Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,84 @@
|
||||
#ifndef _BATTLEGROUND_SERVER_MAP_H_
|
||||
#define _BATTLEGROUND_SERVER_MAP_H_
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Map/FieldMap/VirtualArea/VirtualAreaConstants.h>
|
||||
#include <Map/FieldMap/VirtualArea/VirtualAreaStructure.h>
|
||||
#include <Map/FieldMap/VirtualArea/VirtualArea.h>
|
||||
|
||||
class CCharacter;
|
||||
class CMonster;
|
||||
|
||||
namespace VirtualArea
|
||||
{
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
struct ProtoType;
|
||||
|
||||
class CBGServerMap : public CVirtualArea
|
||||
{
|
||||
public:
|
||||
CBGServerMap(const VirtualArea::ProtoType* lpProtoType, unsigned short wMapNumber);
|
||||
~CBGServerMap(void);
|
||||
|
||||
void Process();
|
||||
unsigned short Enter(CCharacter* lpCharacter, unsigned char cMoveType);
|
||||
bool Leave(CCharacter* lpCharacter);
|
||||
|
||||
bool AllRespawn(); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20>̵<EFBFBD>
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||||
bool GameStart(); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
|
||||
unsigned char RuleCheck(bool bTimeout = false); // <20><><EFBFBD><EFBFBD> üũ<C3BC>ؼ<EFBFBD> <20>̱<EFBFBD><CCB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
void AwardToWinner();
|
||||
void KillChar(unsigned long dwDeadCID, CCharacter* lpOffencer);
|
||||
|
||||
void UpdateKillInfo(unsigned long dwDeadCID, unsigned long dwKillerCID);
|
||||
void AddScore(unsigned char cNation, short wScore);
|
||||
void CalculateScore(); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
|
||||
void ResetEnteringMin(unsigned char cMin);
|
||||
|
||||
|
||||
// Get/Set <20>Լ<EFBFBD>
|
||||
unsigned char GetMapType() { return m_MapInfo.m_cMapType; }
|
||||
MapInfo& GetMapInfo() { return m_MapInfo; }
|
||||
ResultInfo& GetResultInfo() { return m_ResultInfo; }
|
||||
|
||||
unsigned char GetStatus() { return m_cStatus; }
|
||||
void SetStatus(unsigned char cStatus) { m_cStatus = cStatus; }
|
||||
|
||||
void SetRemainTime(unsigned long dwRemainTime) { m_dwRemainTime = dwRemainTime; }
|
||||
|
||||
bool IsPlaying() { return (GAME_PLAYING == m_cStatus); }
|
||||
bool IsResting() { return (GAME_RESTING == m_cStatus); }
|
||||
bool IsPlayer(CCharacter* lpCharacter);
|
||||
bool IsSpectator(CCharacter* lpCharacter);
|
||||
|
||||
|
||||
// <20>ڱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20>Լ<EFBFBD>
|
||||
bool SendMapInfo();
|
||||
bool SendResultInfo();
|
||||
|
||||
private:
|
||||
|
||||
bool InitializeGameObject();
|
||||
|
||||
void FindWinner(CharacterList& winnerList);
|
||||
|
||||
unsigned short AddCharacter(CCharacter* lpCharacter);
|
||||
unsigned short AddSpectator(CCharacter* lpSpectator);
|
||||
|
||||
// <20>ٴڿ<D9B4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Item <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void DeleteAllItem();
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||||
MapInfo m_MapInfo;
|
||||
ResultInfo m_ResultInfo;
|
||||
|
||||
unsigned char m_cStatus;
|
||||
unsigned long m_dwRemainTime; // <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD>õ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>κп<CEBA><D0BF><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
};
|
||||
}
|
||||
|
||||
#endif // _BATTLEGROUND_SERVER_MAP_H_
|
||||
Reference in New Issue
Block a user