Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _GAMA_CLIENT_PARSE_LOGIN_OUT_H_
#define _GAMA_CLIENT_PARSE_LOGIN_OUT_H_
#include <winsock2.h>
#include <windows.h>
#include <DB/DBDefine.h>
class ClientSocket;
struct PktBase;
struct _GG_AUTH_DATA;
namespace ParsePacket
{
// <20>α<EFBFBD><CEB1><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. ClientSocket<65><74> <20><><EFBFBD>Ӽ<EFBFBD><D3BC><EFBFBD> UDP<44>ּҿ<D6BC> ä<>ü<EFBFBD><C3BC><EFBFBD> <20>ּҸ<D6BC> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
unsigned long HandleCharLogin(PktBase* lpPktBase, ClientSocket& clientSocket,
bool *bPeace_Out, bool *bCheckRelation, unsigned char *cNameChangeCount, unsigned char *cAdminFlag,
unsigned char *cGuildWarFlag, unsigned char *cRealmWarFlag, unsigned char *cRealmPoint, unsigned char *cTacticsFlag,
CHAR_INFOST* lpCharInfo_Out, SKILL* lpSkill_Out, QUICK* lpQuick_Out, SPELL* lpSpell_Out,
CHAR_POS* lpPos_Out,
unsigned long *ServerTime_Out, unsigned long *dwServerID,
unsigned short *EquipSize_Out, char **lppEquipBuff_Out,
unsigned short *InvenSize_Out, char **lppInvenBuff_Out,
unsigned short *ExtraSize_Out, char **lppExtraBuff_Out,
unsigned short *ExchangeSize_Out, char **lppExchangeBuff_Out,
unsigned short *TempInvenSize_Out, char **lppTempInvenBuff_Out);
unsigned long HandleCharLogout(PktBase* lpPktBase, unsigned long *CharID_Out);
unsigned long HandleCharMoveZone(PktBase* lpPktBase, unsigned char *Zone_Out, unsigned short *lpChannelNum_Out);
// <20><><EFBFBD>ο<EFBFBD><CEBF><EFBFBD> MoveZone<6E>ּҸ<D6BC> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
unsigned long HandleServerZone(PktBase* lpPktBase, ClientSocket& clientSocket, unsigned long *ServerID_Out);
unsigned long HandleCSAuth(PktBase* lpPktBase, unsigned long* dwCID, unsigned long* dwAuthCode, _GG_AUTH_DATA* lpAuthCode2);
unsigned long HandleKeyInfo(PktBase* lpPktBase, unsigned long* dwCID, unsigned long* pKeyInfo);
};
#endif