Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Server/RylServerProject/RylGameLibrary/Log/ItemLog.h
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111
Server/RylServerProject/RylGameLibrary/Log/ItemLog.h
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#ifndef _ITEM_LOG_H_
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#define _ITEM_LOG_H_
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#include <Network/Packet/PacketStruct/CharItemPacket.h>
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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class CAggresiveCreature;
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class CCharacter;
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namespace Item
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{
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class CItem;
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class CExchangeContainer;
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};
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namespace GAMELOG
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{
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struct sMinItemInfo;
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// MOVE_ITEM
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void LogMoveItem(const CCharacter& character, const TakeType takeType,
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const sMinItemInfo& minItemInfo, const unsigned short eError);
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// SWAP_ITEM
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void LogSwapItem(const CCharacter& character, const TakeType srcTake, const TakeType dstTake,
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Item::CItem* lpSrcItem, Item::CItem* lpDstItem, const unsigned short eError);
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// USE_ITEM
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void LogUseItem(const CCharacter& character, const Item::ItemPos usePos,
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Item::CItem* lpUseItem, const unsigned short eError);
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// USE_LOTTERY
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void LogUseLottery(const CCharacter& character, Item::CItem* lpGetItem, const unsigned short eError);
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// SPLIT_ITEM
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void LogSplitItem(const CCharacter& character, const TakeType splitTake,
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Item::CItem* lpPrevItem, Item::CItem* lpSplitItem, const unsigned short eError);
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// PICKUP_ITEM
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void LogPickupItem(const CCharacter& character, const Item::ItemPos pickupPos,
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Item::CItem* lpItem, const unsigned long dwGold, const unsigned short eError);
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// DROP_ITEM
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void LogDropItem(const CCharacter& character, const Item::ItemPos dropFrom,
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Item::CItem* lpItem, const unsigned long dwGold, const unsigned short eError);
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// BUY_ITEM, SELL_ITEM, MEDAL_BUY_ITEM,
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void LogTradeItem(const CAggresiveCreature& creature, const unsigned long dwTraderCID,
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const unsigned long dwGold, Item::CItem* lpItem, const Item::ItemPos itemPos,
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const unsigned char cCmd, const unsigned short eError);
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// BEFORE_EXCHANGE_ITEM, AFTER_EXCHANGE_ITEM
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void LogExchangeItem(const CCharacter& character, const unsigned long dwDstCID,
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const Item::CExchangeContainer& Exchange, const unsigned char cLogCMD);
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// INSTALL_SOCKET_ITEM
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void LogInstallSocket(const CCharacter& character, const TakeType GemAndEquip,
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Item::CItem* lpGemItem, Item::CItem* lpEquipItem, const unsigned short eError);
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// UPGRADE_ITEM_V2
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void LogUpgradeItem(const CCharacter& character,
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unsigned long dwCurrentGold, unsigned long dwUsedGold, const unsigned char cLastUpgradeLevel,
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Item::CItem* lpResult, Item::CItem* lpMineral, const unsigned char cValue, unsigned short eError);
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// TAKE_GOLD_V2
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void LogTakeGold(const CCharacter& character, unsigned long dwSrcGold, unsigned long dwDstGold,
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unsigned long dwMoveGold, unsigned char cSrcPos, unsigned char cDstPos,
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unsigned char cPurpose, unsigned short eError);
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// REPAIR_ITEM
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void LogRepairItem(const CCharacter& character, Item::CItem* lpRepairedItem,
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const unsigned long dwRepairPrice, const unsigned char cPreRepairDurability, const unsigned short eError);
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// CHANGE_WEAPON
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void LogChangeWeapon(const CCharacter& character, const unsigned char cCurrentHand);
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// CHANGE_RIDE
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void LogChangeRide(const CCharacter& character, const unsigned char cCurrentRide);
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// ILLEGAL_ITEM
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void LogIllegalItem(const unsigned long dwCID, const Item::ItemPos usePos, const Item::CItem* lpItem);
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// ILLEGAL_WARPPOS
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void LogIllegalWarpPos(const CCharacter& character, const Position &oldPos, const Position &Pos);
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// HACK_DOUBT
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void LogHackBoubt(const CCharacter& character, unsigned short wHackID, unsigned short wKindItem, Item::CItem* lpItem, unsigned short usError);
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// STALL_OPEN_CLOSE
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void LogStallOpenClose(const CAggresiveCreature& creature, const char* szStallName, const bool bOpen);
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// STALL_ENTER_LEAVE
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void LogStallEnterLeave(const CAggresiveCreature& creature, const unsigned long dwCustomerCID, const bool bEnter);
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// STALL_ITEM_REGISTER_REMOVE
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void LogStallRegisterRemoveItem(const CCharacter& character, const Item::CItem* lpItem, const TakeType takeType,
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const unsigned char cPktStRICMD, const unsigned short usError);
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// ITEM_ATTACH_OPTION <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɼ<EFBFBD> <20>̽<EFBFBD>
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void LogItemAttachOption(const CCharacter& character,
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unsigned long dwOldInvenGold, unsigned char cSelectedOptionIndex,
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const char* szSerializedOldItem, size_t nOldItemSize,
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const char* szUseItemData, size_t nUseItemSize,
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Item::CItem* lpNewItem, unsigned short usError);
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// ITEM_COMPENSATION <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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void LogItemCompensation(const CCharacter& character,
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unsigned long dwOldInvenGold, Item::CItem* lpOldItem, Item::CItem* lpNewItem, unsigned short usError);
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};
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#endif
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