Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,44 @@
|
||||
#ifndef _GAMA_CLIENT_SEND_CASTLE_PACKET_H_
|
||||
#define _GAMA_CLIENT_SEND_CASTLE_PACKET_H_
|
||||
|
||||
#include <Network/Packet/PacketStruct/CastlePacket.h>
|
||||
|
||||
namespace ClientNet
|
||||
{
|
||||
// forward decl.
|
||||
class CClientEventHandler;
|
||||
}
|
||||
|
||||
|
||||
namespace SendPacket
|
||||
{
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ
|
||||
bool CharCastleCmd(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwCastleID,
|
||||
unsigned long dwCastleObjectID, unsigned long dwValue1, unsigned long dwValue2, unsigned char cSubCmd);
|
||||
|
||||
bool CharCampCmd(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwCampID,
|
||||
unsigned long dwValue, unsigned long dwValue2, unsigned char cSubCmd);
|
||||
|
||||
bool CharSiegeArmsCmd(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwArmsID, unsigned char cSubCmd);
|
||||
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ
|
||||
bool CharCastleRight(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwCastleID, CastleRight castleRight);
|
||||
|
||||
bool CharCampRight(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwCampID, CampRight campRight);
|
||||
|
||||
|
||||
|
||||
// <20><> <20><>¡<EFBFBD><C2A1> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ֱ<EFBFBD>/<2F><><EFBFBD><EFBFBD>
|
||||
bool CharTakeCastleJewel(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwCastleID, unsigned char cSubCmd,
|
||||
unsigned short wItemID, unsigned char cIndex, unsigned char cNum, Item::ItemPos pos);
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ֱ<EFBFBD>/<2F><><EFBFBD><EFBFBD>
|
||||
bool CharTakeMaterial(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwCampID, unsigned char cSubCmd,
|
||||
unsigned char cNum, Item::ItemPos pos);
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
bool WarOnOff(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned char cFlag, unsigned char cType);
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user