Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#include "stdafx.h"
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#include "SendAttack.h"
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#include "SendPacket.h"
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#include <Network/ClientSocket/ClientSocket.h>
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#include <Network/Packet/PacketCommand.h>
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#include <Network/Packet/PacketStruct/CharAttackPacket.h>
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#include <Network/Packet/PacketStruct/CharItemPacket.h>
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#include <Network/Packet/PacketStruct/CharStatusPacket.h>
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#include <Network/ClientNetwork/NetworkMsgBlock.h>
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#include <Network/ClientNetwork/ClientEventHandler.h>
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#include <GameGuardLib/NPGameLib.h>
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#include <mmsystem.h>
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#include "GMMemory.h"
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bool SendPacket::CharAttack(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In,
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POS* lpPos_In, float Dir_In, AtType &AtType_In, AtNode &AtNode_In)
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{
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CHECK_TRUE_RETURN(0 == CharID_In, false);
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ClientNet::CNetworkMsgBlock* lpMsgBlock =
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ClientNet::CNetworkMsgPool::GetInstance().GetNetworkMsgBlock(
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sizeof(PktAt) + ClientSocket::MAX_GAME_GUARD_CRYPT_HEADER_SIZE, lpHandler->GetPeerAddress());
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CHECK_NULL_RETURN(lpMsgBlock, false);
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PktAt* lpAtPt = reinterpret_cast<PktAt *>(lpMsgBlock->wr_ptr());
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lpAtPt->m_dwCharID = CharID_In;
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lpAtPt->m_Postion = *lpPos_In;
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lpAtPt->m_fDir = Dir_In;
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lpAtPt->m_AtType = AtType_In;
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lpAtPt->m_AtNode = AtNode_In;
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>忡 <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><>ȣȭ
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unsigned short wPacketSize = static_cast<unsigned short>(
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EncryptPacket(lpMsgBlock->wr_ptr() + sizeof(PktBase), sizeof(PktAt) - sizeof(PktBase)));
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return SendPacket(lpHandler, lpMsgBlock, sizeof(PktBase) + wPacketSize, CmdCharAttack, timeGetTime());
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}
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bool SendPacket::CharRespawn(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In,
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unsigned char cCmd_In, POS& Pos_In, unsigned long dwTownID_In)
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{
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CHECK_TRUE_RETURN(0 == CharID_In, true);
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ClientNet::CNetworkMsgBlock* lpMsgBlock =
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ClientNet::CNetworkMsgPool::GetInstance().GetNetworkMsgBlock(
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sizeof(PktRs), lpHandler->GetPeerAddress());
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CHECK_NULL_RETURN(lpMsgBlock, false);
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PktRs* lpRsPt = reinterpret_cast<PktRs *>(lpMsgBlock->wr_ptr());
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lpRsPt->m_dwCharID = CharID_In;
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lpRsPt->m_cCmd = cCmd_In;
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lpRsPt->m_Position = Pos_In;
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lpRsPt->m_dwTownID = dwTownID_In;
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return SendPacket(lpHandler, lpMsgBlock, sizeof(PktRs), CmdCharRespawn, 0, 0);
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}
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bool SendPacket::CharRespawnInfo(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In)
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{
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CHECK_TRUE_RETURN(0 == CharID_In, true);
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ClientNet::CNetworkMsgBlock* lpMsgBlock =
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ClientNet::CNetworkMsgPool::GetInstance().GetNetworkMsgBlock(
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sizeof(PktRs), lpHandler->GetPeerAddress());
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CHECK_NULL_RETURN(lpMsgBlock, false);
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PktRsInfo* lpPktRsInfo = reinterpret_cast<PktRsInfo*>(lpMsgBlock->wr_ptr());
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lpPktRsInfo->m_dwCharID = CharID_In;
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return SendPacket(lpHandler, lpMsgBlock, sizeof(PktRsInfo), CmdCharRespawnInfo, 0, 0);
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}
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bool SendPacket::CharRespawnAreaInfo(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In, unsigned long TownID_In)
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{
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CHECK_TRUE_RETURN(0 == CharID_In, true);
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ClientNet::CNetworkMsgBlock* lpMsgBlock =
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ClientNet::CNetworkMsgPool::GetInstance().GetNetworkMsgBlock(
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sizeof(PktRs), lpHandler->GetPeerAddress());
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CHECK_NULL_RETURN(lpMsgBlock, false);
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PktRsAreaInfo* lpPktRsAreaInfo = reinterpret_cast<PktRsAreaInfo*>(lpMsgBlock->wr_ptr());
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lpPktRsAreaInfo->m_dwCharID = CharID_In;
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lpPktRsAreaInfo->m_dwTownID = TownID_In;
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return SendPacket(lpHandler, lpMsgBlock, sizeof(PktRsAreaInfo), CmdCharRespawnAreaInfo, 0, 0);
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}
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bool SendPacket::CharRespawnWaitQueue(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In)
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{
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CHECK_TRUE_RETURN(0 == CharID_In, false);
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ClientNet::CNetworkMsgBlock* lpMsgBlock =
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ClientNet::CNetworkMsgPool::GetInstance().GetNetworkMsgBlock(
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sizeof(PktRsWaitQueue), lpHandler->GetPeerAddress());
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CHECK_NULL_RETURN(lpMsgBlock, false);
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PktRsWaitQueue* lpRsWQPt = reinterpret_cast<PktRsWaitQueue *>(lpMsgBlock->wr_ptr());
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lpRsWQPt->m_dwCharID = CharID_In;
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return SendPacket(lpHandler, lpMsgBlock, sizeof(PktRsWaitQueue), CmdCharRespawnWaitQueue, 0, 0);
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}
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bool SendPacket::CharSwitchHand(ClientNet::CClientEventHandler* lpHandler, unsigned char SelectHand_In)
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{
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ClientNet::CNetworkMsgBlock* lpMsgBlock =
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ClientNet::CNetworkMsgPool::GetInstance().GetNetworkMsgBlock(
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sizeof(PktSwEQ), lpHandler->GetPeerAddress());
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CHECK_NULL_RETURN(lpMsgBlock, false);
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PktSwEQ* lpSwHPt = reinterpret_cast<PktSwEQ *>(lpMsgBlock->wr_ptr());
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lpSwHPt->m_cType = 0;
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lpSwHPt->m_cSelect = SelectHand_In;
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return SendPacket(lpHandler, lpMsgBlock, sizeof(PktSwEQ), CmdCharSwitchEQ, 0, 0);
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}
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bool SendPacket::CharPeaceMode(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID_In, bool bPeace_In)
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{
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CHECK_TRUE_RETURN(0 == dwCharID_In, false);
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ClientNet::CNetworkMsgBlock* lpMsgBlock =
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ClientNet::CNetworkMsgPool::GetInstance().GetNetworkMsgBlock(sizeof(PktPeace), lpHandler->GetPeerAddress());
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CHECK_NULL_RETURN(lpMsgBlock, false);
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PktPeace* lpPeacePt = reinterpret_cast<PktPeace *>(lpMsgBlock->wr_ptr());
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lpPeacePt->m_dwCharID = dwCharID_In;
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lpPeacePt->m_bPeace = bPeace_In;
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return SendPacket(lpHandler, lpMsgBlock, sizeof(PktPeace), CmdCharPeaceMode, 0, 0);
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}
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bool SendPacket::CharDuelCmd(ClientNet::CClientEventHandler* lpHandler, unsigned long SenderID_In,
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unsigned long RecverID_In, unsigned char Cmd_In)
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{
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ClientNet::CNetworkMsgBlock* lpMsgBlock =
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ClientNet::CNetworkMsgPool::GetInstance().GetNetworkMsgBlock(sizeof(PktDuC), lpHandler->GetPeerAddress());
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CHECK_NULL_RETURN(lpMsgBlock, false);
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PktDuC* lpDuCPt = reinterpret_cast<PktDuC *>(lpMsgBlock->wr_ptr());
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lpDuCPt->m_dwSenderID = SenderID_In;
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lpDuCPt->m_dwRecverID = RecverID_In;
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lpDuCPt->m_cCmd = Cmd_In;
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return SendPacket(lpHandler, lpMsgBlock, sizeof(PktDuC), CmdCharDuelCmd, 0, 0);
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}
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