Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _VIRTUAL_AREA_H_
#define _VIRTUAL_AREA_H_
#pragma once
#include <Map/FieldMap/Cell.h>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
class CCharacter;
class CMonster;
class CVirtualMonsterMgr;
namespace VirtualArea
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
struct ProtoType;
class CVirtualAreaMgr;
class CVirtualArea
{
public:
virtual void Process() { }
virtual unsigned short Enter(CCharacter* lpCharacter, unsigned char cMoveType) { return 0; }
virtual bool Leave(CCharacter* lpCharacter) { return false; }
unsigned long GetVID() { return m_dwVID; }
CCell* GetCell(int nIndex) { return &m_CellData[nIndex]; }
unsigned short GetVirtualType() { return static_cast<unsigned short>(m_dwVID >> 16); }
unsigned short GetMapIndex() { return m_wMapIndex; }
void CreateVirtualMonsterManager();
CVirtualMonsterMgr* GetMonsterManager() { return m_pVirtualMonsterMgr; }
// <20><>ũ<EFBFBD><C5A9>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20>Լ<EFBFBD><D4BC><EFBFBD>
unsigned short GetStartX();
unsigned short GetStartZ();
unsigned short GetWidth();
unsigned short GetHeight();
unsigned char GetVirtualZone();
Position GetStartPosition(unsigned char cNation);
Position GetRespawnPosition(unsigned char cNation, int nIndex);
unsigned char GetMaxRespawnPos();
const char* GetMapTypeName();
// Type <20><><EFBFBD><EFBFBD>
typedef std::list<CCharacter* > CharacterList;
typedef std::list<CMonster* > MonsterList;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3>
void ProcessAllMonster();
void ProcessMonsterRegenHPAndMP();
void ProcessSummonMonsterDead();
// Item ó<><C3B3>
void ProcessDeleteItem();
// Cell BroadCasting
bool ProcessAllCellPrepareBroadCast();
bool ProcessAllCellBroadCast(unsigned long dwCurrentPulse);
protected:
CVirtualArea(const VirtualArea::ProtoType* lpProtoType, unsigned short wMapIndex);
virtual ~CVirtualArea();
virtual unsigned short AddCharacter(CCharacter* lpCharacter) { return 0; }
virtual unsigned short AddSpectator(CCharacter* lpSpectator) { return 0; }
bool CreateCell(unsigned short wWidth, unsigned short wHeight, unsigned short wMapIndex);
CCell* m_CellData;
unsigned long m_dwVID;
unsigned short m_wMapIndex;
CharacterList m_CharacterList;
CharacterList m_SpectatorList;
CVirtualMonsterMgr* m_pVirtualMonsterMgr;
friend class CVirtualAreaMgr;
};
}
#endif // _VIRTUAL_AREA_H_