Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
538
Server/RylServerProject/RylGameLibrary/Item/ItemConstants.h
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538
Server/RylServerProject/RylGameLibrary/Item/ItemConstants.h
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#ifndef _ITEM_CONSTANTS_H_
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#define _ITEM_CONSTANTS_H_
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#include <vector>
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#include <Utility/TypeArray.h>
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namespace Item
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{
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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struct ItemInfo;
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struct ItemAttribute;
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class CItem;
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enum Const
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{
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MAX_GEM_KIND = 14, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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MAX_LEVEL_OPTION_UPGRADE = 5, // <20><><EFBFBD>ý<EFBFBD> <20>ɼ<EFBFBD><C9BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.)
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MAX_OPTION_BASE_NUM = 6, // <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ۿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> +<2B><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
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GEMETYPE_RUNE = 5, // 5<><35><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD> <20><><EFBFBD>̴<EFBFBD>
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GEMETYPE_RUNE_NUM = 12, // <20><>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> 12<31><32><EFBFBD>̴<EFBFBD> <20><><EFBFBD><EFBFBD> 3<><33> <20><><EFBFBD><EFBFBD>
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MAX_TEMP_INVEN_ITEM_NUM = 20, // <20>ӽ<EFBFBD> <20>κ<EFBFBD><CEBA>丮<EFBFBD><E4B8AE> <20><><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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PRICE_AGGRAVATION = 7, // <20><><EFBFBD>뷱<EFBFBD><EBB7B1> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ۿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ġ
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GM_MODEL_ITEM = 49999, // GM <20><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD>.
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MAX_UPGRADE_COUNT = 1, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><D7B7>̵<EFBFBD> <20><>.
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};
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namespace ItemType
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<><C5B8> ( 8bit )
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enum Type
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{
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NONE = 0,
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// <20><><EFBFBD><EFBFBD><EFBFBD>ɼ<EFBFBD> <20><><EFBFBD><EFBFBD>
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SHIRT = 1, TUNIC = 2,
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// <20>ΰ<EFBFBD> <20><><EFBFBD>
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CON_ARMOUR = 3, CON_HELM = 4,
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CON_GLOVE = 5, CON_BOOTS = 6,
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DEX_ARMOUR = 7, DEX_HELM = 8,
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DEX_GLOVE = 9, DEX_BOOTS = 10,
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// <20>ΰ<EFBFBD> <20><><EFBFBD><EFBFBD>
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ONEHANDED_SWORD = 11, TWOHANDED_SWORD = 12,
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ONEHANDED_AXE = 13, TWOHANDED_AXE = 14,
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ONEHANDED_BLUNT = 15, TWOHANDED_BLUNT = 16,
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BOW = 17, CROSSBOW = 18,
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STAFF = 19, DAGGER = 20,
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SHIELD = 21,
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// <20><>ĭ <20><><EFBFBD>
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CON_BODY = 22, CON_HEAD = 23,
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CON_PELVIS = 24, CON_PROTECT_A = 25,
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DEX_BODY = 26, DEX_HEAD = 27,
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DEX_PELVIS = 28, DEX_PROTECT_A = 29,
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// <20><>ĭ <20><><EFBFBD><EFBFBD>
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COM_BLUNT = 30, COM_SWORD = 31,
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OPP_HAMMER = 32, OPP_AXE = 33,
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OPP_SLUSHER = 34, OPP_TALON = 35,
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OPP_SYTHE = 36,
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// <20><>ų<EFBFBD><C5B3>
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SKILL_A_GUARD = 37, SKILL_A_ATTACK = 38,
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SKILL_A_GUN = 39, SKILL_A_KNIFE = 40,
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// ź<><C5BA><EFBFBD><EFBFBD>
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ARROW = 41, BOLT = 42,
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AMMO = 43,
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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POTION = 44, EXP_BOOK = 45,
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CASH_BOOK = 46, EVENT_LOTTERY = 47,
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PORTAL = 48, FIRE_CRACKER = 49,
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SKILL_BOOK = 50, FIXED_PORTAL = 51,
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SKILL_ITEM = 52, CASH_ITEM = 53,
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// <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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GEM = 54, ORE = 55,
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ETC = 56,
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ÿ<EFBFBD><C5B8>Ŷ
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CAMP_KIT = 57, SHORT_RANGE_ARMS_KIT = 58,
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LONG_RANGE_ARMS_KIT = 59, AIRSHIP_KIT = 60,
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WORLDWEAPON_K_KIT = 61, WORLDWEAPON_M_KIT = 62,
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MINERAL_KIT = 63,
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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QUEST_ITEM = 64,
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// <20>Ǽ<EFBFBD><C7BC>縮 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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NECKLACE = 65, RING = 66,
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RUNE = 67,
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// <20>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>/<2F>ǸŰ<C7B8> <20><><EFBFBD><EFBFBD>. 2006-06-19 by hackermz)
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GEM_SELL = 68,
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// <20><><EFBFBD>̴<EFBFBD>
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RIDE = 69, TRANSFORM = 70,
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MAX_ITEM_TYPE = 71,
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};
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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namespace StatusLimit
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{
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enum Type
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{
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NONE = 0,
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STR = 1,
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DEX = 2,
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CON = 3,
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INT = 4,
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WIS = 5,
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LEVEL = 6,
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MAX_STATUS_LIMIT = 7
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};
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};
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namespace Attribute
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{
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enum Type
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{
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// ---------------------------------------------------------------------------
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// <20><> <20><><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD> DB<44><42> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD> DB <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʿ<EFBFBD><CABF>մϴ<D5B4>.
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NONE = 0,
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MIN_DAMAGE = 1,
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MAX_DAMAGE = 2,
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ARMOR = 3,
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HIT_RATE = 4,
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EVADE = 5,
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MAX_HP = 6,
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HP_REGEN = 7,
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MAX_MP = 8,
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MP_REGEN = 9,
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CRITICAL = 10,
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BLOCK = 11,
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SPEED = 12,
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MAGIC_POWER = 13,
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MAGIC_RESIST = 14,
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LUCKCHANCE = 15,
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MAX_DB_ATTRIBUTE_NUM = 16,
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD> DB<44><42> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʽ<EFBFBD><CABD>ϴ<EFBFBD>. (<28><><EFBFBD><EFBFBD> <20>ɼ<EFBFBD><C9BC><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>.)
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COOLDOWN = 16,
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SKILL_POINT = 17,
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FROST = 18,
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FIRE = 19,
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ELECTRO = 20,
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DARKNESS = 21,
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RUNTYPE = 22,
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MAX_ATTRIBUTE_NUM = 22
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// ---------------------------------------------------------------------------
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};
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enum Trend
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{
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Aggressive = (1 << 0),
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Defensive = (1 << 1)
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};
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enum CriticalType
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{
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NONE_TYPE = 0,
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SWORD_TYPE = 1,
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AXE_TYPE = 2,
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BLUNT_TYPE = 3
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};
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extern const CTypeName Attributes[MAX_ATTRIBUTE_NUM];
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};
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namespace EquipType
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{
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enum Type
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{
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ARMOR_TYPE = 0, // <20><><EFBFBD><EFBFBD>
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DAGGER_TYPE = 1, // <20>ܰ<EFBFBD>
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ONEHANDED_WEAPON_TYPE = 2, // <20>Ѽչ<D1BC><D5B9><EFBFBD>
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LONGRANGE_WEAPON_TYPE = 3, // <20><><EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD>
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TWOHANDED_WEAPON_TYPE = 4, // <20><><EFBFBD>չ<EFBFBD><D5B9><EFBFBD><EFBFBD><EFBFBD>
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STAFF_TYPE = 5, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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SHIELD_TYPE = 6, // <20><><EFBFBD><EFBFBD>
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MAX_TYPE = 7
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};
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enum Grade
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{
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S_GRADE = 0,
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AAA_GRADE = 1,
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AA_GRADE = 2,
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A_GRADE = 3,
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B_GRADE = 4,
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C_GRADE = 5,
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D_GRADE = 6,
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F_GRADE = 7,
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X_GRADE = 8,
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MAX_GRADE = 9
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};
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enum OptionType
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{
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NONE = 0,
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STANDARD_OPTION = 1,
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OVER_OPTION = 2,
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NO_OPTION = 3,
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MAX_OPTION_TYPE = 4
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};
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};
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namespace EquipmentPos
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{
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// <20><><EFBFBD><EFBFBD> <20><>ġ ( 8bit )
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enum Type
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{
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// <20>ΰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ġ
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HELM = 0, SHIRT = 1,
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TUNIC = 2, ARMOUR = 3,
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GLOVE = 4, BOOTS = 5,
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NECKLACE = 6, RINGR = 7,
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RINGL = 8, SHIELD_HAND1 = 9,
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SHIELD_HAND2 = 10, WEAPON_HAND1 = 11,
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WEAPON_HAND2 = 12, AVATA = 13,
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// <20><>ĭ <20><><EFBFBD><EFBFBD> <20><>ġ
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HEAD = 0, BODY = 3,
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PROTECT_ARM = 4, PELVIS = 5,
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SKILL_ARM = 9, WEAPON = 11,
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MAX_EQUPMENT_POS = 15,
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TEMP_ITEM_INDEX = 128
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};
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};
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namespace ExtraSpacePos
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{
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enum Type
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{
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// --------------------------------------------------------------------------
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// 2004-07-14 by <20>ε<EFBFBD>
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//
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// Extra<72><61> DB ũ<><C5A9><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>뷮<EFBFBD><EBB7AE> <20>ִ<EFBFBD> 494 / 508 bytes
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// ( DB ũ<>⸦ <20>ʰ<EFBFBD><CAB0><EFBFBD><EFBFBD><EFBFBD> <20>ʵ<EFBFBD><CAB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>սô<D5BD>. )
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//
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// <20><><EFBFBD><EFBFBD> <20>ڷ<EFBFBD> : <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ũ<><C5A9><EFBFBD><EFBFBD> 14 bytes,
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// <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> ũ<><C5A9><EFBFBD><EFBFBD> 52 bytes
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// ( Ǯ<>ɼ<EFBFBD><C9BC>϶<EFBFBD>... 14(<28>⺻) + 6(<28><><EFBFBD><EFBFBD>) + 8(<28><><EFBFBD><EFBFBD>) + 24(<28>ɼ<EFBFBD>) )
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// --------------------------------------------------------------------------
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UPGRADE_EQUIPMENT_POS = 0, // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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UPGRADE_MATERIAL_POS = 1, // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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HOLDITEM_POS = 2, // <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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KIT_MATERIAL_POS = 3, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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CAMP_MATERIAL_POS = 4, // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
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EMBLEM_JEWEL_POS1 = 5, // <20><>¡<EFBFBD><C2A1> <20><><EFBFBD><EFBFBD><D7B7>̵<EFBFBD> <20><><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
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EMBLEM_JEWEL_POS2 = 6, // (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
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EMBLEM_JEWEL_POS3 = 7, // (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
|
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EMBLEM_JEWEL_POS4 = 8, // (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
|
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EMBLEM_JEWEL_POS5 = 9, // (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
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EMBLEM_JEWEL_POS6 = 10, // (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
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EMBLEM_JEWEL_POS7 = 11, // (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
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EMBLEM_JEWEL_POS8 = 12, // (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
|
||||
EMBLEM_JEWEL_POS9 = 13, // (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
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GRAFT_ORIGINAL_POS = 14, // <20>ɼ<EFBFBD> <20>̽<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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GRAFT_SACRIFICE_POS = 15, // <20>ɼ<EFBFBD> <20>̽<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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GRAFT_RESULT_POS = 16, // <20>ɼ<EFBFBD> <20>̽<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
|
||||
COMPENSATION_POS = 17, // <20><><EFBFBD><EFBFBD> <20>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
|
||||
MAX_EXTRA_SPACE_NUM = 18,
|
||||
|
||||
EMBLEM_JEWEL_POS_NUM = 9
|
||||
};
|
||||
};
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||||
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namespace GiveItem
|
||||
{
|
||||
enum ExceptionUID : unsigned __int64
|
||||
{
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ӽ<EFBFBD> <20>κ<EFBFBD><CEBA>丮<EFBFBD><E4B8AE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. <20><> <20><>, <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD> UID
|
||||
PENDING_ITEM_UID = 0xFFFFFFFFFFFFFFFF
|
||||
};
|
||||
};
|
||||
|
||||
namespace EtcItemID
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ID
|
||||
GEM_START_ID = 1901,
|
||||
GEM_END_ID = 1942,
|
||||
|
||||
GEM_PERFECTEND_ID = 1956,
|
||||
GEM_RUNE_START_ID = 1957, // <20><><EFBFBD><EFBFBD><EFBFBD>Ӽ<EFBFBD><D3BC>ε<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>÷<EFBFBD><C3B7>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28>麸<EFBFBD><E9BAB8><EFBFBD>̶<EFBFBD><CCB6><EFBFBD> <20>Ҹ<EFBFBD>)
|
||||
GEM_RUNE_END_ID = 1968,
|
||||
GEM_UNSOCKET_ID = 1970,
|
||||
GEM_MAXSOCKET_ID = 1971,
|
||||
|
||||
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ID
|
||||
RUNE_START_ID = 40000, // <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD><CCB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ۿ<EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD><D2B8><EFBFBD> <20><> ID<49><44> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ!)
|
||||
RUNE_END_ID = 44096,
|
||||
|
||||
// <20>Ҹ<EFBFBD><D2B8><EFBFBD> <20><> ID
|
||||
DESTRUCTION_RUNE = 40000,
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ID
|
||||
MINERAL_START_ID = 2001,
|
||||
MINERAL_END_ID = 2003,
|
||||
|
||||
SILVIN = 2001,
|
||||
MITHRIL = 2002,
|
||||
ITERNIUM = 2003,
|
||||
SOULMETAL = 2004,
|
||||
ANTONIUM = 2005,
|
||||
ANCIENTMETAL = 2006,
|
||||
ENDURANCESTONE = 2007,
|
||||
AWAKENCORE = 2008, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ھ<EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>3<EFBFBD><33><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>뷹<EFBFBD><EBB7B9>-5 ȿ<><C8BF>)
|
||||
|
||||
// <20><>ö ID
|
||||
SCRAPS = 2101,
|
||||
|
||||
// ȸ<><C8B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ID
|
||||
BREAD = 3020,
|
||||
RARE_STEAK = 3021,
|
||||
WELLDONE_STEAK = 3022,
|
||||
BACON = 3023,
|
||||
// <20><><EFBFBD><EFBFBD>
|
||||
MANNA1 = 3024,
|
||||
MANNA2 = 3025,
|
||||
MANNA3 = 3026,
|
||||
MANNA4 = 3027,
|
||||
// <20><><EFBFBD><EFBFBD>
|
||||
SOUP1 = 3028,
|
||||
SOUP2 = 3029,
|
||||
SOUP3 = 3030,
|
||||
SOUP4 = 3031,
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><C7BD>۾<EFBFBD><DBBE>̵<EFBFBD> + 3<><33><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD>Ǿ<EFBFBD><C7BE>̵<EFBFBD>
|
||||
POTION1 = 3105,
|
||||
POTION2 = 3109,
|
||||
POTION3 = 3113,
|
||||
POTION4 = 3117,
|
||||
POTION5 = 3121,
|
||||
POTION6 = 3153,
|
||||
POTION7 = 3157,
|
||||
POTION8 = 3161,
|
||||
POTION9 = 3165,
|
||||
POTION10 = 3169,
|
||||
POTION11 = 3176,
|
||||
POTION12 = 3180,
|
||||
POTION13 = 3184,
|
||||
POTION14 = 3188,
|
||||
// POTION15 = 3192, // HP, MP
|
||||
|
||||
// <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD> ID
|
||||
SKILL_COUPON_3 = 3401,
|
||||
SKILL_COUPON_4 = 3402,
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ŸƮŶ ID
|
||||
CAMP_KIT_ID = 7100,
|
||||
SHORT_RANGE_ARMS_KIT_ID = 7101,
|
||||
LONG_RANGE_ARMS_KIT_ID = 7102,
|
||||
AIRSHIP_KIT_ID = 7103,
|
||||
WORLDWEAPON_K_KIT = 7105,
|
||||
WORLDWEAPON_M_KIT = 7106,
|
||||
MINERAL_KIT = 7107,
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ID
|
||||
SIEGE_MATERIAL_ID = 7104,
|
||||
|
||||
// ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD> ID
|
||||
OBLIVION_STONE = 9914,
|
||||
|
||||
ORB_EXP = 9101,
|
||||
ORB_LUCK = 9102,
|
||||
|
||||
CASHPOTION1 = 9001,
|
||||
CASHPOTION2 = 9003,
|
||||
CASHPOTION3 = 9007,
|
||||
CASHPOTION4 = 9009,
|
||||
CASHPOTION5 = 9011,
|
||||
CASHPOTION6 = 9013,
|
||||
CASHPOTION7 = 9015,
|
||||
CASHPOTION8 = 9017,
|
||||
CASHPOTION9 = 9019,
|
||||
CASHPOTION10 = 9021,
|
||||
CASHPOTION11 = 9023,
|
||||
CASHPOTION12 = 9025,
|
||||
CASHPOTION13 = 9027,
|
||||
CASHPOTION14 = 9029,
|
||||
// CASHPOTION15 = 9005,
|
||||
|
||||
RIDEH1 = 9104,
|
||||
RIDEH2 = 9106,
|
||||
RIDEA1 = 9105,
|
||||
RIDEA2 = 9107,
|
||||
|
||||
// <20><>Ȱ<EFBFBD>ǵ<EFBFBD> ID
|
||||
REBIRTH_STONE = 9201,
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD>㰡<EFBFBD><E3B0A1> ID
|
||||
RENAME_WARRANT = 9200,
|
||||
};
|
||||
};
|
||||
|
||||
namespace Chemical
|
||||
{
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ռ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum Result
|
||||
{
|
||||
S_SUCCESS = 0, // <20><><EFBFBD><EFBFBD>
|
||||
|
||||
F_WRONG_RECIPE = 2, // <20>ùٸ<C3B9> <20>ռ<EFBFBD><D5BC><EFBFBD><EFBFBD><EFBFBD> <20>ƴմϴ<D5B4>.
|
||||
F_NOT_ENOUGH_ITEM = 3, // <20>ռ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ּҷ<D6BC><D2B7><EFBFBD> <20><>ġ<EFBFBD><C4A1> <20><><EFBFBD>մϴ<D5B4>.
|
||||
F_WRONG_RATE = 4, // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ڿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><DFBB>մϴ<D5B4>. <20>ռ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ֽñ<D6BD> <20>ٶ<EFBFBD><D9B6>ϴ<EFBFBD>.
|
||||
F_NOT_QUEST = 5, // <20>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ߴ<EFBFBD>.
|
||||
F_NOT_ABILITY = 6, // <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
|
||||
};
|
||||
};
|
||||
|
||||
namespace Compensation
|
||||
{
|
||||
// Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ư<><C6AF> <20><><EFBFBD><EFBFBD> <20>Ǹ<EFBFBD>
|
||||
enum SpeacialCase
|
||||
{
|
||||
CASE1 = ItemType::MAX_ITEM_TYPE,
|
||||
CASE2 = ItemType::MAX_ITEM_TYPE + 1,
|
||||
CASE3 = ItemType::MAX_ITEM_TYPE + 2,
|
||||
CASE4 = ItemType::MAX_ITEM_TYPE + 3,
|
||||
CASE5 = ItemType::MAX_ITEM_TYPE + 4,
|
||||
CASE6 = ItemType::MAX_ITEM_TYPE + 5,
|
||||
CASE7 = ItemType::MAX_ITEM_TYPE + 6,
|
||||
CASE8 = ItemType::MAX_ITEM_TYPE + 7,
|
||||
CASE9 = ItemType::MAX_ITEM_TYPE + 8,
|
||||
|
||||
MAX_CASE = ItemType::MAX_ITEM_TYPE + 9
|
||||
};
|
||||
};
|
||||
|
||||
class CItemType
|
||||
{
|
||||
public:
|
||||
|
||||
enum ArrayType
|
||||
{
|
||||
EQUIP_TYPE = 0, // <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>
|
||||
USE_ITEM_TYPE = 1, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<><C5B8>
|
||||
|
||||
WEAPON_TYPE = 2, // <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>
|
||||
SKILL_ARM_TYPE = 3,
|
||||
|
||||
HELM_TYPE = 4, // <20><><EFBFBD><EFBFBD>
|
||||
ARMOUR_TYPE = 5, // <20><><EFBFBD><EFBFBD>
|
||||
DAGGER_TYPE = 6, // <20>ܰ<EFBFBD>
|
||||
ONEHANDED_TYPE = 7, // <20>Ѽչ<D1BC><D5B9><EFBFBD>
|
||||
LONGRANGE_TYPE = 8, // <20><><EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD>
|
||||
TWOHANDED_TYPE = 9, // <20><><EFBFBD>չ<EFBFBD><D5B9><EFBFBD>
|
||||
STAFF_TYPE = 10, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
SHIELD_TYPE = 11, // <20><><EFBFBD><EFBFBD>
|
||||
|
||||
STANDARD_TYPE = 12,
|
||||
OVER_TYPE = 13,
|
||||
NO_TYPE = 14,
|
||||
|
||||
ACCESSORY_TYPE = 15,
|
||||
|
||||
AVATA_TYPE = 16,
|
||||
|
||||
MAX_ARRAY_TYPE = 17
|
||||
};
|
||||
|
||||
typedef std::vector<ItemAttribute> ItemAttributeArray;
|
||||
|
||||
static CItemType& GetInstance();
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD>
|
||||
static ArrayType GetEquipType(unsigned long dwItemFlag);
|
||||
|
||||
// Rodin : <20><> <20>Լ<EFBFBD><D4BC><EFBFBD><EFBFBD><EFBFBD> CEquipment<6E><74> <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD><D4BC><EFBFBD> <20>Ǵ°<C7B4> <20><><EFBFBD><EFBFBD> <20><>? (<28><EFBFBD><D7B7>鼭 CEquipment<6E><74> friend<6E><64> <20><><EFBFBD><EFBFBD>!)
|
||||
static void SetInstallGemAttribute(CItem* lpItem);
|
||||
static void SetUpgradeItemAttribute(CItem* lpItem);
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD>
|
||||
bool IsCorrectItemType(ArrayType itemType, unsigned char cEquipType);
|
||||
bool IsCorrectOptionType(EquipType::OptionType eOptionType, ItemType::Type eItemType);
|
||||
|
||||
EquipType::OptionType GetOptionType(ItemType::Type eItemType);
|
||||
|
||||
void SetEquipTypeFlags(ItemInfo& itemInfo);
|
||||
void SetAccessoryTypeFlags(ItemInfo& itemInfo);
|
||||
void SetAvataTypeFlags(ItemInfo& itemInfo);
|
||||
void SetUseItemTypeFlags(ItemInfo& itemInfo);
|
||||
void SetEtcItemTypeFlags(ItemInfo& itemInfo);
|
||||
|
||||
CTypeName* GetItemTypeName(void) { return m_ItemTypeNames; }
|
||||
CTypeName* GetItemLimitName(void) { return m_ItemLimitNames; }
|
||||
CTypeName* GetItemGradeName(void) { return m_ItemGradeNames; }
|
||||
|
||||
private:
|
||||
|
||||
CItemType();
|
||||
|
||||
typedef std::vector<ItemType::Type> ItemTypeArray;
|
||||
ItemTypeArray m_ItemTypes[MAX_ARRAY_TYPE];
|
||||
CTypeName m_ItemTypeNames[ItemType::MAX_ITEM_TYPE];
|
||||
CTypeName m_ItemLimitNames[StatusLimit::MAX_STATUS_LIMIT];
|
||||
CTypeName m_ItemGradeNames[EquipType::MAX_GRADE];
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user