Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _GAMELOG_GUILD_LOG_H_
#define _GAMELOG_GUILD_LOG_H_
/*
01 <09><><EFBFBD><EFBFBD> <20><20><EFBFBD><E1BCBA><EFBFBD><EFBFBD>(GID) <09><EFBFBD><E1BCBA>(CID) <20><><EFBFBD><EFBFBD> <20>ݾ<EFBFBD>
02 <09><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>û <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(GID) <09><><EFBFBD>Խ<EFBFBD>û<EFBFBD><C3BB>(CID)
03 <09><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(GID) <09><EFBFBD><E3B0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(CID) <20><><EFBFBD>Խ<EFBFBD>û<EFBFBD><C3BB>(CID)
04 <09><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>(<28><><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD> Ż<><C5BB>) <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(GID) <09><EFBFBD><E3B0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(CID) <20><><EFBFBD>Խ<EFBFBD>û<EFBFBD><C3BB>(CID)
05 <09><><EFBFBD><EFBFBD> Ż<><C5BB><><C8A4> Ż<><C5BB> <20><><EFBFBD><EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(GID) Ż<><C5BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(CID) Ż<><C5BB><EFBFBD><EFBFBD>(CID)
06 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(GID) <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28≯<EFBFBD>,CID) <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(CID) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
07 <09><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(GID) <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28≯<EFBFBD>,CID) <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
08 <09><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(GID) <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(CID) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ݾ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ݾ<EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
09 <09><><EFBFBD>帶ũ <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(GID) <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(CID) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ݾ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ݾ<EFBFBD>
10 <09><><EFBFBD><EFBFBD> <20>ݰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(GID) <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(CID) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ݾ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ݾ<EFBFBD>
11 <09><><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD><D2B8><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(GID)
12 <09><><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(GID) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
20 <09><><EFBFBD><EFBFBD> <20><>û <20><><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>0<EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD>) <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(GID) <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <09><>û <20><><EFBFBD><EFBFBD>
*/
namespace GAMELOG
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
void LogGuildCreate(unsigned char cType, unsigned long dwGID,
unsigned long dwCreateCID, unsigned long dwCreateGold, unsigned short usErrorCode);
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>û
void LogGuildJoin(unsigned char cType, unsigned long dwGID,
unsigned long dwJoinCID, unsigned long dwFirstTitle, unsigned short usErrorCode);
// <20><><EFBFBD><EFBFBD> Ż<><C5BB>
void LogGuildLeave(unsigned char cType, unsigned long dwGID,
unsigned long dwPermitterCID, unsigned long dwLeaveCID, unsigned short usErrorCode);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
void LogGuildMemberLevelAdjust(unsigned char cType, unsigned long dwGID,
unsigned long dwPermitterCID, unsigned long dwMemberCID,
unsigned long dwGuildMemberLevel, unsigned short usErrorCode);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
void LogGuildRightsChange(unsigned char cType, unsigned long dwGID,
unsigned long dwPermitterCID, const char* cGuildRights,
unsigned short usGuildRightsSize, unsigned short usErrorCode);
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
void LogGuildLevel(unsigned char cType, unsigned long dwGID,
unsigned long dwPermitterCID, unsigned long dwGuildLevel,
unsigned long dwPreChangeGold, unsigned long dwPostChangeGold, unsigned short usErrorCode);
// <20><><EFBFBD>帶ũ <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD>
void LogGuildMarkChange(unsigned char cType, unsigned long dwGID,
unsigned long dwChangerCID, unsigned long dwPreChangeGold, unsigned long dwPostChangeGold,
const char* szGuildMarkData, unsigned short usGuildMarkDataSize, unsigned short usErrorCode);
// <20><><EFBFBD><EFBFBD> <20>ݰ<EFBFBD> <20><><EFBFBD><EFBFBD>
void LogGuildStoreGoldChange(unsigned char cType, unsigned long dwGID,
unsigned long dwChangerCID, unsigned char cCmd, unsigned long dwPreChangeGold,
unsigned long dwPostChangeGold, unsigned short usErrorCode);
// <20><><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD><D2B8><EFBFBD>
void LogGuildDispose(unsigned char cType, unsigned long dwGID, const char* szDissolveReason,
const char* szGuildDestroyFileName, int nGuildDestroyLine, unsigned short usErrorCode);
};
#endif