Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#include "stdafx.h"
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#include "ParseMove.h"
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#include <Network/ClientSocket/ClientSocket.h>
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#include <Network/Packet/PacketStruct/CharStatusPacket.h>
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#include <Network/Packet/PacketStruct/CharBroadcastPacket.h>
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#include <mmsystem.h>
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#include "GMMemory.h"
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unsigned long ParsePacket::HandleCharUpdateAddress(PktBase* lpPktBase, ClientSocket& clientSocket)
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{
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PktUAAck* lpUAAckPt = static_cast<PktUAAck*>(lpPktBase);
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clientSocket.SetAddress(ClientSocket::PrivateAddr, lpUAAckPt->m_PrivateAddress);
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clientSocket.SetAddress(ClientSocket::PublicAddr, lpUAAckPt->m_PublicAddress);
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return lpUAAckPt->GetError();
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}
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unsigned long ParsePacket::HandleCharAddressInfo(PktBase* lpPktBase, unsigned long *CharID_Out,
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SOCKADDR_IN* PubAddress_Out, SOCKADDR_IN* PriAddress_Out)
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{
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PktAI* lpAIPt = static_cast<PktAI*>(lpPktBase);
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*CharID_Out = lpAIPt->m_AddressInfo.m_dwCharID;
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*PubAddress_Out = lpAIPt->m_AddressInfo.m_PublicAddress;
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*PriAddress_Out = lpAIPt->m_AddressInfo.m_PrivateAddress;
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return lpAIPt->GetError();
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}
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unsigned long ParsePacket::HandleCharMoveEx(PktBase* lpPktBase, unsigned long *CharID_Out, POS* Pos_Out,
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float *Dir_Out, unsigned char *UAct_Out, unsigned char *LAct_Out)
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{
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PktMVEx* lpPktMVEx = static_cast<PktMVEx*>(lpPktBase);
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CNetworkPos& netPos = lpPktMVEx->m_NetworkPos;
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Pos_Out->fPointX = netPos.GetXPos();
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Pos_Out->fPointY = netPos.GetYPos();
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Pos_Out->fPointZ = netPos.GetZPos();
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*Dir_Out = netPos.GetDirection();
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*CharID_Out = lpPktMVEx->GetServerInfo();
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*UAct_Out = lpPktMVEx->m_cUAct;
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*LAct_Out = lpPktMVEx->m_cLAct;
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return 0;
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}
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unsigned long ParsePacket::HandleMonMove(PktBase* lpPktBase, unsigned long *MonID_Out, POS* lpPos_Out,
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float *Dir_Out, float *Vec_Out,
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unsigned short *Act_Out, unsigned short *AniNum_Out)
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{
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PktMM* lpMMPt = static_cast<PktMM*>(lpPktBase);
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*MonID_Out = lpMMPt->m_dwMonID;
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CNetworkPos& netPos = lpMMPt->m_NetworkPos;
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lpPos_Out->fPointX = netPos.GetXPos();
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lpPos_Out->fPointY = netPos.GetYPos();
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lpPos_Out->fPointZ = netPos.GetZPos();
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*Dir_Out = netPos.GetDirection();
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*Vec_Out = netPos.GetVelocity();
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*Act_Out = lpMMPt->m_cAct;
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*AniNum_Out = lpMMPt->m_cAniNum;
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return lpMMPt->GetError();
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}
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