Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _GAMA_CLIENT_SEND_ITEM_H_
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#define _GAMA_CLIENT_SEND_ITEM_H_
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// Àü¹æ ÂüÁ¶
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struct TakeType;
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struct CastObject;
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class ClientSocket;
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namespace ClientNet
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{
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class CClientEventHandler;
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}
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namespace Item
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{
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class CItem;
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struct ItemPos;
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}
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namespace SendPacket
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{
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bool CharPickUp(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, unsigned __int64 nObjectID, Item::ItemPos Index);
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bool CharPullDown(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, Item::ItemPos Index, unsigned char cNum);
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bool CharTakeItem(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, TakeType TakeType);
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bool CharSwapItem(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, TakeType SrcType, TakeType DstType);
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bool CharTradeItem(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, unsigned long dwNPCID, unsigned char cCmd, unsigned short wItemID, TakeType TakeType, Item::ItemPos CouponPos, Item::CItem* lpItem);
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bool CharEquipShopInfo(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, unsigned long dwNPCID, unsigned char cRace, unsigned char cTabPage);
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bool CharRepairItem(ClientNet::CClientEventHandler* lpHandler, unsigned long dwNPCID, Item::ItemPos* lpIndex);
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bool CharRepairAllItem(ClientNet::CClientEventHandler* lpHandler, unsigned long dwNPCID);
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bool CharUseItem(ClientNet::CClientEventHandler* lpHandler, unsigned long dwSenderID, unsigned long dwRecver, Item::ItemPos* lpIndex);
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bool CharCastObject(ClientNet::CClientEventHandler* lpHandler, unsigned long dwSenderID, unsigned long dwRecverID, CastObject &CastObject);
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bool CharInstallSocket(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, Item::ItemPos* lpEquipIndex, Item::ItemPos* lpSocket);
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bool CharRuneInstallSocket(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, unsigned char ucRunePos, Item::ItemPos* lpEquipIndex, Item::ItemPos* lpSocket);
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bool CharRuneRemoveSocket(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, unsigned char ucRunePos, Item::ItemPos* lpEquipIndex, Item::ItemPos* lpSocket);
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bool CharItemChemical(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, Item::ItemPos* lpPickkingPos, Item::ItemPos* lpTargetPos, unsigned char cPickkingNum);
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bool CharUpgradeItem(ClientNet::CClientEventHandler* lpHandler, unsigned long dwNPCID);
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bool CharItemOptionGraft(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, unsigned char cAttributeType);
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bool CharItemCompensation(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID);
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bool CharSplitItem(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, TakeType &TakeType);
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bool CharAutoRouting(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, unsigned __int64 nObjectID, unsigned short wItemID, Item::ItemPos Index);
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bool StoreLogin(ClientNet::CClientEventHandler* lpHandler, char *Password, char PassSave);
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bool StoreLogout(ClientNet::CClientEventHandler* lpHandler);
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bool StoreBuyTab(ClientNet::CClientEventHandler* lpHandler, char TabNum);
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bool StoreChangePass(ClientNet::CClientEventHandler* lpHandler, char *Password, char *NewPassword);
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bool CharStallOpen(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, char* StallName);
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bool CharStallRegisterItem(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, unsigned long dwShopID, TakeType TakeType, unsigned long dwPrice, unsigned char cCmd);
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bool CharStallEnter(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCustomerID, unsigned long dwOwner);
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bool CharTakeItems(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, unsigned char cTakeNum, TakeType* lpTakeTypes);
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bool CharTakeGold(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID, unsigned char cSrcPos, unsigned char cDstPos, unsigned long dwGold);
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bool CharExchangeCmd(ClientNet::CClientEventHandler* lpHandler, unsigned long dwSenderID, unsigned long dwRecverID, unsigned char cCmd);
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bool CharQuickSlotMove(ClientNet::CClientEventHandler* lpHandler, TakeType &TakeType, unsigned short usSkillID);
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bool CharCastObjectInfo(ClientNet::CClientEventHandler* lpHandler, unsigned long dwSenderID,
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unsigned long dwRecverID, CastObject &CastObject);
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};
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#endif
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