이템이 없습니다. X:%d, Y:%d, Tab:%d", m_dwCID, cX, cY, cTab);
return false;
}
unsigned char cXSize = lpItem->GetItemInfo().m_DetailData.m_cXSize;
unsigned char cYSize = lpItem->GetItemInfo().m_DetailData.m_cYSize;
if(m_nXSize < static_cast<size_t>(cX + cXSize) ||
m_nYSize < static_cast<size_t>(cY + cYSize))
{
ERRLOG9(g_Log, "CID:%10u 아이템 위치 및 크기가 올바르지 않습니다. "
"X:%d/%d, Y:%d/%d, Tab:%d/%d, X크기:%d, Y크기:%d",
m_dwCID, cX, m_nXSize, cY, m_nYSize, cTab, m_nTabNum, cXSize, cYSize);
return false;
}
CItem** lppItemYIndexPastEnd = m_lppItems + m_nSizePerTab * cTab + m_nXSize * (cY + cYSize);
CItem **lppItemYIndex, **lppItemXIndex, **lppItemXIndexPastEnd;
for (lppItemYIndex = m_lppItems + m_nSizePerTab * cTab + cY * m_nXSize;
lppItemYIndex != lppItemYIndexPastEnd; lppItemYIndex += m_nXSize)
{
lppItemXIndexPastEnd = lppItemYIndex + cX + cXSize;
for (lppItemXIndex = lppItemYIndex + cX;
lppItemXIndex != lppItemXIndexPastEnd; ++lppItemXIndex)
{
*lppItemXIndex = NULL;
}
}
return true;
}
unsigned short Item::CArrayContainer::GetItemNum(unsigned short usProtoTypeID)
{
unsigned short wCount = 0;
for (unsigned short nTab = 0; nTab < m_nTabNum; ++nTab)
{
for (unsigned short nHeight = 0; nHeight < m_nYSize; ++nHeight)
{
for (unsigned short nWidth = 0; nWidth < m_nXSize; ++nWidth)
{
const CItem* lpItem = m_lppItems[m_nSizePerTab * nTab + m_nXSize * nHeight + nWidth];
if (NULL == lpItem) { continue; }
if (usProtoTypeID == lpItem->GetPrototypeID())
{
wCount += (lpItem->IsSet(Item::DetailData::STACKABLE)) ? lpItem->GetNumOrDurability() : 1;
}
}
}
}
return wCount;
}
bool Item::CArrayContainer::DisappearItem(unsigned short wItemID, unsigned short wItemNum,
vector<Item::ItemGarbage>& vecItemGarbage)
{
unsigned short tempItemNum = GetItemNum(wItemID);
if (wItemNum > tempItemNum)
{
DETLOG3(g_Log, "DisappearItem = 해당 아이템이 존재하지 않습니다. ItemID:%d, ItemNum:%d/%d", wItemID, tempItemNum, wItemNum);
return false;
}
// 음수가 될수 있으므로 short 형으로 변환
short itemNum = static_cast<short>(wItemNum);
for (unsigned short nTab = 0; nTab < m_nTabNum; ++nTab)
{
for (unsigned short nHeight = 0; nHeight < m_nYSize; ++nHeight)
{
for (unsigned short nWidth = 0; nWidth < m_nXSize; ++nWidth)
{
CItem* lpItem = m_lppItems[m_nSizePerTab * nTab + m_nXSize * nHeight + nWidth];
if (NULL == lpItem) { continue; }
if (wItemID == lpItem->GetPrototypeID())
{
itemNum -= (lpItem->IsSet(Item::DetailData::STACKABLE)) ? lpItem->GetNumOrDurability() : 1;
if (0 < itemNum)
{
vecItemGarbage.push_back(ItemGarbage(lpItem, 0));
}
else if (0 == itemNum)
{
vecItemGarbage.push_back(ItemGarbage(lpItem, 0));
return true;
}
else if (0 > itemNum)
{
unsigned char cRemainNum = static_cast<unsigned char>( -itemNum );
vecItemGarbage.push_back(ItemGarbage(lpItem, cRemainNum));
return true;
}
}
}
}
}
return false;
}
bool Item::CArrayContainer::DisappearItem(unsigned short wItemID, unsigned short wItemNum)
{
if (wItemNum > GetItemNum(wItemID))
{
return false;
}
// 음수가 될수 있으므로 short 형으로 변환
short itemNum = static_cast<short>(wItemNum);
for (unsigned short nTab = 0; nTab < m_nTabNum; ++nTab)
{
for (unsigned short nHeight = 0; nHeight < m_nYSize; ++nHeight)
{
for (unsigned short nWidth = 0; nWidth < m_nXSize; ++nWidth)
{
CItem* lpItem = m_lppItems[m_nSizePerTab * nTab + m_nXSize * nHeight + nWidth];
if (NULL == lpItem) { continue; }
if (wItemID == lpItem->GetPrototypeID())
{
itemNum -= (lpItem->IsSet(Item::DetailData::STACKABLE)) ? lpItem->GetNumOrDurability() : 1;
CCharacter* lpOwner = CCreatureManager::GetInstance().GetCharacter(m_dwCID);
if (NULL == lpOwner) { return false; }
CGameClientDispatch* lpDispatch = lpOwner->GetDispatcher();
if (0 < itemNum)
{
if (NULL != lpDispatch)
{
GameClientSendPacket::SendCharDisappearItem(lpDispatch->GetSendStream(),
m_dwCID, lpItem->GetPos(), 0, PktDisappearItem::DIC_LINKED_QUEST, PktBase::NO_SERVER_ERR);
}
RemoveItem(lpItem->GetPos());
DELETE_ITEM(lpItem);
}
else if (0 == itemNum)
{
if (NULL != lpDispatch)
{
GameClientSendPacket::SendCharDisappearItem(lpDispatch->GetSendStream(),
m_dwCID, lpItem->GetPos(), 0, PktDisappearItem::DIC_LINKED_QUEST, PktBase::NO_SERVER_ERR);
}
RemoveItem(lpItem->GetPos());
DELETE_ITEM(lpItem);
return true;
}
else if (0 > itemNum)
{
unsigned char cRemainNum = static_cast<unsigned char>( -itemNum );
if (NULL != lpDispatch)
{
GameClientSendPacket::SendCharDisappearItem(lpDispatch->GetSendStream(),
m_dwCID, lpItem->GetPos(), cRemainNum, PktDisappearItem::DIC_LINKED_QUEST, PktBase::NO_SERVER_ERR);
}
lpItem->SetNumOrDurability(cRemainNum);
return true;
}
}
}
}
}
return false;
}
void Item::CArrayContainer::DumpItemInfo()
{
const int MAX_LINE = 1024;
char szLine[MAX_LINE];
int nBufferPos = 0;
ERRLOG1(g_Log, "CID:%10u 의 아이템 로그를 시작합니다.", m_dwCID);
for (unsigned short nTab = 0; nTab < m_nTabNum; ++nTab)
{
ERRLOG2(g_Log, "CID:%10u 의 탭 %d의 아이템입니다.", m_dwCID, nTab);
for (unsigned short nHeight = 0; nHeight < m_nYSize; ++nHeight)
{
nBufferPos = _snprintf(szLine, MAX_LINE, "CID:%10u 의 아이템입니다. ", m_dwCID);
for (unsigned short nWidth = 0; nWidth < m_nXSize; ++nWidth)
{
const CItem* lpItem = m_lppItems[m_nSizePerTab * nTab + m_nXSize * nHeight + nWidth];
nBufferPos += _snprintf(szLine + nBufferPos, MAX_LINE, " %5d ",
((0 != lpItem) ? lpItem->GetPrototypeID() : 0));
}
ERRLOG0(g_Log, szLine);
}
}
CItemContainer::DumpItemInfo();
}
void Item::CArrayContainer::DumpMoneyInfo(unsigned long dwDepositMoney)
{
CItemContainer::DumpMoneyInfo(dwDepositMoney);
}
bool Item::CArrayContainer::SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In)
{
size_t nBufferSize = static_cast<size_t>(dwBufferSize_In);
size_t nUsed = 0;
Item::CItemFactory& ItemFactory = CItemFactory::GetInstance();
while(nBufferSize > 0)
{
size_t nItemSize = nBufferSize;
Item::CItem* lpItem = ItemFactory.CreateItem(szItemBuffer_In + nUsed, nItemSize);
// edith 2008.08.26 아이템 스크립트에해당 아이템이 없으면 아이템을 삭제해 버린다.
if(NULL == lpItem)
{
nItemSize = LogErrorItem(m_dwCID, "아이템 생성에 실패했습니다", szItemBuffer_In + nUsed);
break; // 주석..
}
else if(!CArrayContainer::SetItem(lpItem->GetPos(), lpItem))
{
nItemSize = LogErrorItem(m_dwCID, "아이템 놓기를 실패했습니다", szItemBuffer_In + nUsed);
DELETE_ITEM(lpItem);
break;
}
nUsed += nItemSize;
nBufferSize -= nItemSize;
}
return true;
}
// ----------------------------------------------------------------------------------------
// CListContainer
Item::CListContainer::CListContainer()
{
}
Item::CListContainer::~CListContainer()
{
}
Item::CItem* Item::CListContainer::GetItem(Item::ItemPos itemPos)
{
if(itemPos.m_cIndex < m_nMaxSize)
{
CItem* lpItem = m_lppItems[itemPos.m_cIndex];
return (lpItem != m_lpNullItem) ? lpItem : NULL;
}
return NULL;
}
bool Item::CListContainer::SetItem(Item::ItemPos itemPos, Item::CItem* lpItem)
{
if(itemPos.m_cIndex < m_nMaxSize)
{
if(NULL == m_lppItems[itemPos.m_cIndex])
{
m_lppItems[itemPos.m_cIndex] = lpItem;
lpItem->MoveItem(itemPos);
return true;
}
else
{
ERRLOG1(g_Log, "CID:%10u 아이템이 이미 존재합니다.", m_dwCID);
}
}
return false;
}
bool Item::CListContainer::RemoveItem(Item::ItemPos itemPos)
{
if(itemPos.m_cIndex < m_nMaxSize)
{
if(NULL != m_lppItems[itemPos.m_cIndex])
{
m_lppItems[itemPos.m_cIndex] = NULL;
return true;
}
else
{
ERRLOG1(g_Log, "CID:%10u 아이템이 존재하지 않습니다.", m_dwCID);
}
}
return false;
}
bool Item::CListContainer::SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In)
{
size_t nBufferSize = static_cast<size_t>(dwBufferSize_In);
size_t nUsed = 0;
Item::CItemFactory& ItemFactory = CItemFactory::GetInstance();
while(nBufferSize > 0)
{
size_t nItemSize = nBufferSize;
Item::CItem* lpItem = ItemFactory.CreateItem(szItemBuffer_In + nUsed, nItemSize);
if(NULL == lpItem)
{
nItemSize = LogErrorItem(m_dwCID, "아이템 생성에 실패했습니다", szItemBuffer_In + nUsed);
}
else if(!CListContainer::SetItem(lpItem->GetPos(), lpItem))
{
nItemSize = LogErrorItem(m_dwCID, "아이템 놓기를 실패했습니다", szItemBuffer_In + nUsed);
DELETE_ITEM(lpItem);
}
nUsed += nItemSize;
nBufferSize -= nItemSize;
}
return true;
}
// ----------------------------------------------------------------------------------------
// CSEQListContainer
Item::CSEQListContainer::CSEQListContainer() : m_ListCount(0)
{
}
Item::CSEQListContainer::~CSEQListContainer()
{
}
Item::CItem* Item::CSEQListContainer::GetItem(ItemPos itemPos)
{
if(itemPos.m_cIndex < m_nMaxSize)
{
CItem* lpItem = m_lppItems[itemPos.m_cIndex];
return (lpItem != m_lpNullItem) ? lpItem : NULL;
}
return NULL;
}
bool Item::CSEQListContainer::SetItem(ItemPos itemPos, Item::CItem* lpItem)
{
if(itemPos.m_cIndex < m_nMaxSize)
{
if(NULL == m_lppItems[itemPos.m_cIndex])
{
m_lppItems[itemPos.m_cIndex] = lpItem;
return true;
}
else
{
ERRLOG1(g_Log, "CID:%10u 아이템이 이미 존재합니다.", m_dwCID);
}
}
return false;
}
bool Item::CSEQListContainer::RemoveItem(Item::ItemPos itemPos)
{
if(itemPos.m_cIndex < m_nMaxSize)
{
if(NULL != m_lppItems[itemPos.m_cIndex])
{
m_lppItems[itemPos.m_cIndex] = NULL;
return true;
}
else
{
ERRLOG1(g_Log, "CID:%10u 아이템이 존재하지 않습니다.", m_dwCID);
}
}
return false;
}
bool Item::CSEQListContainer::SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In)
{
size_t nBufferSize = static_cast<size_t>(dwBufferSize_In);
size_t nUsed = 0;
Item::CItemFactory& ItemFactory = CItemFactory::GetInstance();
m_ListCount = 0;
while(nBufferSize > 0)
{
size_t nItemSize = nBufferSize;
// 화살/볼트
unsigned short ProtoTypeID = reinterpret_cast<const Item::ItemData*>(szItemBuffer_In + nUsed)->m_usProtoTypeID;
if(ProtoTypeID >= 4001 && ProtoTypeID <= 4033)
{
nItemSize = reinterpret_cast<const Item::ItemData*>(szItemBuffer_In + nUsed)->m_cItemSize;
if(20 != nItemSize)
{
ERRLOG1(g_Log, "CID:%10u 이상한 화살. 아이템 생성에 실패했습니다.", m_dwCID);
nUsed += nItemSize;
nBufferSize -= nItemSize;
continue;
}
}
Item::CItem* lpItem = ItemFactory.CreateItem(szItemBuffer_In + nUsed, nItemSize);
if(NULL == lpItem)
{
nItemSize = reinterpret_cast<const Item::ItemData*>(szItemBuffer_In + nUsed)->m_cItemSize;
ERRLOG1(g_Log, "CID:%10u 아이템 생성에 실패했습니다.", m_dwCID);
}
else if(!CSEQListContainer::SetItem(ItemPos(0, m_ListCount), lpItem))
{
nItemSize = reinterpret_cast<const Item::ItemData*>(szItemBuffer_In + nUsed)->m_cItemSize;
ERRLOG1(g_Log, "CID:%10u 아이템 놓기를 실패했습니다.", m_dwCID);
DELETE_ITEM(lpItem);
}
nUsed += nItemSize;
nBufferSize -= nItemSize;
++m_ListCount;
}
return true;
}

View File

@@ -0,0 +1,145 @@
#ifndef _ITEM_CONTAINER_H_
#define _ITEM_CONTAINER_H_
#include <vector>
#include <Item/ItemStructure.h>
// Àü¹æ ÂüÁ¶
namespace Item
{
class CItem;
class CItemContainer
{
public:
CItemContainer();
virtual ~CItemContainer();
bool Initialize(unsigned long dwCID, unsigned short nMaxSize);
void SetCID(unsigned long dwCID) { m_dwCID = dwCID; }
void ClearItems();
virtual CItem* GetItem(ItemPos itemPos) = 0;
virtual bool SetItem(ItemPos itemPos, CItem* lpItem) = 0;
virtual bool RemoveItem(ItemPos itemPos) = 0;
virtual bool SerializeOut(char* szItemBuffer_Out, unsigned long& dwBufferSize_InOut) const;
virtual bool SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_InOut) = 0;
virtual void DumpItemInfo();
virtual void DumpMoneyInfo(unsigned long dwDepoistMoney);
class iterator
{
public:
iterator(CItem** lppItem, CItem* lpNull_Item, unsigned short usOffset) : m_lppItems(lppItem), m_lpNullItem(lpNull_Item), m_nCurrentPos(usOffset) { }
iterator() : m_lppItems(NULL), m_lpNullItem(NULL), m_nCurrentPos(0) { }
CItem* operator*() { return (m_lpNullItem != *(m_lppItems + m_nCurrentPos)) ? *(m_lppItems + m_nCurrentPos) : NULL; }
iterator& operator++() { ++m_nCurrentPos; return (*this); }
bool operator==(const iterator& _Right) const
{ // test for iterator equality
return (m_nCurrentPos == _Right.m_nCurrentPos && m_lppItems == _Right.m_lppItems
&& m_lpNullItem == _Right.m_lpNullItem);
}
bool operator!=(const iterator& _Right) const
{ // test for iterator inequality
return (!(*this == _Right));
}
private:
CItem** m_lppItems;
CItem* m_lpNullItem;
unsigned short m_nCurrentPos;
};
iterator begin() const { return iterator(m_lppItems, m_lpNullItem, 0); }
iterator end() const { return iterator(m_lppItems, m_lpNullItem, m_nMaxSize); }
protected:
virtual void Destroy();
CItem** m_lppItems;
CItem* m_lpNullItem;
unsigned long m_dwCID;
unsigned short m_nMaxSize;
unsigned short m_usFlags;
friend class iterator;
};
class CArrayContainer : public CItemContainer
{
public:
CArrayContainer();
virtual ~CArrayContainer();
bool Initialize(unsigned long dwCID, unsigned char nXSize, unsigned char nYSize, unsigned char nTabNum);
virtual CItem* GetItem(ItemPos itemPos);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
virtual unsigned short GetItemNum(unsigned short usProtoTypeID);
virtual bool SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In);
virtual void DumpItemInfo();
virtual void DumpMoneyInfo(unsigned long dwDepoistMoney);
bool DisappearItem(unsigned short wItemID, unsigned short wItemNum, std::vector<Item::ItemGarbage>& vecItemGarbage);
bool DisappearItem(unsigned short wItemID, unsigned short wItemNum);
protected:
unsigned char m_nXSize;
unsigned char m_nYSize;
unsigned char m_nTabNum;
unsigned char m_nSizePerTab;
};
class CListContainer : public CItemContainer
{
public:
CListContainer();
virtual ~CListContainer();
virtual CItem* GetItem(ItemPos itemPos);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
virtual bool SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In);
};
class CSEQListContainer : public CItemContainer
{
public:
CSEQListContainer();
virtual ~CSEQListContainer();
virtual CItem* GetItem(ItemPos itemPos);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
virtual bool SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In);
private:
unsigned short m_ListCount;
public:
unsigned short GetListCount(void) { return m_ListCount; }
};
};
#endif

View File

@@ -0,0 +1,775 @@
#include "stdafx.h"
#include <Network/Packet/PacketStruct/CharCommunityPacket.h>
#include <Network/Packet/WrapPacket.h>
#include <Network/Packet/PacketCommand.h>
#include <Network/Packet/ChatPacket.h>
#include <Network/Stream/SendStream.h>
#include <Network/Dispatch/GameClient/GameClientDispatch.h>
#include <Network/Dispatch/GameClient/SendCharCommunity.h>
#include <Creature/Character/Character.h>
#include <Creature/Siege/CampShop.h>
#include <Community/Guild/Guild.h>
#include <Community/Guild/GuildMgr.h>
#include <Item/Item.h>
#include <Item/ItemFactory.h>
#include <Map/FieldMap/Cell.h>
#include <Log/ItemLog.h>
#include <Utility/Math/Math.h>
#include "StallContainer.h"
#include "ContainerConstant.h"
using namespace Item;
// ------------------------------------------------------------------------------------------
// CShopContainer
CShopContainer::CShopContainer()
{
Clear();
}
CShopContainer::~CShopContainer()
{
Destroy();
}
bool CShopContainer::Initialize(unsigned long dwCID, unsigned char cWidth, unsigned char cHeight)
{
return CArrayContainer::Initialize(dwCID, cWidth, cHeight, 1);
}
void CShopContainer::Clear(void)
{
std::fill_n(m_aryCustomerID, int(MAX_CUSTOMER_NUM), 0);
}
void CShopContainer::Destroy(void)
{
if (NULL != m_lppItems)
{
delete [] m_lppItems;
m_lppItems = NULL;
}
}
CItem* CShopContainer::GetItem(ItemPos itemPos)
{
return CArrayContainer::GetItem(itemPos);
}
bool CShopContainer::RemoveItem(ItemPos itemPos)
{
CItem* lpItem = GetItem(itemPos);
if (NULL != lpItem)
{
lpItem->SetStallPrice(0);
if (true == CArrayContainer::RemoveItem(itemPos))
{
lpItem->MoveItem(lpItem->GetPos());
return true;
}
}
return false;
}
bool CShopContainer::Enter(CCharacter* lpCustomer)
{
if (NULL != lpCustomer && 0 != m_dwCID)
{
for (int nIndex = 0; nIndex < MAX_CUSTOMER_NUM; nIndex++)
{
if (0 == m_aryCustomerID[nIndex])
{
m_aryCustomerID[nIndex] = lpCustomer->GetCID();
lpCustomer->GetStall().SetOtherOwner(m_dwCID);
SendCharStallItemInfo(lpCustomer);
// 노점상로그 : 입장(손님CID)
CAggresiveCreature* lpCreature = CCreatureManager::GetInstance().GetAggresiveCreature(m_dwCID);
if (NULL != lpCreature)
{
GAMELOG::LogStallEnterLeave(*lpCreature, lpCustomer->GetCID(), true);
}
return true;
}
}
}
return false;
}
bool CShopContainer::Leave(CCharacter* lpCustomer)
{
if (NULL != lpCustomer && 0 != m_dwCID)
{
for (int nIndex = 0; nIndex < MAX_CUSTOMER_NUM; nIndex++)
{
if (m_aryCustomerID[nIndex] == lpCustomer->GetCID())
{
// 노점상로그 : 퇴장(손님CID)
CAggresiveCreature* lpCreature = CCreatureManager::GetInstance().GetAggresiveCreature(m_dwCID);
if (NULL != lpCreature)
{
GAMELOG::LogStallEnterLeave(*lpCreature, lpCustomer->GetCID(), false);
}
lpCustomer->GetStall().SetOtherOwner(0);
std::copy(m_aryCustomerID + nIndex + 1, m_aryCustomerID + MAX_CUSTOMER_NUM, m_aryCustomerID + nIndex);
m_aryCustomerID[MAX_CUSTOMER_NUM - 1] = 0;
return true;
}
}
}
return false;
}
unsigned char CShopContainer::GetCurrentCustomerNum(void)
{
unsigned char cCurrentNum = 0;
for (int nIndex = 0; nIndex < MAX_CUSTOMER_NUM; ++nIndex)
{
if (0 != m_aryCustomerID[nIndex])
{
++cCurrentNum;
}
}
return cCurrentNum;
}
void CShopContainer::SwapPosAllItem(void)
{
CItem** lppItem = m_lppItems;
CItem** lppItemPastEnd = m_lppItems + m_nMaxSize;
for (; lppItem != lppItemPastEnd; ++lppItem)
{
CItem* lpItem = *lppItem;
if (NULL != lpItem && m_lpNullItem != lpItem)
{
lpItem->SwapPos();
}
}
}
bool CShopContainer::StallPriceOut(unsigned long* szStallPriceBuffer_Out, unsigned char& cItemNum_Out) const
{
CItem** lppItem = m_lppItems;
CItem** lppItemPastEnd = m_lppItems + m_nMaxSize;
for (; lppItem != lppItemPastEnd; ++lppItem)
{
CItem* lpItem = *lppItem;
if (NULL != lpItem && m_lpNullItem != lpItem)
{
szStallPriceBuffer_Out[cItemNum_Out] = lpItem->GetBuyPrice();
cItemNum_Out++;
}
}
return true;
}
bool CShopContainer::Close(void)
{
for (int nIndex = 0; nIndex < MAX_CUSTOMER_NUM && 0 != m_aryCustomerID[0]; ++nIndex)
{
CCharacter* lpCustomer = CCreatureManager::GetInstance().GetCharacter(m_aryCustomerID[0]);
if (NULL != lpCustomer)
{
// Leave 함수 내부에서 인덱스의 변화가 있으므로 0번 인덱스에 손님이 없을 때까지 계속 처리하면 된다.
Leave(lpCustomer);
CGameClientDispatch* lpDispatch = lpCustomer->GetDispatcher();
if (NULL != lpDispatch)
{
GameClientSendPacket::SendCharStallEnter(lpDispatch->GetSendStream(), lpCustomer->GetCID(), 0, 0);
}
}
}
Clear();
return true;
}
bool CShopContainer::SendAllCustomer(const char* szPacket, const unsigned long dwPacketSize,
bool bIncludeOwner, unsigned char cCMD_In)
{
for (int nIndex = 0; nIndex < MAX_CUSTOMER_NUM; nIndex++)
{
if (0 == m_aryCustomerID[nIndex]) { break; }
CCharacter* lpCustomer = CCreatureManager::GetInstance().GetCharacter(m_aryCustomerID[nIndex]);
if (NULL != lpCustomer)
{
CGameClientDispatch* lpDispatch = lpCustomer->GetDispatcher();
if (NULL != lpDispatch)
{
lpDispatch->GetSendStream().PutBuffer(szPacket, dwPacketSize, cCMD_In);
}
}
}
return true;
}
bool CShopContainer::SendRemoveItem(TakeType takeType, unsigned char cCmd, const char* strBuyUser)
{
PktStRI pktStRI;
pktStRI.m_dwCharID = m_dwCID;
pktStRI.m_dwShopID = m_dwCID;
pktStRI.m_TakeType = takeType;
pktStRI.m_dwPrice = 0;
pktStRI.m_cCmd = cCmd;
strcpy(pktStRI.m_BuyUser, strBuyUser);
char* szPacket = reinterpret_cast<char*>(&pktStRI);
if (PacketWrap::WrapCrypt(szPacket, sizeof(PktStRI), CmdCharStallRegisterItem, 0, PktBase::NO_SERVER_ERR))
{
return SendAllCustomer(szPacket, sizeof(PktStRI), true, CmdCharStallRegisterItem);
}
return false;
}
bool CShopContainer::SendCharStallEnter(unsigned long dwCustomerID, unsigned long dwOwnerID)
{
PktStE pktStE;
pktStE.m_dwCustomerID = dwCustomerID;
pktStE.m_dwOwnerID = dwOwnerID;
char* szPacket = reinterpret_cast<char*>(&pktStE);
if (PacketWrap::WrapCrypt(szPacket, sizeof(PktStE), CmdCharStallEnter, 0, 0))
{
return SendAllCustomer(szPacket, sizeof(PktStE), true, CmdCharStallEnter);
}
return false;
}
// ------------------------------------------------------------------------------------------
// CCharacterShopContainer
CCharacterShopContainer::CCharacterShopContainer()
: m_dwOtherOwnerID(0)
{
Clear();
}
CCharacterShopContainer::~CCharacterShopContainer()
{
Destroy();
}
void CCharacterShopContainer::Clear(void)
{
std::fill_n(m_strStallName, int(MAX_STALL_NAME_LEN), 0);
CShopContainer::Clear();
}
void CCharacterShopContainer::RollBackAllItem(void)
{
for (unsigned short nHeight = 0; nHeight < m_nYSize; ++nHeight)
{
const unsigned short nHeightPos = m_nXSize * nHeight;
for (unsigned short nWidth = 0; nWidth < m_nXSize; ++nWidth)
{
CItem* lpItem = m_lppItems[nHeightPos + nWidth];
if (NULL == lpItem || m_lpNullItem == lpItem) { continue; }
lpItem->MoveItem(lpItem->GetPos());
lpItem->SetStallPrice(0);
}
}
std::fill_n(m_lppItems, int(m_nXSize*m_nYSize), reinterpret_cast<CItem*>(NULL));
}
bool CCharacterShopContainer::SetItem(ItemPos itemPos, CItem* lpItem)
{
CCharacter* lpCharacter = CCreatureManager::GetInstance().GetCharacter(m_dwCID);
if (NULL != lpCharacter)
{
if (false == lpCharacter->GetInventory().SetItem(lpItem->GetPos(), lpItem))
{
SERLOG1(g_Log, "CID:%10u 노점상에 아이템 등록시 인벤토리에 링크를 남기는 데 실패하였습니다.",
lpCharacter->GetCID());
return false;
}
if (false == CArrayContainer::SetItem(itemPos, lpItem))
{
SERLOG1(g_Log, "CID:%10u 노점상에 아이템을 올리는데 실패하였습니다.", lpCharacter->GetCID());
if (false == lpCharacter->GetInventory().RemoveItem(lpItem->GetPos()))
{
SERLOG1(g_Log, "CID:%10u 노점상에 아이템 등록에 실패하여 인벤토리에서 그 링크를 지우는데 실패하였습니다.",
lpCharacter->GetCID());
}
return false;
}
const int MAX_BUFFER = sizeof(PktStIInfo) + MAX_ITEM_SIZE + sizeof(unsigned long);
char szBuffer[MAX_BUFFER];
lpItem->SwapPos();
size_t nItemSize = MAX_ITEM_SIZE;
lpItem->SerializeOut(szBuffer + sizeof(PktStIInfo), nItemSize);
if (0 == nItemSize) { return false; }
lpItem->SwapPos();
unsigned long* dwStallPrice = reinterpret_cast<unsigned long*>(szBuffer + sizeof(PktStIInfo) + nItemSize);
*dwStallPrice = lpItem->GetBuyPrice();
PktStIInfo* lpPktStIInfo = reinterpret_cast<PktStIInfo*>(szBuffer);
lpPktStIInfo->m_dwOwnerID = m_dwCID;
std::copy(m_aryCustomerID, m_aryCustomerID + MAX_CUSTOMER_NUM, lpPktStIInfo->m_dwCustomerID);
lpPktStIInfo->m_dwItemSize = static_cast<unsigned long>(nItemSize);
lpPktStIInfo->m_cItemNum = 1;
if (PacketWrap::WrapCrypt(szBuffer, static_cast<unsigned short>(sizeof(PktStIInfo) + nItemSize + sizeof(unsigned long)),
CmdCharStallItemInfo, 0, 0))
{
return SendAllCustomer(szBuffer,
static_cast<unsigned long>(sizeof(PktStIInfo) + nItemSize + sizeof(unsigned long)),
false, CmdCharStallItemInfo);
}
}
return false;
}
bool CCharacterShopContainer::Open(char *strStallName)
{
if (0 != strcmp(m_strStallName, "") || 0 == m_dwCID) { return false; }
strncpy(m_strStallName, strStallName, MAX_STALL_NAME_LEN);
// 노점상로그 : 열기(노점상 이름)
CAggresiveCreature* lpCreature = CCreatureManager::GetInstance().GetAggresiveCreature(m_dwCID);
if (NULL != lpCreature)
{
GAMELOG::LogStallOpenClose(*lpCreature, m_strStallName, true);
}
return true;
}
bool CCharacterShopContainer::Close(void)
{
CShopContainer::Close();
// 노점상로그 : 닫기(노점상 이름)
CAggresiveCreature* lpCreature = CCreatureManager::GetInstance().GetAggresiveCreature(m_dwCID);
if (NULL != lpCreature)
{
GAMELOG::LogStallOpenClose(*lpCreature, m_strStallName, false);
}
RollBackAllItem();
return true;
}
bool CCharacterShopContainer::SendCharStallItemInfo(CCharacter *lpCustomer)
{
const int MAX_BUFFER = sizeof(PktStIInfo) +
((MAX_ITEM_SIZE + sizeof(unsigned long)) * ContainerConstant::STALL_WIDTH * ContainerConstant::STALL_HEIGHT);
char szBuffer[MAX_BUFFER];
SwapPosAllItem();
unsigned long dwItemSize = MAX_ITEM_SIZE * m_nXSize * m_nYSize;
SerializeOut(szBuffer + sizeof(PktStIInfo), dwItemSize);
SwapPosAllItem();
unsigned char cItemNum = 0;
StallPriceOut(reinterpret_cast<unsigned long*>(szBuffer + sizeof(PktStIInfo) + dwItemSize), cItemNum);
CGameClientDispatch* lpDispatch = lpCustomer->GetDispatcher();
if (NULL != lpDispatch)
{
return GameClientSendPacket::SendCharStallItemInfo(lpDispatch->GetSendStream(),
m_dwCID, m_aryCustomerID, 0, 0, szBuffer, dwItemSize, cItemNum);
}
return false;
}
bool CCharacterShopContainer::SendCharStallOpen(char *strStallName)
{
CCharacter* lpCharacter = CCreatureManager::GetInstance().GetCharacter(m_dwCID);
if (NULL != lpCharacter)
{
CCell* lpCell = lpCharacter->GetCellPos().m_lpCell;
if (NULL == lpCell)
{
ERRLOG1(g_Log, "CID:%10u 셀 얻기 실패.", m_dwCID);
return false;
}
PktStO pktStO;
memset(&pktStO, 0, sizeof(PktStO));
pktStO.m_dwCharID = m_dwCID;
strncpy(pktStO.m_StallName, strStallName, PktStO::MAX_STALL_NAME_LEN);
pktStO.m_StallName[PktStO::MAX_STALL_NAME_LEN - 1] = 0;
lpCell->SendAllNearCellCharacter(&pktStO, sizeof(PktStO), CmdCharStallOpen);
return true;
}
return false;
}
bool CCharacterShopContainer::SendAllCustomer(const char* szPacket, const unsigned long dwPacketSize,
bool bIncludeOwner, unsigned char cCMD_In)
{
if (true == bIncludeOwner)
{
CCharacter* lpCharacter = CCreatureManager::GetInstance().GetCharacter(m_dwCID);
if (NULL != lpCharacter)
{
CGameClientDispatch* lpDispatch = lpCharacter->GetDispatcher();
if (NULL != lpDispatch)
{
lpDispatch->GetSendStream().PutBuffer(szPacket, dwPacketSize, cCMD_In);
}
}
}
return CShopContainer::SendAllCustomer(szPacket, dwPacketSize, bIncludeOwner, cCMD_In);
}
// ------------------------------------------------------------------------------------------
// CCampShopContainer
CCampShopContainer::CCampShopContainer(void)
: m_cUpdateCount(0)
{
}
CCampShopContainer::~CCampShopContainer(void)
{
}
bool CCampShopContainer::SetItem(ItemPos itemPos, CItem* lpItem)
{
if (false == CArrayContainer::SetItem(itemPos, lpItem))
{
SERLOG1(g_Log, "CID:%10u 노점상에 아이템을 올리는데 실패하였습니다.", m_dwCID);
return false;
}
const int MAX_BUFFER = sizeof(PktStIInfo) + MAX_ITEM_SIZE + sizeof(unsigned long);
char szBuffer[MAX_BUFFER];
size_t nItemSize = MAX_ITEM_SIZE;
lpItem->SerializeOut(szBuffer + sizeof(PktStIInfo), nItemSize);
if (0 == nItemSize) { return false; }
unsigned long* dwStallPrice = reinterpret_cast<unsigned long*>(szBuffer + sizeof(PktStIInfo) + nItemSize);
*dwStallPrice = lpItem->GetBuyPrice();
PktStIInfo* lpPktStIInfo = reinterpret_cast<PktStIInfo*>(szBuffer);
lpPktStIInfo->m_dwOwnerID = m_dwCID;
CCampShop* lpShop =
reinterpret_cast<CCampShop*>(CCreatureManager::GetInstance().GetSiegeObject(m_dwCID));
if (NULL != lpShop)
{
lpPktStIInfo->m_dwTempSafe = lpShop->GetTempSafe();
lpPktStIInfo->m_cTax = lpShop->GetTax();
}
std::copy(m_aryCustomerID, m_aryCustomerID + MAX_CUSTOMER_NUM, lpPktStIInfo->m_dwCustomerID);
lpPktStIInfo->m_dwItemSize = static_cast<unsigned long>(nItemSize);
lpPktStIInfo->m_cItemNum = 1;
if (PacketWrap::WrapCrypt(szBuffer, static_cast<unsigned short>(sizeof(PktStIInfo) + nItemSize + sizeof(unsigned long)),
CmdCharStallItemInfo, 0, 0))
{
IncreaseUpdateCount();
return SendAllCustomer(szBuffer,
static_cast<unsigned long>(sizeof(PktStIInfo) + nItemSize + sizeof(unsigned long)),
false, CmdCharStallItemInfo);
}
return false;
}
bool CCampShopContainer::RemoveItem(ItemPos itemPos)
{
IncreaseUpdateCount();
return CShopContainer::RemoveItem(itemPos);
}
void CCampShopContainer::DropItem(CCell* lpCell, const Position& currentPos, unsigned long dwOffencerGID)
{
for (unsigned short nTab = 0; nTab < m_nTabNum; ++nTab)
{
for (unsigned short nHeight = 0; nHeight < m_nYSize; ++nHeight)
{
for (unsigned short nWidth = 0; nWidth < m_nXSize; ++nWidth)
{
CItem* lpItem = m_lppItems[m_nSizePerTab * nTab + m_nXSize * nHeight + nWidth];
if (NULL != lpItem)
{
RemoveItem(lpItem->GetPos());
// 등록된 아이템이 사라지는(떨어지는) 케이스이므로 팔린 것처럼 보인다.
unsigned char cNum = (lpItem->IsSet(DetailData::STACKABLE)) ? lpItem->GetNumOrDurability() : 1;
SendRemoveItem(TakeType::TakeType(lpItem->GetPos(), ItemPos(), cNum), PktStRI::SC_CAMP_SELL, "");
CCell::ItemInfo itemInfo;
const Position Pos(currentPos.m_fPointX + Math::Random::ComplexRandom(40) - 20,
currentPos.m_fPointY,
currentPos.m_fPointZ + Math::Random::ComplexRandom(40) - 20);
lpCell->SetItem(Pos, lpItem, 0, dwOffencerGID,
(0 == dwOffencerGID) ? CCell::NONE : CCell::GUILD, itemInfo);
}
}
}
}
}
bool CCampShopContainer::StallPriceIn(const unsigned long* szStallPriceBuffer_In, unsigned char cItemNum_In)
{
CItem** lppItem = m_lppItems;
CItem** lppItemPastEnd = m_lppItems + m_nMaxSize;
unsigned char cItemIndex = 0;
for (; lppItem != lppItemPastEnd; ++lppItem)
{
CItem* lpItem = *lppItem;
if (NULL != lpItem && m_lpNullItem != lpItem)
{
if (cItemIndex >= cItemNum_In)
{
ERRLOG1(g_Log, "CID:0x%08x 길드 요새 상점 DB에 기록된 아이템 갯수가 맞지 않습니다.", m_dwCID);
return false;
}
lpItem->SetStallPrice(szStallPriceBuffer_In[cItemIndex]);
++cItemIndex;
}
}
return true;
}
bool CCampShopContainer::SendCharStallItemInfo(CCharacter *lpCustomer)
{
CGameClientDispatch* lpDispatch = lpCustomer->GetDispatcher();
if (NULL != lpDispatch)
{
return SendCharStallItemInfo(lpDispatch->GetSendStream());
}
return false;
}
CItem* CCampShopContainer::RegisterCancelItem(CCharacter* lpCharacter, TakeType takeType, unsigned long dwPrice, unsigned char cCmd)
{
CCampShop* lpShop =
reinterpret_cast<CCampShop*>(CCreatureManager::GetInstance().GetSiegeObject(m_dwCID));
if (NULL != lpShop)
{
if (lpCharacter->GetGID() != lpShop->GetGID())
{
ERRLOG4(g_Log, "아이템을 등록/취소하려는 캐릭터와 길드 요새 상점의 ID가 다릅니다. "
"SenderID:%10u, SenderGID:%10u, CampID:%10u, CampGID:%10u",
lpCharacter->GetCID(), lpCharacter->GetGID(), m_dwCID, lpShop->GetGID());
return NULL;
}
Guild::CGuild* lpGuild = Guild::CGuildMgr::GetInstance().GetGuild(lpCharacter->GetGID());
if (NULL == lpGuild)
{
ERRLOG2(g_Log, "아이템을 등록/취소하려는 캐릭터의 길드가 존재하지 않습니다. SenderID:%10u, SenderGID:%10u",
lpCharacter->GetCID(), lpCharacter->GetGID());
return NULL;
}
if (lpGuild->GetMaster().m_dwCID != lpCharacter->GetCID())
{
ERRLOG2(g_Log, "아이템을 등록/취소하려는 캐릭터가 길드마스터가 아닙니다. SenderID:%10u, SenderGID:%10u",
lpCharacter->GetCID(), lpCharacter->GetGID());
return NULL;
}
switch (cCmd)
{
case PktStRI::SC_CAMP_REGISTER:
{
if (takeType.m_dstPos.m_cPos != TakeType::TS_CAMPSHOP)
{
ERRLOG1(g_Log, "CID:%10u 아이템을 길드 요새 상점에 잘못 올려 놓았습니다."
"RegisterPacket에 DstPos가 Stall이 아닙니다.", lpCharacter->GetCID());
return NULL;
}
if (NULL != GetItem(takeType.m_dstPos))
{
ERRLOG3(g_Log, "CID:%10u 놓으려는 위치에 이미 아이템이 존재합니다. 클라이언트가 준 위치:(%d, 0x%04x)",
lpCharacter->GetCID(), takeType.m_dstPos.m_cPos, takeType.m_dstPos.m_cIndex);
return NULL;
}
CItem* lpItem = lpCharacter->GetItem(takeType.m_srcPos);
if (NULL != lpItem)
{
if (false == lpItem->GetItemInfo().m_DetailData.m_bExchangeAndDrop )
{
ERRLOG1(g_Log, "CID:%10u 아이템을 길드 요새 상점에 잘못 올려 놓았습니다."
"ExchangeAndDrop가 TRUE가 아닙니다.", lpCharacter->GetCID());
return NULL;
}
if (true == lpCharacter->RemoveItem(takeType.m_srcPos))
{
lpItem->SetStallPrice(dwPrice);
if (true == SetItem(takeType.m_dstPos, lpItem))
{
return lpItem;
}
else
{
lpItem->SetStallPrice(0);
if (false == lpCharacter->SetItem(takeType.m_srcPos, lpItem))
{
SERLOG3(g_Log, "CID:0x%08x 아이템 이동 실패 : (%d, 0x%04x) 제자리에 돌려 놓을 수 없음. 아이템을 제거함.",
lpCharacter->GetCID(), takeType.m_srcPos.m_cPos, takeType.m_srcPos.m_cIndex);
DELETE_ITEM(lpItem);
}
}
}
}
break;
}
case PktStRI::SC_CAMP_CANCEL:
{
if (takeType.m_srcPos.m_cPos != TakeType::TS_CAMPSHOP)
{
ERRLOG1(g_Log, "CID:%10u 길드 요새 상점에 올린 아이템을 가져오는데 실패하였습니다."
"CancelPacket에 SrcPos가 Stall이 아닙니다.", lpCharacter->GetCID());
return NULL;
}
if (NULL != lpCharacter->GetItem(takeType.m_dstPos))
{
ERRLOG3(g_Log, "CID:%10u 놓으려는 위치에 이미 아이템이 존재합니다. 클라이언트가 준 위치:(%d, 0x%04x)",
lpCharacter->GetCID(), takeType.m_dstPos.m_cPos, takeType.m_dstPos.m_cIndex);
return NULL;
}
CItem* lpItem = GetItem(takeType.m_srcPos);
if (NULL != lpItem)
{
if (true == RemoveItem(takeType.m_srcPos))
{
SendRemoveItem(takeType, PktStRI::SC_CAMP_CANCEL, "");
if (true == lpCharacter->SetItem(takeType.m_dstPos, lpItem))
{
return lpItem;
}
else
{
if (false == SetItem(takeType.m_srcPos, lpItem))
{
SERLOG3(g_Log, "CID:0x%08x 아이템 이동 실패 : (%d, 0x%04x) 제자리에 돌려 놓을 수 없음. 아이템을 제거함.",
lpCharacter->GetCID(), takeType.m_srcPos.m_cPos, takeType.m_srcPos.m_cIndex);
DELETE_ITEM(lpItem);
}
}
}
}
break;
}
}
}
return NULL;
}
bool CCampShopContainer::CheckUpdateCount(void)
{
if (UPDATE_COUNT <= m_cUpdateCount)
{
m_cUpdateCount = 0;
return true;
}
return false;
}
bool CCampShopContainer::SendCharStallItemInfo(CSendStream& SendStream)
{
CCampShop* lpShop =
reinterpret_cast<CCampShop*>(CCreatureManager::GetInstance().GetSiegeObject(m_dwCID));
if (NULL != lpShop)
{
const int MAX_BUFFER = sizeof(PktStIInfo) +
((Item::MAX_ITEM_SIZE + sizeof(unsigned long)) *
ContainerConstant::CAMPSHOP_WIDTH * ContainerConstant::CAMPSHOP_HEIGHT);
char szBuffer[MAX_BUFFER];
unsigned long dwItemSize = Item::MAX_ITEM_SIZE * m_nXSize * m_nYSize;
SerializeOut(szBuffer + sizeof(PktStIInfo), dwItemSize);
unsigned char cItemNum = 0;
StallPriceOut(reinterpret_cast<unsigned long*>(szBuffer + sizeof(PktStIInfo) + dwItemSize), cItemNum);
return GameClientSendPacket::SendCharStallItemInfo(SendStream, m_dwCID, m_aryCustomerID,
lpShop->GetTempSafe(), lpShop->GetTax(), szBuffer, dwItemSize, cItemNum);
}
return false;
}
bool CCampShopContainer::IsEmpty() const
{
for (unsigned short nTab = 0; nTab < m_nTabNum; ++nTab)
{
for (unsigned short nHeight = 0; nHeight < m_nYSize; ++nHeight)
{
for (unsigned short nWidth = 0; nWidth < m_nXSize; ++nWidth)
{
const CItem* lpItem = m_lppItems[m_nSizePerTab * nTab + m_nXSize * nHeight + nWidth];
if (NULL != lpItem)
{
return false;
}
}
}
}
return true;
}

View File

@@ -0,0 +1,137 @@
#ifndef _STALL_CONTAINER_H_
#define _STALL_CONTAINER_H_
#include "ItemContainer.h"
// 전방 참조
class CChatPacket;
class CSendStream;
class CAggresiveCreature;
class CCharacter;
class CCell;
namespace Item
{
class CShopContainer : public CArrayContainer
{
public:
enum
{
MAX_CUSTOMER_NUM = 10
};
CShopContainer();
virtual ~CShopContainer();
bool Initialize(unsigned long dwCID, unsigned char cWidth, unsigned char cHeight);
virtual void Clear(void);
virtual CItem* GetItem(ItemPos itemPos);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem) = 0;
virtual bool RemoveItem(ItemPos itemPos);
void SwapPosAllItem(void);
bool StallPriceOut(unsigned long* szStallPriceBuffer_Out, unsigned char& cItemNum_Out) const;
bool Enter(CCharacter *lpCustomer);
bool Leave(CCharacter *lpCustomer);
unsigned char GetCurrentCustomerNum(void);
virtual bool Close(void);
virtual bool SendCharStallItemInfo(CCharacter *lpCustomer) = 0;
virtual bool SendAllCustomer(const char* szPacket, const unsigned long dwPacketSize,
bool bIncludeOwner, unsigned char cCMD_In);
bool SendRemoveItem(TakeType takeType, unsigned char cCmd, const char* strBuyUser);
bool SendCharStallEnter(unsigned long dwCustomerID, unsigned long dwOwnerID);
protected:
void Destroy();
unsigned long m_aryCustomerID[MAX_CUSTOMER_NUM]; // 손님들의 아이디 배열
};
class CCharacterShopContainer : public CShopContainer
{
public:
enum
{
MAX_STALL_NAME_LEN = 32
};
CCharacterShopContainer();
virtual ~CCharacterShopContainer();
virtual void Clear(void);
void RollBackAllItem(void);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
void SetOtherOwner(unsigned long dwCID) { m_dwOtherOwnerID = dwCID; }
unsigned long GetOtherOwner(void) { return m_dwOtherOwnerID; }
char* GetStallName(void) { return m_strStallName; }
bool Open(char *strStallName);
virtual bool Close(void);
virtual bool SendCharStallItemInfo(CCharacter *lpCustomer);
virtual bool SendAllCustomer(const char* szPacket, const unsigned long dwPacketSize,
bool bIncludeOwner, unsigned char cCMD_In);
bool SendCharStallOpen(char *strStallName);
protected:
unsigned long m_dwOtherOwnerID; // 주인의 아이디 (남이 개설한 노점상에 입장한 경우)
char m_strStallName[MAX_STALL_NAME_LEN]; // 노점상 이름
};
class CCampShopContainer : public CShopContainer
{
public:
CCampShopContainer(void);
virtual ~CCampShopContainer(void);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
void DropItem(CCell* lpCell, const Position& currentPos, unsigned long dwOffencerGID);
bool StallPriceIn(const unsigned long* szStallPriceBuffer_In, unsigned char cItemNum_In);
virtual bool SendCharStallItemInfo(CCharacter *lpCustomer);
CItem* RegisterCancelItem(CCharacter* lpCharacter, TakeType takeType, unsigned long dwPrice, unsigned char cCmd);
bool CheckUpdateCount(void);
void IncreaseUpdateCount(void) { ++m_cUpdateCount; }
bool SendCharStallItemInfo(CSendStream& SendStream);
bool IsEmpty() const;
protected:
enum Const
{
UPDATE_COUNT = 1
};
unsigned char m_cUpdateCount; // 업데이트 카운트 (UPDATE_COUNT를 넘어서면 DB에 업데이트한다.)
};
};
#endif

View File

@@ -0,0 +1,138 @@
#include "stdafx.h"
#include <Item/Item.h>
#include <Item/Container/ItemContainer.h>
#include <Network/Dispatch/GameClient/GameClientDispatch.h>
#include <Network/Dispatch/GameClient/SendCharItem.h>
#include <Creature/Character/Character.h>
#include <Log/ItemLog.h>
#include "TempInvenContainer.h"
Item::CTempInvenContainer::CTempInvenContainer()
: m_lpOwner(NULL), m_cItemNum(0)
{
}
Item::CTempInvenContainer::~CTempInvenContainer()
{
}
bool Item::CTempInvenContainer::Initialize(CCharacter* lpCharacter, unsigned short nMaxSize)
{
m_lpOwner = lpCharacter;
return Item::CListContainer::Initialize(lpCharacter->GetCID(), nMaxSize);
}
Item::CItem* Item::CTempInvenContainer::GetItem(Item::ItemPos itemPos)
{
CItem* lpItem = m_lppItems[0];
return (lpItem != m_lpNullItem) ? lpItem : NULL;
}
bool Item::CTempInvenContainer::SetItem(Item::ItemPos itemPos, Item::CItem* lpItem)
{
CGameClientDispatch* lpDispatch = m_lpOwner->GetDispatcher();
if (true == IsFull())
{
CCell::ItemInfo itemInfo;
CCell* lpCell = m_lpOwner->GetCellPos().m_lpCell;
if (NULL == lpCell)
{
ERRLOG1(g_Log, "CID:%10u / 셀 얻기 실패", m_lpOwner->GetCID());
return false;
}
// 맨 위의 아이템
Item::CItem* lpItem = m_lppItems[0];
ItemPos itemPos(TakeType::TS_TEMPINVEN, 0);
// 임시 인벤토리에서 제거
if (false == RemoveItem(itemPos))
{
ERRLOG1(g_Log, "CID:%10u / 임시 인벤토리가 꽉 차서 맨 위의 아이템을 떨구는데 실패하였습니다. (임시 인벤토리에서 제거)",
m_lpOwner->GetCID());
return false;
}
// 필드에 아이템 떨구기
lpCell->SetItem(m_lpOwner->GetCurrentPos(), lpItem, 0, m_lpOwner->GetCID(), CCell::NONE, itemInfo);
// 아이템 떨구기 보냄
GAMELOG::LogDropItem(*m_lpOwner, itemPos, itemInfo.m_lpItem, 0, 0);
if (0 != lpDispatch)
{
GameClientSendPacket::SendCharPullDown(lpDispatch->GetSendStream(),
m_lpOwner->GetCID(), itemPos, itemInfo, PktBase::NO_SERVER_ERR);
}
}
itemPos.m_cIndex = m_cItemNum;
if (!Item::CListContainer::SetItem(itemPos, lpItem))
{
ERRLOG1(g_Log, "CID:%10u / 임시 인벤토리에 아이템 추가를 실패하였습니다.", m_lpOwner->GetCID());
return false;
}
// 성공시 아이템 개수 증가
++m_cItemNum;
if (0 != lpDispatch)
{
unsigned char cNum = (lpItem->IsSet(Item::DetailData::STACKABLE)) ? lpItem->GetNumOrDurability() : 1;
GameClientSendPacket::SendCharPickUp(lpDispatch->GetSendStream(), m_lpOwner->GetCID(),
0, 0, lpItem, itemPos, cNum, PktBase::NO_SERVER_ERR);
}
return true;
}
bool Item::CTempInvenContainer::RemoveItem(Item::ItemPos itemPos)
{
if (NULL == m_lppItems[0])
{
ERRLOG1(g_Log, "CID:%10u / 임시 인벤토리에서 아이템을 제거하는데 실패하였습니다.", m_dwCID);
return false;
}
for (unsigned char cIndex = 0; cIndex < m_nMaxSize - 1; ++cIndex)
{
m_lppItems[cIndex] = m_lppItems[cIndex + 1];
if (NULL != m_lppItems[cIndex])
{
m_lppItems[cIndex]->MoveItem(ItemPos(TakeType::TS_TEMPINVEN, cIndex));
}
}
m_lppItems[m_nMaxSize - 1] = NULL;
--m_cItemNum;
return true;
}
bool Item::CTempInvenContainer::SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In)
{
if (false == CListContainer::SerializeIn(szItemBuffer_In, dwBufferSize_In))
{
return false;
}
for (unsigned char cIndex = 0; cIndex < m_nMaxSize; ++cIndex)
{
if (NULL == m_lppItems[cIndex])
{
break;
}
++m_cItemNum;
}
return true;
}

View File

@@ -0,0 +1,34 @@
#ifndef _TEMP_INVEN_CONTAINER_H_
#define _TEMP_INVEN_CONTAINER_H_
// 전방 참조
class CCharacter;
namespace Item
{
class CTempInvenContainer : public CListContainer
{
protected:
CCharacter* m_lpOwner; // 임시 인벤토리의 주인
unsigned char m_cItemNum; // 현재 임시 인벤토리의 아이템 갯수
public:
CTempInvenContainer();
virtual ~CTempInvenContainer();
bool Initialize(CCharacter* lpCharacter, unsigned short nMaxSize);
virtual CItem* GetItem(ItemPos itemPos);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
virtual bool SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In);
bool IsFull(void) { return (m_cItemNum == m_nMaxSize); }
};
};
#endif