Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _GAMA_CLIENT_PARSE_LOGIN_OUT_H_
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#define _GAMA_CLIENT_PARSE_LOGIN_OUT_H_
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#include <winsock2.h>
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#include <windows.h>
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#include <DB/DBDefine.h>
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class ClientSocket;
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struct PktBase;
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struct _GG_AUTH_DATA;
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namespace ParsePacket
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{
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// <20>α<EFBFBD><CEB1><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. ClientSocket<65><74> <20><><EFBFBD>Ӽ<EFBFBD><D3BC><EFBFBD> UDP<44>ּҿ<D6BC> ä<>ü<EFBFBD><C3BC><EFBFBD> <20>ּҸ<D6BC> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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unsigned long HandleCharLogin(PktBase* lpPktBase, ClientSocket& clientSocket,
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bool *bPeace_Out, bool *bCheckRelation, unsigned char *cNameChangeCount, unsigned char *cAdminFlag,
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unsigned char *cGuildWarFlag, unsigned char *cRealmWarFlag, unsigned char *cRealmPoint, unsigned char *cTacticsFlag,
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CHAR_INFOST* lpCharInfo_Out, SKILL* lpSkill_Out, QUICK* lpQuick_Out, SPELL* lpSpell_Out,
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CHAR_POS* lpPos_Out,
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unsigned long *ServerTime_Out, unsigned long *dwServerID,
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unsigned short *EquipSize_Out, char **lppEquipBuff_Out,
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unsigned short *InvenSize_Out, char **lppInvenBuff_Out,
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unsigned short *ExtraSize_Out, char **lppExtraBuff_Out,
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unsigned short *ExchangeSize_Out, char **lppExchangeBuff_Out,
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unsigned short *TempInvenSize_Out, char **lppTempInvenBuff_Out);
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unsigned long HandleCharLogout(PktBase* lpPktBase, unsigned long *CharID_Out);
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unsigned long HandleCharMoveZone(PktBase* lpPktBase, unsigned char *Zone_Out, unsigned short *lpChannelNum_Out);
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// <20><><EFBFBD>ο<EFBFBD><CEBF><EFBFBD> MoveZone<6E>ּҸ<D6BC> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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unsigned long HandleServerZone(PktBase* lpPktBase, ClientSocket& clientSocket, unsigned long *ServerID_Out);
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unsigned long HandleCSAuth(PktBase* lpPktBase, unsigned long* dwCID, unsigned long* dwAuthCode, _GG_AUTH_DATA* lpAuthCode2);
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unsigned long HandleKeyInfo(PktBase* lpPktBase, unsigned long* dwCID, unsigned long* pKeyInfo);
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};
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#endif
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