Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _TEMP_INVEN_CONTAINER_H_
#define _TEMP_INVEN_CONTAINER_H_
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
class CCharacter;
namespace Item
{
class CTempInvenContainer : public CListContainer
{
protected:
CCharacter* m_lpOwner; // <20>ӽ<EFBFBD> <20>κ<EFBFBD><CEBA><EFBFBD><E4B8AE> <20><><EFBFBD><EFBFBD>
unsigned char m_cItemNum; // <20><><EFBFBD><EFBFBD> <20>ӽ<EFBFBD> <20>κ<EFBFBD><CEBA><EFBFBD><E4B8AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
public:
CTempInvenContainer();
virtual ~CTempInvenContainer();
bool Initialize(CCharacter* lpCharacter, unsigned short nMaxSize);
virtual CItem* GetItem(ItemPos itemPos);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
virtual bool SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In);
bool IsFull(void) { return (m_cItemNum == m_nMaxSize); }
};
};
#endif