Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,64 @@
|
||||
#ifndef _EXCHANGE_CONTAINER_H_
|
||||
#define _EXCHANGE_CONTAINER_H_
|
||||
|
||||
#include "ItemContainer.h"
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
class CCharacter;
|
||||
|
||||
namespace Item
|
||||
{
|
||||
class CExchangeContainer : public CArrayContainer
|
||||
{
|
||||
public:
|
||||
|
||||
CExchangeContainer();
|
||||
virtual ~CExchangeContainer();
|
||||
|
||||
bool Initialize(CCharacter* lpCharacter, unsigned char cExchangeWidth, unsigned char cExchangeHeight);
|
||||
|
||||
virtual CItem* GetItem(ItemPos itemPos);
|
||||
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
|
||||
virtual bool RemoveItem(ItemPos itemPos);
|
||||
|
||||
void SetExchangeCharacter(CCharacter *pCharacter) { m_lpExchangeCharacter = pCharacter; }
|
||||
CCharacter* GetExchangeCharacter(void) { return m_lpExchangeCharacter; }
|
||||
|
||||
bool ExchangeOK(bool bOK);
|
||||
void ExchangeCancel(void);
|
||||
|
||||
bool AddGold(unsigned long dwGold);
|
||||
bool DeductGold(unsigned long dwGold);
|
||||
unsigned long GetGold() const { return m_dwGold; }
|
||||
|
||||
void SetLock(bool bLock) { m_bLock = bLock; }
|
||||
bool GetLock(void) { return m_bLock; }
|
||||
void SetAccept(bool bAccept) { m_bAccept = bAccept; }
|
||||
bool GetAccept(void) { return m_bAccept; }
|
||||
|
||||
protected:
|
||||
|
||||
inline bool CheckLock();
|
||||
inline void Clear();
|
||||
|
||||
CCharacter* m_lpOwner;
|
||||
CCharacter* m_lpExchangeCharacter;
|
||||
unsigned long m_dwGold;
|
||||
|
||||
bool m_bLock;
|
||||
bool m_bAccept;
|
||||
unsigned char m_cPadding[2]; // 4 byte alignment...
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
void Item::CExchangeContainer::Clear()
|
||||
{
|
||||
m_dwGold = 0;
|
||||
m_lpExchangeCharacter = NULL;
|
||||
m_bLock = false;
|
||||
m_bAccept = false;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user