Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _STALL_CONTAINER_H_
#define _STALL_CONTAINER_H_
#include "ItemContainer.h"
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
class CChatPacket;
class CSendStream;
class CAggresiveCreature;
class CCharacter;
class CCell;
namespace Item
{
class CShopContainer : public CArrayContainer
{
public:
enum
{
MAX_CUSTOMER_NUM = 10
};
CShopContainer();
virtual ~CShopContainer();
bool Initialize(unsigned long dwCID, unsigned char cWidth, unsigned char cHeight);
virtual void Clear(void);
virtual CItem* GetItem(ItemPos itemPos);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem) = 0;
virtual bool RemoveItem(ItemPos itemPos);
void SwapPosAllItem(void);
bool StallPriceOut(unsigned long* szStallPriceBuffer_Out, unsigned char& cItemNum_Out) const;
bool Enter(CCharacter *lpCustomer);
bool Leave(CCharacter *lpCustomer);
unsigned char GetCurrentCustomerNum(void);
virtual bool Close(void);
virtual bool SendCharStallItemInfo(CCharacter *lpCustomer) = 0;
virtual bool SendAllCustomer(const char* szPacket, const unsigned long dwPacketSize,
bool bIncludeOwner, unsigned char cCMD_In);
bool SendRemoveItem(TakeType takeType, unsigned char cCmd, const char* strBuyUser);
bool SendCharStallEnter(unsigned long dwCustomerID, unsigned long dwOwnerID);
protected:
void Destroy();
unsigned long m_aryCustomerID[MAX_CUSTOMER_NUM]; // <20>մԵ<D5B4><D4B5><EFBFBD> <20><><EFBFBD>̵<EFBFBD> <20>
};
class CCharacterShopContainer : public CShopContainer
{
public:
enum
{
MAX_STALL_NAME_LEN = 32
};
CCharacterShopContainer();
virtual ~CCharacterShopContainer();
virtual void Clear(void);
void RollBackAllItem(void);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
void SetOtherOwner(unsigned long dwCID) { m_dwOtherOwnerID = dwCID; }
unsigned long GetOtherOwner(void) { return m_dwOtherOwnerID; }
char* GetStallName(void) { return m_strStallName; }
bool Open(char *strStallName);
virtual bool Close(void);
virtual bool SendCharStallItemInfo(CCharacter *lpCustomer);
virtual bool SendAllCustomer(const char* szPacket, const unsigned long dwPacketSize,
bool bIncludeOwner, unsigned char cCMD_In);
bool SendCharStallOpen(char *strStallName);
protected:
unsigned long m_dwOtherOwnerID; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD> (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
char m_strStallName[MAX_STALL_NAME_LEN]; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20≯<EFBFBD>
};
class CCampShopContainer : public CShopContainer
{
public:
CCampShopContainer(void);
virtual ~CCampShopContainer(void);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
void DropItem(CCell* lpCell, const Position& currentPos, unsigned long dwOffencerGID);
bool StallPriceIn(const unsigned long* szStallPriceBuffer_In, unsigned char cItemNum_In);
virtual bool SendCharStallItemInfo(CCharacter *lpCustomer);
CItem* RegisterCancelItem(CCharacter* lpCharacter, TakeType takeType, unsigned long dwPrice, unsigned char cCmd);
bool CheckUpdateCount(void);
void IncreaseUpdateCount(void) { ++m_cUpdateCount; }
bool SendCharStallItemInfo(CSendStream& SendStream);
bool IsEmpty() const;
protected:
enum Const
{
UPDATE_COUNT = 1
};
unsigned char m_cUpdateCount; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ ī<><C4AB>Ʈ (UPDATE_COUNT<4E><54> <20>Ѿ<D1BE><EEBCAD> DB<44><42> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD>Ѵ<EFBFBD>.)
};
};
#endif