Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _GAMA_CLIENT_PARSE_CHAR_INFO_H_
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#define _GAMA_CLIENT_PARSE_CHAR_INFO_H_
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#include <Network/Packet/PacketStruct/CharStatusPacketStruct.h>
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#include <Network/Packet/PacketStruct/CharItemPacketStruct.h>
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// forward decl.
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struct PktBase;
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namespace ParsePacket
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{
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//ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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unsigned long HandleCharLevelUp(PktBase* lpPktBase, unsigned long *CharID, unsigned char *Level, LPChState lpChState);
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unsigned long HandleCharIncreasePoint(PktBase* lpPktBase, unsigned long *CharID, ChState* lpChState);
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unsigned long HandleCharClassUpgrade(PktBase* lpPktBase, unsigned long *dwCharID, unsigned char *cClassID, unsigned char *cLevel, ChState* lpState, unsigned long *dwFame);
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unsigned long HandleCharHPRegen(PktBase* lpPktBase, unsigned long *CharID, unsigned short *HP, unsigned short *MP);
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unsigned long HandleCharQuickSlotMove(PktBase* lpPktBase, TakeType* lpTakeType);
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unsigned long HandleCharSwitchEQ(PktBase* lpPktBase, unsigned char *Type, unsigned char *Select);
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unsigned long HandleCharEliteBonus(PktBase* lpPktBase, char *cEliteBonus);
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// TODO : REMOVE UDP Packets
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unsigned long HandleCharLevelUpInfo(PktBase* lpPktBase, unsigned long *CharID, unsigned char *Level);
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};
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#endif
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