Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _GAMA_CLIENT_SEND_CASTLE_PACKET_H_
#define _GAMA_CLIENT_SEND_CASTLE_PACKET_H_
#include <Network/Packet/PacketStruct/CastlePacket.h>
namespace ClientNet
{
// forward decl.
class CClientEventHandler;
}
namespace SendPacket
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ
bool CharCastleCmd(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwCastleID,
unsigned long dwCastleObjectID, unsigned long dwValue1, unsigned long dwValue2, unsigned char cSubCmd);
bool CharCampCmd(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwCampID,
unsigned long dwValue, unsigned long dwValue2, unsigned char cSubCmd);
bool CharSiegeArmsCmd(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwArmsID, unsigned char cSubCmd);
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ
bool CharCastleRight(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwCastleID, CastleRight castleRight);
bool CharCampRight(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwCampID, CampRight campRight);
// <20><> <20><>¡<EFBFBD><C2A1> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ֱ<EFBFBD>/<2F><><EFBFBD><EFBFBD>
bool CharTakeCastleJewel(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwCastleID, unsigned char cSubCmd,
unsigned short wItemID, unsigned char cIndex, unsigned char cNum, Item::ItemPos pos);
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ֱ<EFBFBD>/<2F><><EFBFBD><EFBFBD>
bool CharTakeMaterial(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwCampID, unsigned char cSubCmd,
unsigned char cNum, Item::ItemPos pos);
// <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
bool WarOnOff(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned char cFlag, unsigned char cType);
};
#endif