Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,873 @@
#include "stdafx.h"
#include <mmsystem.h>
#include <Utility/Math/Math.h>
#include <Creature/Character/Character.h>
#include <Creature/Monster/PatternMonster.h>
#include <Creature/Monster/VirtualMonsterMgr.h>
#include <Network/Dispatch/GameClient/SendCharBGServer.h>
#include <Network/Dispatch/GameClient/GameClientDispatch.h>
#include <Network/Dispatch/GameClient/SendCharEtc.h>
#include <Network/Packet/PacketCommand.h>
#include <Network/Packet/PacketStruct/ServerInfo.h>
#include <Network/Packet/PacketStruct/BGServerPacket.h>
#include "BGServerMap.h"
using namespace VirtualArea;
CBGServerMap::CBGServerMap(const VirtualArea::ProtoType* lpProtoType, unsigned short wMapNumber)
: CVirtualArea(lpProtoType, VirtualArea::BGSERVERMAP | wMapNumber), m_MapInfo(lpProtoType->m_cMapType), m_cStatus(START_WAITING)
{
}
CBGServerMap::~CBGServerMap(void)
{
}
unsigned short CBGServerMap::Enter(CCharacter* lpCharacter, unsigned char cMoveType)
{
if (false == IsPlaying())
{
return PktBase::SERVER_ERROR;
}
switch (cMoveType)
{
case TYPE_PLAYER:
{
return AddCharacter(lpCharacter);
}
case TYPE_SPECTATOR:
{
return AddSpectator(lpCharacter);
}
}
return PktBase::SERVER_ERROR;
}
bool CBGServerMap::Leave(CCharacter* lpCharacter)
{
if (NULL == lpCharacter) return false;
char szNation[8];
if (lpCharacter->GetRace() == CClass::HUMAN) strcpy(szNation, "HUMAN");
else strcpy(szNation, "AKHAN");
CharacterList::iterator pos = std::find(m_CharacterList.begin(), m_CharacterList.end(), lpCharacter);
if (pos != m_CharacterList.end())
{
--m_MapInfo.m_cCurrentCharNum[ lpCharacter->GetRace() ];
m_CharacterList.erase(pos);
m_MapInfo.m_PersonalInfoMap.erase( lpCharacter->GetCID() );
// <20>α<EFBFBD>
DETLOG5(g_Log, "Battle Server Log :: (Channel : %d, %s) - CID : 0x%08x ij<><C4B3><EFBFBD><EFBFBD>(%s, %s)<29><> <20><><EFBFBD>ӿ<EFBFBD><D3BF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><CCBD>ϴ<EFBFBD>.",
(m_wMapIndex & ~VirtualArea::BGSERVERMAP), GetMapTypeName(),
lpCharacter->GetCID(), lpCharacter->GetCharacterName(), szNation);
return true;
}
pos = std::find(m_SpectatorList.begin(), m_SpectatorList.end(), lpCharacter);
if (pos != m_SpectatorList.end())
{
m_SpectatorList.erase(pos);
// <20>α<EFBFBD>
DETLOG5(g_Log, "Battle Server Log :: (Channel : %d, %s) - CID : 0x%08x ij<><C4B3><EFBFBD><EFBFBD>(%s, %s)<29><> <20><><EFBFBD>ӿ<EFBFBD><D3BF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><CCBD>ϴ<EFBFBD>.",
(m_wMapIndex & ~VirtualArea::BGSERVERMAP), GetMapTypeName(),
lpCharacter->GetCID(), lpCharacter->GetCharacterName(), szNation);
return true;
}
return false;
}
unsigned short CBGServerMap::AddCharacter(CCharacter* lpCharacter)
{
if (NULL == lpCharacter)
{
return PktBase::SERVER_ERROR;
}
if (m_MapInfo.m_cMaxCharNumOfNation <= m_MapInfo.m_cCurrentCharNum[ lpCharacter->GetRace() ])
{
return PktBGServerMoveZone::FAIL_FULL_MAP;
}
// <20><><EFBFBD><EFBFBD> <20>ο<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ɱ<EFBFBD>
if (m_MapInfo.m_cCurrentCharNum[ lpCharacter->GetRace() ] >= 10)
{
if ( (lpCharacter->GetRace() == CClass::HUMAN && m_MapInfo.m_cCurrentCharNum[CClass::HUMAN] >= m_MapInfo.m_cCurrentCharNum[CClass::AKHAN] * 1.5) ||
(lpCharacter->GetRace() == CClass::AKHAN && m_MapInfo.m_cCurrentCharNum[CClass::AKHAN] >= m_MapInfo.m_cCurrentCharNum[CClass::HUMAN] * 1.5) )
{
return PktBGServerMoveZone::FAIL_FIX_RATE;
}
}
++m_MapInfo.m_cCurrentCharNum[ lpCharacter->GetRace() ];
m_CharacterList.push_back(lpCharacter);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>صд<D8B5>. (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>ؼ<EFBFBD>...)
MapInfo::PersonalInfo personalInfo(m_MapInfo.m_cRemainPlayMin);
m_MapInfo.m_PersonalInfoMap.insert( make_pair(lpCharacter->GetCID(), personalInfo) );
// <20>α<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
char szNation[8];
if (lpCharacter->GetRace() == CClass::HUMAN)
{
strcpy(szNation, "HUMAN");
}
else
{
strcpy(szNation, "AKHAN");
}
DETLOG5(g_Log, "Battle Server Log :: (Channel : %d, %s) - CID : 0x%08x ij<><C4B3><EFBFBD><EFBFBD>(%s, %s)<29><> Player <20><> <20><><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD><D4BD>ϴ<EFBFBD>.",
(m_wMapIndex & ~VirtualArea::BGSERVERMAP), GetMapTypeName(),
lpCharacter->GetCID(), lpCharacter->GetCharacterName(), szNation);
return PktBase::NO_SERVER_ERR;
}
unsigned short CBGServerMap::AddSpectator(CCharacter* lpSpectator)
{
if (NULL == lpSpectator)
{
return PktBase::SERVER_ERROR;
}
m_SpectatorList.push_back(lpSpectator);
// <20>α<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
char szNation[8];
if (lpSpectator->GetRace() == CClass::HUMAN) strcpy(szNation, "HUMAN");
else strcpy(szNation, "AKHAN");
DETLOG5(g_Log, "Battle Server Log :: (Channel : %d, %s) - CID : 0x%08x ij<><C4B3><EFBFBD><EFBFBD>(%s, %s)<29><> Spectator <20><> <20><><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD><D4BD>ϴ<EFBFBD>.",
(m_wMapIndex & ~VirtualArea::BGSERVERMAP), GetMapTypeName(),
lpSpectator->GetCID(), lpSpectator->GetCharacterName(), szNation);
return PktBase::NO_SERVER_ERR;
}
bool CBGServerMap::IsPlayer(CCharacter* lpCharacter)
{
if (NULL == lpCharacter) return false;
CharacterList::iterator pos = std::find(m_CharacterList.begin(), m_CharacterList.end(), lpCharacter);
if (pos != m_CharacterList.end()) return true;
return false;
}
bool CBGServerMap::IsSpectator(CCharacter* lpCharacter)
{
if (NULL == lpCharacter) return false;
CharacterList::iterator pos = std::find(m_SpectatorList.begin(), m_SpectatorList.end(), lpCharacter);
if (pos != m_SpectatorList.end()) return true;
return false;
}
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20>̵<EFBFBD>
bool CBGServerMap::AllRespawn()
{
if (0 == m_CharacterList.size() && 0 == m_SpectatorList.size()) return true;
bool bResult = true;
CharacterList::iterator pos = m_CharacterList.begin();
CharacterList::iterator end = m_CharacterList.end();
while (pos != end)
{
if (NULL == (*pos)) continue;
CGameClientDispatch* lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
if (false == GameClientSendPacket::SendCharBGServerMoveZone(lpDispatch->GetSendStream(), SERVER_ID::BATTLE_SERVER, VirtualArea::TYPE_PLAYER, PktBase::NO_SERVER_ERR))
{
ERRLOG2(g_Log, "CID:0x%08x ij<><C4B3><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>(MapIndex : %d)<29><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ϴ<EFBFBD>.", (*pos)->GetCID(), (*pos)->GetMapIndex());
bResult = false;
}
Position RespawnPos(VirtualArea::RespawnPos[ (*pos)->GetRace() ][ Math::Random::ComplexRandom(VirtualArea::MAX_LOBBY_RESPAWN_POS) ]);
RespawnPos.m_fPointX += Math::Random::SimpleRandom(GetTickCount(), 20) - 10;
RespawnPos.m_fPointZ += Math::Random::SimpleRandom(GetTickCount(), 20) - 10;
(*pos)->SetMapIndex(0);
(*pos)->GetEnchantInfo().ResetFlag(Skill::SpellID::Hide);
(*pos)->MoveTo(RespawnPos, false);
}
else
{
ERRLOG2(g_Log, "CID:0x%08x ij<><C4B3><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>(MapIndex : %d)<29><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ϴ<EFBFBD>.", (*pos)->GetCID(), (*pos)->GetMapIndex());
bResult = false;
}
++pos;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3>
pos = m_SpectatorList.begin();
end = m_SpectatorList.end();
while (pos != end)
{
if (NULL == (*pos)) continue;
CGameClientDispatch* lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
if (false == GameClientSendPacket::SendCharBGServerMoveZone(lpDispatch->GetSendStream(), SERVER_ID::BATTLE_SERVER, VirtualArea::TYPE_PLAYER, PktBase::NO_SERVER_ERR))
{
ERRLOG2(g_Log, "CID:0x%08x ij<><C4B3><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>(MapIndex : %d)<29><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ϴ<EFBFBD>.", (*pos)->GetCID(), (*pos)->GetMapIndex());
bResult = false;
}
Position RespawnPos(VirtualArea::RespawnPos[ (*pos)->GetRace() ][ Math::Random::ComplexRandom(VirtualArea::MAX_LOBBY_RESPAWN_POS) ]);
RespawnPos.m_fPointX += Math::Random::SimpleRandom(GetTickCount(), 20) - 10;
RespawnPos.m_fPointZ += Math::Random::SimpleRandom(GetTickCount(), 20) - 10;
(*pos)->SetMapIndex(0);
(*pos)->GetEnchantInfo().ResetFlag(Skill::SpellID::Hide);
(*pos)->MoveTo(RespawnPos, false);
}
else
{
ERRLOG2(g_Log, "CID:0x%08x ij<><C4B3><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>(MapIndex : %d)<29><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ϴ<EFBFBD>.", (*pos)->GetCID(), (*pos)->GetMapIndex());
bResult = false;
}
++pos;
}
// <20><><EFBFBD><EFBFBD>Ʈ Ŭ<><C5AC><EFBFBD><EFBFBD>
m_CharacterList.clear();
m_SpectatorList.clear();
return bResult;
}
void CBGServerMap::Process()
{
unsigned long dwCurrentTime = timeGetTime();
int nMin = 0, nSec = 0;
if (m_dwRemainTime < dwCurrentTime) nMin = 0;
else
{
nMin = (m_dwRemainTime - dwCurrentTime) / MILLISEC_PER_MINUTE;
nSec = (m_dwRemainTime - dwCurrentTime) % MILLISEC_PER_MINUTE;
if (nSec > 0) ++nMin;
}
switch (m_cStatus)
{
// <20><><EFBFBD><EFBFBD> Start <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><C2B6><EFBFBD> <20>ƹ<EFBFBD><C6B9>͵<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
case START_WAITING: return;
case GAME_PLAYING:
{
// 1<>п<EFBFBD> <20>ѹ<EFBFBD><D1B9><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
if (nMin < m_MapInfo.m_cRemainPlayMin)
{
// <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD>
m_MapInfo.m_cRemainPlayMin = static_cast<unsigned char>(nMin);
// <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
SendMapInfo();
}
// <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><> <20>Ǿ<EFBFBD><C7BE>ٸ<EFBFBD>,
if (0 == m_MapInfo.m_cRemainPlayMin)
{
// <20><><EFBFBD>и<EFBFBD> üũ <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
m_ResultInfo.m_cWinRace = RuleCheck(true);
std::copy(&m_MapInfo.m_wScore[0], &m_MapInfo.m_wScore[CClass::MAX_RACE], &m_ResultInfo.m_wScore[0]);
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// <20>̱<EFBFBD> <20><><EFBFBD><EFBFBD>, Ȥ<><C8A4> <20><><EFBFBD>º<EFBFBD> ij<><C4B3><EFBFBD>͵鿡<CDB5><E9BFA1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ش<EFBFBD>.
SendResultInfo();
}
else
{
m_ResultInfo.m_cWinRace = RuleCheck();
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ǥ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>޼<EFBFBD><DEBC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
if (CClass::MAX_RACE != m_ResultInfo.m_cWinRace)
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
std::copy(&m_MapInfo.m_wScore[0], &m_MapInfo.m_wScore[CClass::MAX_RACE], &m_ResultInfo.m_wScore[0]);
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// <20>̱<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD>͵鿡<CDB5><E9BFA1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ش<EFBFBD>.
SendResultInfo();
}
}
break;
}
case GAME_RESTING:
{
// <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD>
m_MapInfo.m_cRemainRestMin = static_cast<unsigned char>(nMin);
// <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><> <20>Ǿ<EFBFBD><C7BE>ٸ<EFBFBD>,
if (0 == m_MapInfo.m_cRemainRestMin)
{
GameStart();
}
break;
}
case MOVEZONE_WAITING:
{
// <20><><EFBFBD>̵<EFBFBD> <20><>ų <20>ð<EFBFBD><C3B0><EFBFBD> <20><> <20>Ǿ<EFBFBD><C7BE>ٸ<EFBFBD>,
if (m_dwRemainTime <= timeGetTime())
{
SetStatus(GAME_RESTING);
m_dwRemainTime = timeGetTime() + m_MapInfo.m_cRestMin * MILLISEC_PER_MINUTE;
// ij<><C4B3><EFBFBD>͵<EFBFBD><CDB5><EFBFBD> <20><> <20>̵<EFBFBD> <20><>Ų<EFBFBD><C5B2>. (<28>κ<EFBFBD><CEBA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
AllRespawn();
// Item<65><6D> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
DeleteAllItem();
// <20><> <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
m_MapInfo.Initialize();
}
break;
}
}
}
bool CBGServerMap::GameStart() // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
{
m_dwRemainTime = timeGetTime() + m_MapInfo.m_cLimitMin * MILLISEC_PER_MINUTE;
InitializeGameObject();
SetStatus(GAME_PLAYING);
return true;
}
bool CBGServerMap::InitializeGameObject()
{
m_CharacterList.clear();
m_SpectatorList.clear();
m_MapInfo.Initialize();
m_ResultInfo.Initialize();
if (STATUE == m_MapInfo.m_cMapType && NULL != GetMonsterManager())
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>̰<EFBFBD>, <20>ƹ<EFBFBD><C6B9>͵<EFBFBD> <20><>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
CVirtualMonsterMgr::MonsterMap::iterator pos = m_pVirtualMonsterMgr->GetMonsterMap().begin();
CVirtualMonsterMgr::MonsterMap::iterator end = m_pVirtualMonsterMgr->GetMonsterMap().end();
while (pos != end)
{
CMonster* lpMonster = pos->second;
if (NULL == lpMonster) continue;
CStatue* lpStatue = lpMonster->DowncastToStatue();
if (NULL != lpStatue)
{
lpStatue->Rest();
}
++pos;
}
// <20>޸<EFBFBD>, <20>߸<EFBFBD>, <20><>ĭ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
enum { HUMAN_STATUE = 0, NUETRALITY_STATUE1 = 1, AKHAN_STATUE = 2, NUETRALITY_STATUE2 = 3, NUETRALITY_STATUE3 = 4, NONE = 100 };
DWORD dwKind, dwOldKind = NONE;
pos = m_pVirtualMonsterMgr->GetMonsterMap().begin();
end = m_pVirtualMonsterMgr->GetMonsterMap().end();
while (pos != end)
{
CMonster* lpMonster = pos->second;
if (NULL == lpMonster) continue;
CStatue* lpStatue = lpMonster->DowncastToStatue();
if (NULL != lpStatue)
{
// <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ <20><>Ű<EFBFBD><C5B0>
// !!<21><><EFBFBD><EFBFBD>!! <20><>ũ<EFBFBD><C5A9>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>´<EFBFBD>. (HUMAN_STATUE = 0, NUETRALITY_STATUE1 = 1, AKHAN_STATUE = 2, NUETRALITY_STATUE2 = 3, NUETRALITY_STATUE3 = 4)
dwKind = (lpStatue->GetCID() & ~(Creature::MONSTER_BIT | Creature::MONSTER_KIND_BIT)) >> 16;
if (dwOldKind != dwKind)
{
switch (dwKind)
{
case HUMAN_STATUE:
lpStatue = lpStatue->GetLinkStatue(MonsterInfo::BG_STATUE_HUMAN_COMPLETE1);
lpStatue->InitMonster(lpStatue->GetOriginalPos());
break;
case NUETRALITY_STATUE1:
case NUETRALITY_STATUE2:
case NUETRALITY_STATUE3:
lpStatue = lpStatue->GetLinkStatue(MonsterInfo::BG_STATUE_NEUTRALITY1);
lpStatue->InitMonster(lpStatue->GetOriginalPos());
break;
case AKHAN_STATUE:
lpStatue = lpStatue->GetLinkStatue(MonsterInfo::BG_STATUE_AKHAN_COMPLETE1);
lpStatue->InitMonster(lpStatue->GetOriginalPos());
break;
}
dwOldKind = dwKind;
}
}
++pos;
}
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD><CFB6><EFBFBD> <20>ʱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
CalculateScore();
// <20>α<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
DETLOG4(g_Log, "Battle Server Log :: (Channel : %d, %s) - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ <20>մϴ<D5B4>. (<28><><EFBFBD><EFBFBD> Score - HM: %d AK: %d)",
(m_wMapIndex & ~VirtualArea::BGSERVERMAP), GetMapTypeName(),
m_MapInfo.m_wScore[CClass::HUMAN], m_MapInfo.m_wScore[CClass::AKHAN]);
}
return true;
}
unsigned char CBGServerMap::RuleCheck(bool bTimeout) // <20><><EFBFBD><EFBFBD> üũ<C3BC>ؼ<EFBFBD> <20>̱<EFBFBD><CCB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
{
unsigned char cWinNation = CClass::MAX_RACE;
// <20>ð<EFBFBD><C3B0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD>, Ȥ<><C8A4> <20><EFBFBD><EEBFB5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD>
if (true == bTimeout)
{
if (m_MapInfo.m_wScore[CClass::HUMAN] > m_MapInfo.m_wScore[CClass::AKHAN])
{
cWinNation = CClass::HUMAN;
}
else if (m_MapInfo.m_wScore[CClass::HUMAN] < m_MapInfo.m_wScore[CClass::AKHAN])
{
cWinNation = CClass::AKHAN;
}
else
{
// <20>̰<EFBFBD><CCB0><EFBFBD><EFBFBD><EFBFBD> CClass::MAX_RACE <20><> <20><><EFBFBD>º<EFBFBD><C2BA>̴<EFBFBD>.
}
SetStatus(MOVEZONE_WAITING);
m_dwRemainTime = timeGetTime() + MOVEZONE_WAIT_TIME;
}
else
{
// <20><>ǥ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ߴ°<DFB4> üũ
if (m_MapInfo.m_wScore[CClass::HUMAN] >= m_MapInfo.m_wTargetScore)
{
cWinNation = CClass::HUMAN;
SetStatus(MOVEZONE_WAITING);
m_dwRemainTime = timeGetTime() + MOVEZONE_WAIT_TIME;
}
else if (m_MapInfo.m_wScore[CClass::AKHAN] >= m_MapInfo.m_wTargetScore)
{
cWinNation = CClass::AKHAN;
SetStatus(MOVEZONE_WAITING);
m_dwRemainTime = timeGetTime() + MOVEZONE_WAIT_TIME;
}
// <20>̰<EFBFBD><CCB0><EFBFBD><EFBFBD><EFBFBD> CClass::MAX_RACE <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.
}
return cWinNation;
}
void CBGServerMap::AwardToWinner()
{
unsigned short wAwardBase, wRealPlayMin;
unsigned short wPlayMin = m_MapInfo.m_cLimitMin - m_MapInfo.m_cRemainPlayMin;
if (0 == wPlayMin) wPlayMin = 1;
CharacterList winnerList;
CharacterList::iterator pos;
CharacterList::iterator end;
if (CClass::MAX_RACE == m_ResultInfo.m_cWinRace)
{
wAwardBase = m_MapInfo.m_cLimitMin * MILEAGE_PER_MINUTE_FOR_DRAW;
pos = m_CharacterList.begin();
end = m_CharacterList.end();
}
else
{
wAwardBase = m_MapInfo.m_cLimitMin * MILEAGE_PER_MINUTE_FOR_WIN;
FindWinner(winnerList);
pos = winnerList.begin();
end = winnerList.end();
}
while (pos != end)
{
if (NULL != (*pos))
{
MapInfo::PersonalInfoMap::iterator which = m_MapInfo.m_PersonalInfoMap.find( (*pos)->GetCID() );
if (which != m_MapInfo.m_PersonalInfoMap.end())
{
wRealPlayMin = which->second.m_cEnteringMin - m_MapInfo.m_cRemainPlayMin;
unsigned short wAward = wAwardBase * wRealPlayMin / wPlayMin;
(*pos)->SetMileage((*pos)->GetMileage() + wAward);
CGameClientDispatch* lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
GameClientSendPacket::SendCharFameInfo(lpDispatch->GetSendStream(), (*pos),
"", "", 0, 0, PktFIAck::FAME_INFO, PktBase::NO_SERVER_ERR);
}
}
}
++pos;
}
}
void CBGServerMap::KillChar(unsigned long dwDeadCID, CCharacter* lpOffencer)
{
if (NULL == lpOffencer) return;
AddScore(lpOffencer->GetRace(), FRAG_SCORE);
// Kill <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
UpdateKillInfo(dwDeadCID, lpOffencer->GetCID());
// <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
SendMapInfo();
}
void CBGServerMap::UpdateKillInfo(unsigned long dwDeadCID, unsigned long dwKillerCID)
{
MapInfo::PersonalInfoMap::iterator pos = m_MapInfo.m_PersonalInfoMap.find( dwDeadCID );
if (pos != m_MapInfo.m_PersonalInfoMap.end()) ++pos->second.m_cKilled;
pos = m_MapInfo.m_PersonalInfoMap.find( dwKillerCID );
if (pos != m_MapInfo.m_PersonalInfoMap.end()) ++pos->second.m_cKill;
}
void CBGServerMap::AddScore(unsigned char cNation, short wScore)
{
if (cNation >= CClass::MAX_CLASS) return;
m_MapInfo.m_wScore[cNation] += wScore;
}
void CBGServerMap::CalculateScore() // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
{
if (STATUE == m_MapInfo.m_cMapType && NULL != GetMonsterManager())
{
std::fill_n(m_MapInfo.m_wScore, int(CClass::MAX_RACE), 0);
CVirtualMonsterMgr::MonsterMap::iterator pos = m_pVirtualMonsterMgr->GetMonsterMap().begin();
CVirtualMonsterMgr::MonsterMap::iterator end = m_pVirtualMonsterMgr->GetMonsterMap().end();
while (pos != end)
{
CMonster* lpMonster = pos->second;
if (NULL != lpMonster && lpMonster->GetCurrentState() != STATE_ID_DIE)
{
switch (lpMonster->GetCID() & Creature::MONSTER_KIND_BIT)
{
case MonsterInfo::BG_STATUE_HUMAN_LOADING1:
{
AddScore(CClass::HUMAN, FRIENDLY_LOADING_STATUE_SCORE);
break;
}
case MonsterInfo::BG_STATUE_HUMAN_COMPLETE1:
{
AddScore(CClass::HUMAN, FRIENDLY_STATUE_SCORE);
break;
}
case MonsterInfo::BG_STATUE_AKHAN_LOADING1:
{
AddScore(CClass::AKHAN, FRIENDLY_LOADING_STATUE_SCORE);
break;
}
case MonsterInfo::BG_STATUE_AKHAN_COMPLETE1:
{
AddScore(CClass::AKHAN, FRIENDLY_STATUE_SCORE);
break;
}
case MonsterInfo::BG_STATUE_NEUTRALITY1:
{
AddScore(CClass::AKHAN, NEUTRALITY_STATUE_SCORE);
AddScore(CClass::HUMAN, NEUTRALITY_STATUE_SCORE);
break;
}
}
}
++pos;
}
}
}
// <20>ڱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20>Լ<EFBFBD>
bool CBGServerMap::SendMapInfo()
{
if (0 == m_CharacterList.size() && 0 == m_SpectatorList.size()) return true;
const int MAX_BUFFER = sizeof(PktBGServerMapList) + sizeof(BGServerMapInfoNode);
char szBuffer[MAX_BUFFER];
PktBGServerMapList* lpPktBGSMLAck = reinterpret_cast<PktBGServerMapList *>(szBuffer);
BGServerMapInfoNode* lpMapInfoNode = reinterpret_cast<BGServerMapInfoNode *>(lpPktBGSMLAck + 1);
lpPktBGSMLAck->m_bAll = false;
lpPktBGSMLAck->m_cMapInfoNodeNum = 1;
lpMapInfoNode->m_bPlaying = IsPlaying();
lpMapInfoNode->m_cMapType = m_MapInfo.m_cMapType;
lpMapInfoNode->m_cMaxCharNumOfNation = m_MapInfo.m_cMaxCharNumOfNation;
lpMapInfoNode->m_wTargetScore = m_MapInfo.m_wTargetScore;
//lpMapInfoNode->m_cRemainMin = (IsPlaying() == true) ? m_MapInfo.m_cRemainPlayMin : m_MapInfo.m_cRemainRestMin;
lpMapInfoNode->m_cRemainMin = (IsPlaying() == true) ? m_MapInfo.m_cRemainPlayMin : 0;
lpMapInfoNode->m_cCurrentCharNum[CClass::HUMAN] = m_MapInfo.m_cCurrentCharNum[CClass::HUMAN];
lpMapInfoNode->m_cCurrentCharNum[CClass::AKHAN] = m_MapInfo.m_cCurrentCharNum[CClass::AKHAN];
lpMapInfoNode->m_wScore[CClass::HUMAN] = m_MapInfo.m_wScore[CClass::HUMAN];
lpMapInfoNode->m_wScore[CClass::AKHAN] = m_MapInfo.m_wScore[CClass::AKHAN];
// ij<><C4B3><EFBFBD><EFBFBD> ó<><C3B3>
CharacterList::iterator pos = m_CharacterList.begin();
CharacterList::iterator end = m_CharacterList.end();
CGameClientDispatch* lpDispatch = NULL;
while (pos != end)
{
if (NULL == (*pos)) continue;
lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
CSendStream& SendStream = lpDispatch->GetSendStream();
SendStream.WrapCompress(szBuffer, sizeof(PktBGServerMapList) + sizeof(BGServerMapInfoNode), CmdBGServerMapList, 0, 0);
}
++pos;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3>
pos = m_SpectatorList.begin();
end = m_SpectatorList.end();
while (pos != end)
{
if (NULL == (*pos)) continue;
lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
CSendStream& SendStream = lpDispatch->GetSendStream();
SendStream.WrapCompress(szBuffer, sizeof(PktBGServerMapList) + sizeof(BGServerMapInfoNode), CmdBGServerMapList, 0, 0);
}
++pos;
}
return true;
}
bool CBGServerMap::SendResultInfo()
{
const int MAX_BUFFER = sizeof(PktBGServerResultList) + sizeof(BGServerResultInfoNode);
char szBuffer[MAX_BUFFER];
PktBGServerResultList* lpPktBGSRLAck = reinterpret_cast<PktBGServerResultList *>(szBuffer);
BGServerResultInfoNode* lpResultInfoNode = reinterpret_cast<BGServerResultInfoNode *>(lpPktBGSRLAck + 1);
lpPktBGSRLAck->m_bAll = false;
lpPktBGSRLAck->m_cResultInfoNodeNum = 1;
lpResultInfoNode->m_cWinRace = m_ResultInfo.m_cWinRace;
lpResultInfoNode->m_wScore[CClass::HUMAN] = m_ResultInfo.m_wScore[CClass::HUMAN];
lpResultInfoNode->m_wScore[CClass::AKHAN] = m_ResultInfo.m_wScore[CClass::AKHAN];
// ij<><C4B3><EFBFBD><EFBFBD>(<28>÷<EFBFBD><C3B7>̾<EFBFBD>) ó<><C3B3>
CharacterList::iterator pos = m_CharacterList.begin();
CharacterList::iterator end = m_CharacterList.end();
CGameClientDispatch* lpDispatch = NULL;
unsigned short wAwardBase;
if (CClass::MAX_RACE == m_ResultInfo.m_cWinRace) wAwardBase = m_MapInfo.m_cLimitMin * MILEAGE_PER_MINUTE_FOR_DRAW;
else wAwardBase = m_MapInfo.m_cLimitMin * MILEAGE_PER_MINUTE_FOR_WIN;
unsigned short wPlayMin = m_MapInfo.m_cLimitMin - m_MapInfo.m_cRemainPlayMin;
if (0 == wPlayMin) wPlayMin = 1;
while (pos != end)
{
if (NULL == (*pos)) continue;
lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
MapInfo::PersonalInfoMap::iterator which = m_MapInfo.m_PersonalInfoMap.find( (*pos)->GetCID() );
if (which != m_MapInfo.m_PersonalInfoMap.end())
{
lpResultInfoNode->m_cPlayMin = which->second.m_cEnteringMin - m_MapInfo.m_cRemainPlayMin;
lpResultInfoNode->m_cKill = which->second.m_cKill;
lpResultInfoNode->m_cKilled = which->second.m_cKilled;
RULLOG3(g_Log, "CID:0x%08x <20>̺<EFBFBD>Ʈ<EFBFBD>α<EFBFBD> - %s, Kill : %d, Die : %d",
(*pos)->GetCharacterName(), which->second.m_cKill, which->second.m_cKilled);
// <20><><EFBFBD>ºγ<C2BA> <20>¸<EFBFBD><C2B8><EFBFBD><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ϸ<EFBFBD><CFB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
if (CClass::MAX_RACE == m_ResultInfo.m_cWinRace || (*pos)->GetRace() == m_ResultInfo.m_cWinRace)
{
unsigned short wAward = wAwardBase * lpResultInfoNode->m_cPlayMin / wPlayMin;
lpResultInfoNode->m_wAward = wAward;
(*pos)->SetMileage((*pos)->GetMileage() + wAward);
CGameClientDispatch* lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
GameClientSendPacket::SendCharFameInfo(lpDispatch->GetSendStream(), (*pos),
"", "", 0, 0, PktFIAck::FAME_INFO, PktBase::NO_SERVER_ERR);
}
}
else lpResultInfoNode->m_wAward = 0;
CSendStream& SendStream = lpDispatch->GetSendStream();
SendStream.WrapCompress(szBuffer, sizeof(PktBGServerResultList) + sizeof(BGServerResultInfoNode), CmdBGServerResultList, 0, 0);
}
}
++pos;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3>
lpResultInfoNode->m_cPlayMin = 0;
lpResultInfoNode->m_wAward = 0;
lpResultInfoNode->m_cKill = 0;
lpResultInfoNode->m_cKilled = 0;
pos = m_SpectatorList.begin();
end = m_SpectatorList.end();
while (pos != end)
{
if (NULL == (*pos)) continue;
lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
CSendStream& SendStream = lpDispatch->GetSendStream();
SendStream.WrapCompress(szBuffer, sizeof(PktBGServerResultList) + sizeof(BGServerResultInfoNode), CmdBGServerResultList, 0, 0);
}
++pos;
}
return true;
}
void CBGServerMap::FindWinner(CharacterList& winnerList)
{
CharacterList::iterator pos = m_CharacterList.begin();
CharacterList::iterator end = m_CharacterList.end();
while (pos != end)
{
if (NULL != (*pos))
{
if (m_ResultInfo.m_cWinRace == (*pos)->GetRace())
{
winnerList.push_back((*pos));
}
}
++pos;
}
}
void CBGServerMap::DeleteAllItem()
{
if (NULL == m_CellData)
{
return;
}
CCell* lpCellPastEnd = m_CellData + GetWidth() * GetHeight();
for (CCell* lpCell = m_CellData; lpCell != lpCellPastEnd; ++lpCell)
{
lpCell->DeleteAllItem();
}
}
void CBGServerMap::ResetEnteringMin(unsigned char cMin)
{
if (m_MapInfo.m_PersonalInfoMap.empty()) return;
MapInfo::PersonalInfoMap::iterator pos = m_MapInfo.m_PersonalInfoMap.begin();
MapInfo::PersonalInfoMap::iterator end = m_MapInfo.m_PersonalInfoMap.end();
while (pos != end)
{
pos->second.m_cEnteringMin = cMin;
++pos;
}
}

View File

@@ -0,0 +1,84 @@
#ifndef _BATTLEGROUND_SERVER_MAP_H_
#define _BATTLEGROUND_SERVER_MAP_H_
#pragma once
#include <Map/FieldMap/VirtualArea/VirtualAreaConstants.h>
#include <Map/FieldMap/VirtualArea/VirtualAreaStructure.h>
#include <Map/FieldMap/VirtualArea/VirtualArea.h>
class CCharacter;
class CMonster;
namespace VirtualArea
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
struct ProtoType;
class CBGServerMap : public CVirtualArea
{
public:
CBGServerMap(const VirtualArea::ProtoType* lpProtoType, unsigned short wMapNumber);
~CBGServerMap(void);
void Process();
unsigned short Enter(CCharacter* lpCharacter, unsigned char cMoveType);
bool Leave(CCharacter* lpCharacter);
bool AllRespawn(); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20>̵<EFBFBD>
// <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
bool GameStart(); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
unsigned char RuleCheck(bool bTimeout = false); // <20><><EFBFBD><EFBFBD> üũ<C3BC>ؼ<EFBFBD> <20>̱<EFBFBD><CCB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
void AwardToWinner();
void KillChar(unsigned long dwDeadCID, CCharacter* lpOffencer);
void UpdateKillInfo(unsigned long dwDeadCID, unsigned long dwKillerCID);
void AddScore(unsigned char cNation, short wScore);
void CalculateScore(); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
void ResetEnteringMin(unsigned char cMin);
// Get/Set <20>Լ<EFBFBD>
unsigned char GetMapType() { return m_MapInfo.m_cMapType; }
MapInfo& GetMapInfo() { return m_MapInfo; }
ResultInfo& GetResultInfo() { return m_ResultInfo; }
unsigned char GetStatus() { return m_cStatus; }
void SetStatus(unsigned char cStatus) { m_cStatus = cStatus; }
void SetRemainTime(unsigned long dwRemainTime) { m_dwRemainTime = dwRemainTime; }
bool IsPlaying() { return (GAME_PLAYING == m_cStatus); }
bool IsResting() { return (GAME_RESTING == m_cStatus); }
bool IsPlayer(CCharacter* lpCharacter);
bool IsSpectator(CCharacter* lpCharacter);
// <20>ڱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20>Լ<EFBFBD>
bool SendMapInfo();
bool SendResultInfo();
private:
bool InitializeGameObject();
void FindWinner(CharacterList& winnerList);
unsigned short AddCharacter(CCharacter* lpCharacter);
unsigned short AddSpectator(CCharacter* lpSpectator);
// <20>ٴڿ<D9B4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Item <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void DeleteAllItem();
// <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
MapInfo m_MapInfo;
ResultInfo m_ResultInfo;
unsigned char m_cStatus;
unsigned long m_dwRemainTime; // <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD>õ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>κп<CEBA><D0BF><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
};
}
#endif // _BATTLEGROUND_SERVER_MAP_H_

View File

@@ -0,0 +1,487 @@
#include "stdafx.h"
#include "BGServerMgr.h"
#include <Utility/Math/Math.h>
#include <Creature/Character/Character.h>
#include <Network/Packet/PacketCommand.h>
#include <Network/Packet/WrapPacket.h>
#include <Network/Packet/PacketStruct/ServerInfo.h>
#include <Network/Packet/PacketStruct/BGServerPacket.h>
#include <Network/Dispatch/GameClient/SendCharBGServer.h>
#include <Network/Dispatch/GameClient/GameClientDispatch.h>
#include <Map/FieldMap/CellManager.h>
#include <Map/FieldMap/VirtualArea/BGServer/BGServerMap.h>
#include <Map/FieldMap/VirtualArea/VirtualAreaMgr.h>
#include <Skill/SkillTable.h>
#include <Skill/Spell/SpellTable.h>
#include <Skill/Spell/SpellUtil.h>
using namespace VirtualArea;
CBGServerMgr::CBGServerMgr()
{
}
CBGServerMgr::~CBGServerMgr()
{
DestroyBGServerMap();
}
CBGServerMgr& CBGServerMgr::GetInstance()
{
static CBGServerMgr ms_this;
return ms_this;
}
bool CBGServerMgr::CreateBGServerMap()
{
if (m_lstBGServerMap.size() != 0)
{
DestroyBGServerMap();
}
// Game Room <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
m_lstBGServerMap.push_back( new CBGServerMap( CVirtualAreaMgr::GetInstance().GetVirtualAreaProtoType("BG_FRAG"), 1 ) );
m_lstBGServerMap.push_back( new CBGServerMap( CVirtualAreaMgr::GetInstance().GetVirtualAreaProtoType("BG_FRAG"), 2 ) );
m_lstBGServerMap.push_back( new CBGServerMap( CVirtualAreaMgr::GetInstance().GetVirtualAreaProtoType("BG_FRAG"), 3 ) );
m_lstBGServerMap.push_back( new CBGServerMap( CVirtualAreaMgr::GetInstance().GetVirtualAreaProtoType("BG_FRAG"), 4 ) );
m_lstBGServerMap.push_back( new CBGServerMap( CVirtualAreaMgr::GetInstance().GetVirtualAreaProtoType("BG_FRAG"), 5 ) );
m_lstBGServerMap.push_back( new CBGServerMap( CVirtualAreaMgr::GetInstance().GetVirtualAreaProtoType("BG_FRAG"), 6 ) );
m_lstBGServerMap.push_back( new CBGServerMap( CVirtualAreaMgr::GetInstance().GetVirtualAreaProtoType("BG_FRAG"), 7 ) );
m_lstBGServerMap.push_back( new CBGServerMap( CVirtualAreaMgr::GetInstance().GetVirtualAreaProtoType("BG_STATUE"), 8 ) );
LoginAllMonster();
GameAllStart();
return true;
}
void CBGServerMgr::DestroyBGServerMap()
{
BGServerMapList::iterator pos = m_lstBGServerMap.begin();
BGServerMapList::iterator end = m_lstBGServerMap.end();
for(; pos != end; ++pos)
{
if (NULL != (*pos))
{
delete (*pos);
(*pos) = NULL;
}
}
m_lstBGServerMap.clear();
}
bool CBGServerMgr::Enter(CCharacter* lpCharacter, unsigned short wMapIndex, unsigned char cMoveType)
{
if (NULL == lpCharacter) { return false; }
unsigned short wIndex = (wMapIndex & ~VirtualArea::BGSERVERMAP);
if (0 == wIndex || wIndex > m_lstBGServerMap.size()) { return false; }
CBGServerMap* lpBGServerMap = m_lstBGServerMap[wIndex - 1];
if (NULL == lpBGServerMap) { return false; }
unsigned short wError = lpBGServerMap->Enter(lpCharacter, cMoveType);
if (PktBase::NO_SERVER_ERR == wError)
{
CGameClientDispatch* lpDispatch = lpCharacter->GetDispatcher();
if (NULL != lpDispatch)
{
if (false == GameClientSendPacket::SendCharBGServerMoveZone(lpDispatch->GetSendStream(), lpBGServerMap->GetVirtualZone(), cMoveType, wError))
{
lpBGServerMap->Leave(lpCharacter);
ERRLOG3(g_Log, "CID:0x%08x ij<><C4B3><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>(MapIndex : %d)<29><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>(MapIndex : %d)<29><><EFBFBD><EFBFBD> <20>̵<EFBFBD><CCB5>ϴµ<CFB4> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ϴ<EFBFBD>.",
lpCharacter->GetCID(), lpCharacter->GetMapIndex(), wMapIndex);
return false;
}
// <20><> <20>̵<EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD>δ<EFBFBD> MapIndex <20><> <20><>ǥ<EFBFBD><C7A5> <20>ٲ<EFBFBD> <20><><EFBFBD>̴<EFBFBD>.)
lpCharacter->SetMapIndex(wMapIndex);
lpCharacter->MoveTo(lpBGServerMap->GetStartPosition(lpCharacter->GetRace()), false);
// HIDE <20><><EFBFBD><EFBFBD> ó<><C3B3>
if (VirtualArea::TYPE_SPECTATOR == cMoveType)
{
lpCharacter->GetEnchantInfo().SetFlag(Skill::SpellID::Hide);
}
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
// (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD><C3B0><EFBFBD><ECBFA1> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ۿ<EFBFBD><DBBF>Ը<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD> <20>ִ<EFBFBD>.)
lpBGServerMap->SendMapInfo();
}
else
{
lpBGServerMap->Leave(lpCharacter);
ERRLOG3(g_Log, "CID:0x%08x ij<><C4B3><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>(MapIndex : %d)<29><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>(MapIndex : %d)<29><><EFBFBD><EFBFBD> <20>̵<EFBFBD><CCB5>ϴµ<CFB4> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ϴ<EFBFBD>.",
lpCharacter->GetCID(), lpCharacter->GetMapIndex(), wMapIndex);
return false;
}
}
else
{
if (PktBase::SERVER_ERROR == wError)
{
ERRLOG3(g_Log, "CID:0x%08x ij<><C4B3><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>(MapIndex : %d)<29><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>(MapIndex : %d)<29><><EFBFBD><EFBFBD> <20>̵<EFBFBD><CCB5>ϴµ<CFB4> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ϴ<EFBFBD>.",
lpCharacter->GetCID(), lpCharacter->GetMapIndex(), wMapIndex);
}
else
{
CGameClientDispatch* lpDispatch = lpCharacter->GetDispatcher();
if (NULL != lpDispatch)
{
return GameClientSendPacket::SendCharBGServerMoveZone(lpDispatch->GetSendStream(),
lpBGServerMap->GetVirtualZone(), cMoveType, wError);
}
}
}
return true;
}
bool CBGServerMgr::Leave(CCharacter* lpCharacter)
{
if (NULL == lpCharacter) return false;
unsigned short wIndex = (lpCharacter->GetMapIndex() & ~VirtualArea::BGSERVERMAP);
if (0 == wIndex || wIndex > m_lstBGServerMap.size()) return false;
CBGServerMap* lpBGServerMap = m_lstBGServerMap[wIndex - 1];
if (NULL == lpBGServerMap) return false;
lpCharacter->SetMapIndex(0);
Position RespawnPos(VirtualArea::RespawnPos[ lpCharacter->GetRace() ][ Math::Random::ComplexRandom(VirtualArea::MAX_LOBBY_RESPAWN_POS) ]);
RespawnPos.m_fPointX += Math::Random::SimpleRandom(GetTickCount(), 20) - 10;
RespawnPos.m_fPointZ += Math::Random::SimpleRandom(GetTickCount(), 20) - 10;
lpCharacter->MoveTo(RespawnPos, false);
lpCharacter->GetEnchantInfo().ResetFlag(Skill::SpellID::Hide);
lpBGServerMap->Leave(lpCharacter);
CGameClientDispatch* lpDispatch = lpCharacter->GetDispatcher();
if (NULL != lpDispatch)
{
if (false == GameClientSendPacket::SendCharBGServerMoveZone(lpDispatch->GetSendStream(), SERVER_ID::BATTLE_SERVER, VirtualArea::TYPE_PLAYER, PktBase::NO_SERVER_ERR))
{
ERRLOG2(g_Log, "CID:0x%08x ij<><C4B3><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>(MapIndex : %d)<29><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ϴ<EFBFBD>.", lpCharacter->GetCID(), lpCharacter->GetMapIndex());
return false;
}
// <20>÷<EFBFBD><C3B7>̾ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
if (lpBGServerMap->IsPlayer(lpCharacter))
{
lpBGServerMap->SendMapInfo();
}
}
return true;
}
void CBGServerMgr::Process()
{
BGServerMapList::iterator pos = m_lstBGServerMap.begin();
BGServerMapList::iterator end = m_lstBGServerMap.end();
while (pos != end)
{
(*pos)->Process();
++pos;
}
static unsigned long s_dwLastTime = 0;
unsigned long dwCurrentTime = timeGetTime();
if (dwCurrentTime - s_dwLastTime > VirtualArea::MILLISEC_PER_MINUTE)
{
s_dwLastTime = dwCurrentTime;
SendMapListToAllCharacter();
}
}
CVirtualArea* CBGServerMgr::GetVirtualArea(unsigned short wMapIndex)
{
unsigned short wIndex = (wMapIndex & ~VirtualArea::BGSERVERMAP);
if (0 == wIndex || wIndex > m_lstBGServerMap.size())
return NULL;
return reinterpret_cast<CVirtualArea*>(m_lstBGServerMap[wIndex - 1]);
}
bool CBGServerMgr::SendMapList(CCharacter* lpCharacter)
{
PERFORMANCE_CHECK(FunctionTimingCheck);
if (NULL == lpCharacter)
{
return false;
}
const int MAX_BUFFER = sizeof(PktBGServerMapList) + PktBGServerMapList::MAX_MAP_NUM * sizeof(BGServerMapInfoNode);
char szBuffer[MAX_BUFFER];
PktBGServerMapList* lpPktBGSMLAck = reinterpret_cast<PktBGServerMapList *>(szBuffer);
BGServerMapInfoNode* lpMapInfoNode = reinterpret_cast<BGServerMapInfoNode *>(lpPktBGSMLAck + 1);
lpPktBGSMLAck->m_bAll = true;
lpPktBGSMLAck->m_cMapInfoNodeNum = 0;
for (unsigned char cIndex = 0; cIndex < PktBGServerMapList::MAX_MAP_NUM && cIndex < m_lstBGServerMap.size();
++cIndex, ++lpMapInfoNode, ++lpPktBGSMLAck->m_cMapInfoNodeNum)
{
CBGServerMap* lpBGServerMap = m_lstBGServerMap[cIndex];
if (NULL != lpBGServerMap)
{
lpMapInfoNode->m_bPlaying = lpBGServerMap->IsPlaying();
lpMapInfoNode->m_cMapType = lpBGServerMap->GetMapInfo().m_cMapType;
lpMapInfoNode->m_cMaxCharNumOfNation = lpBGServerMap->GetMapInfo().m_cMaxCharNumOfNation;
lpMapInfoNode->m_wTargetScore = lpBGServerMap->GetMapInfo().m_wTargetScore;
lpMapInfoNode->m_cRemainMin = (lpBGServerMap->IsPlaying() == true) ? lpBGServerMap->GetMapInfo().m_cRemainPlayMin : lpBGServerMap->GetMapInfo().m_cRemainRestMin;
lpMapInfoNode->m_cCurrentCharNum[CClass::HUMAN] = lpBGServerMap->GetMapInfo().m_cCurrentCharNum[CClass::HUMAN];
lpMapInfoNode->m_cCurrentCharNum[CClass::AKHAN] = lpBGServerMap->GetMapInfo().m_cCurrentCharNum[CClass::AKHAN];
lpMapInfoNode->m_wScore[CClass::HUMAN] = lpBGServerMap->GetMapInfo().m_wScore[CClass::HUMAN];
lpMapInfoNode->m_wScore[CClass::AKHAN] = lpBGServerMap->GetMapInfo().m_wScore[CClass::AKHAN];
}
}
CGameClientDispatch* lpDispatch = lpCharacter->GetDispatcher();
if (NULL != lpDispatch)
{
return lpDispatch->GetSendStream().WrapCompress(szBuffer, sizeof(PktBGServerMapList) +
lpPktBGSMLAck->m_cMapInfoNodeNum * sizeof(BGServerMapInfoNode), CmdBGServerMapList, 0, 0);
}
return true;
}
bool CBGServerMgr::SendResultList(CCharacter* lpCharacter)
{
PERFORMANCE_CHECK(FunctionTimingCheck);
if (NULL == lpCharacter)
{
return false;
}
const int MAX_BUFFER = sizeof(PktBGServerResultList) + PktBGServerResultList::MAX_MAP_NUM * sizeof(BGServerResultInfoNode);
char szBuffer[MAX_BUFFER];
PktBGServerResultList* lpPktBGSRLAck = reinterpret_cast<PktBGServerResultList *>(szBuffer);
BGServerResultInfoNode* lpResultInfoNode = reinterpret_cast<BGServerResultInfoNode *>(lpPktBGSRLAck + 1);
lpPktBGSRLAck->m_bAll = true;
lpPktBGSRLAck->m_cResultInfoNodeNum = 0;
for (unsigned char cIndex = 0; cIndex < PktBGServerResultList::MAX_MAP_NUM && cIndex < m_lstBGServerMap.size();
++cIndex, ++lpResultInfoNode, ++lpPktBGSRLAck->m_cResultInfoNodeNum)
{
CBGServerMap* lpBGServerMap = m_lstBGServerMap[cIndex];
if (NULL != lpBGServerMap)
{
lpResultInfoNode->m_cWinRace = lpBGServerMap->GetResultInfo().m_cWinRace;
lpResultInfoNode->m_cPlayMin = 0;
lpResultInfoNode->m_wAward = 0;
lpResultInfoNode->m_wScore[CClass::HUMAN] = lpBGServerMap->GetResultInfo().m_wScore[CClass::HUMAN];
lpResultInfoNode->m_wScore[CClass::AKHAN] = lpBGServerMap->GetResultInfo().m_wScore[CClass::AKHAN];
}
}
CGameClientDispatch* lpDispatch = lpCharacter->GetDispatcher();
if (NULL != lpDispatch)
{
return lpDispatch->GetSendStream().WrapCompress(szBuffer, sizeof(PktBGServerResultList) +
lpPktBGSRLAck->m_cResultInfoNodeNum * sizeof(BGServerResultInfoNode), CmdBGServerResultList, 0, 0);
}
return true;
}
bool CBGServerMgr::SendMapListToAllCharacter()
{
PERFORMANCE_CHECK(FunctionTimingCheck);
if (0 == CCreatureManager::GetInstance().GetCharacterNum()) return true;
const int MAX_BUFFER = sizeof(PktBGServerMapList) + PktBGServerMapList::MAX_MAP_NUM * sizeof(BGServerMapInfoNode);
char szSrcBuffer[MAX_BUFFER], szDstBuffer[MAX_BUFFER];
PktBGServerMapList* lpPktBGSMLAck = reinterpret_cast<PktBGServerMapList *>(szSrcBuffer);
BGServerMapInfoNode* lpMapInfoNode = reinterpret_cast<BGServerMapInfoNode *>(lpPktBGSMLAck + 1);
lpPktBGSMLAck->m_bAll = true;
lpPktBGSMLAck->m_cMapInfoNodeNum = 0;
for (unsigned char cIndex = 0; cIndex < PktBGServerMapList::MAX_MAP_NUM && cIndex < m_lstBGServerMap.size();
++cIndex, ++lpMapInfoNode, ++lpPktBGSMLAck->m_cMapInfoNodeNum)
{
CBGServerMap* lpBGServerMap = m_lstBGServerMap[cIndex];
if (NULL != lpBGServerMap)
{
lpMapInfoNode->m_bPlaying = lpBGServerMap->IsPlaying();
lpMapInfoNode->m_cMapType = lpBGServerMap->GetMapInfo().m_cMapType;
lpMapInfoNode->m_cMaxCharNumOfNation = lpBGServerMap->GetMapInfo().m_cMaxCharNumOfNation;
lpMapInfoNode->m_wTargetScore = lpBGServerMap->GetMapInfo().m_wTargetScore;
lpMapInfoNode->m_cRemainMin = (lpBGServerMap->IsPlaying() == true) ? lpBGServerMap->GetMapInfo().m_cRemainPlayMin : lpBGServerMap->GetMapInfo().m_cRemainRestMin;
lpMapInfoNode->m_cCurrentCharNum[CClass::HUMAN] = lpBGServerMap->GetMapInfo().m_cCurrentCharNum[CClass::HUMAN];
lpMapInfoNode->m_cCurrentCharNum[CClass::AKHAN] = lpBGServerMap->GetMapInfo().m_cCurrentCharNum[CClass::AKHAN];
lpMapInfoNode->m_wScore[CClass::HUMAN] = lpBGServerMap->GetMapInfo().m_wScore[CClass::HUMAN];
lpMapInfoNode->m_wScore[CClass::AKHAN] = lpBGServerMap->GetMapInfo().m_wScore[CClass::AKHAN];
}
}
unsigned long dwDstLength = MAX_BUFFER;
unsigned short wSrcLength = sizeof(PktBGServerMapList) + lpPktBGSMLAck->m_cMapInfoNodeNum * sizeof(BGServerMapInfoNode);
if (PacketWrap::WrapCompress(szDstBuffer, dwDstLength,
szSrcBuffer, wSrcLength, CmdBGServerMapList, 0, 0))
{
// <20><><EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ը<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
CCreatureManager::GetInstance().SendAllCharacter(
szDstBuffer, dwDstLength, CmdBGServerMapList, false);
}
return true;
}
bool CBGServerMgr::LoginAllMonster()
{
for (size_t nIndex=0; nIndex<m_lstBGServerMap.size(); ++nIndex)
{
if (m_lstBGServerMap[nIndex])
{
const VirtualArea::ProtoType* lpProtoType = VirtualArea::CVirtualAreaMgr::GetInstance().GetVirtualAreaProtoType( m_lstBGServerMap[nIndex]->GetVID() );
if (lpProtoType && '\0' != lpProtoType->m_szArrangementFileName[0])
{
m_lstBGServerMap[nIndex]->CreateVirtualMonsterManager();
unsigned short wMapIndex = static_cast<unsigned short>(VirtualArea::BGSERVERMAP | (nIndex + 1));
CCellManager::GetInstance().LoginMonster(lpProtoType->m_szArrangementFileName, wMapIndex);
}
}
}
return true;
}
void CBGServerMgr::GameAllStart()
{
std::for_each(m_lstBGServerMap.begin(), m_lstBGServerMap.end(), std::mem_fun<bool, CBGServerMap>(&CBGServerMap::GameStart));
}
void CBGServerMgr::ProcessAllMonster()
{
BGServerMapList::iterator pos = m_lstBGServerMap.begin();
BGServerMapList::iterator end = m_lstBGServerMap.end();
while (pos != end)
{
if (NULL != (*pos))
{
(*pos)->ProcessAllMonster();
}
++pos;
}
}
void CBGServerMgr::ProcessMonsterRegenHPAndMP()
{
BGServerMapList::iterator pos = m_lstBGServerMap.begin();
BGServerMapList::iterator end = m_lstBGServerMap.end();
while (pos != end)
{
if (NULL != (*pos))
{
(*pos)->ProcessMonsterRegenHPAndMP();
}
++pos;
}
}
void CBGServerMgr::ProcessSummonMonsterDead()
{
BGServerMapList::iterator pos = m_lstBGServerMap.begin();
BGServerMapList::iterator end = m_lstBGServerMap.end();
while (pos != end)
{
if (NULL != (*pos))
{
(*pos)->ProcessSummonMonsterDead();
}
++pos;
}
}
void CBGServerMgr::ProcessDeleteItem()
{
BGServerMapList::iterator pos = m_lstBGServerMap.begin();
BGServerMapList::iterator end = m_lstBGServerMap.end();
while (pos != end)
{
if (NULL != (*pos))
{
(*pos)->ProcessDeleteItem();
}
++pos;
}
}
bool CBGServerMgr::ProcessAllCellPrepareBroadCast()
{
BGServerMapList::iterator pos = m_lstBGServerMap.begin();
BGServerMapList::iterator end = m_lstBGServerMap.end();
while (pos != end)
{
if (NULL != (*pos))
{
(*pos)->ProcessAllCellPrepareBroadCast();
}
++pos;
}
return true;
}
bool CBGServerMgr::ProcessAllCellBroadCast(unsigned long dwCurrentPulse)
{
BGServerMapList::iterator pos = m_lstBGServerMap.begin();
BGServerMapList::iterator end = m_lstBGServerMap.end();
while (pos != end)
{
if (NULL != (*pos))
{
(*pos)->ProcessAllCellBroadCast(dwCurrentPulse);
}
++pos;
}
return true;
}

View File

@@ -0,0 +1,61 @@
#ifndef _BATTLEGROUND_SERVER_MANAGER_H_
#define _BATTLEGROUND_SERVER_MANAGER_H_
#pragma once
#include <vector>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
class CCharacter;
namespace VirtualArea
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
class CVirtualArea;
class CBGServerMap;
class CBGServerMgr
{
public:
static CBGServerMgr& GetInstance();
bool CreateBGServerMap();
void Process();
bool Enter(CCharacter* lpCharacter, unsigned short wMapIndex, unsigned char cMoveType);
bool Leave(CCharacter* lpCharacter);
CVirtualArea* GetVirtualArea(unsigned short wMapIndex);
bool SendMapList(CCharacter* lpCharacter);
bool SendResultList(CCharacter* lpCharacter);
bool SendMapListToAllCharacter();
typedef std::vector<CBGServerMap* > BGServerMapList;
void ProcessAllMonster();
void ProcessMonsterRegenHPAndMP();
void ProcessSummonMonsterDead();
void ProcessDeleteItem();
// Cell BroadCasting
bool ProcessAllCellPrepareBroadCast();
bool ProcessAllCellBroadCast(unsigned long dwCurrentPulse);
private:
CBGServerMgr();
~CBGServerMgr();
void DestroyBGServerMap();
bool LoginAllMonster();
void GameAllStart();
BGServerMapList m_lstBGServerMap;
};
}
#endif // _BATTLEGROUND_SERVER_MANAGER_H_