Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#include "stdafx.h"
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#include "DBAgentRequest.h"
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#include "DBAgentDispatch.h"
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#include "../GameClient/GameClientDispatch.h"
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#include <Network/Session/Session.h>
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#include <Network/Dispatch/ServerRequest.h>
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CDBRequest::CDBRequest(CGameClientDispatch& GameClientDispatch,
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unsigned long dwDurationSec, TimeoutRequest lpTimeoutRequest)
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: m_dwRequestKey(0),
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m_lpDBAgentSendStream(0)
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{
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GET_SINGLE_DISPATCH(lpDBAgentDispatch,
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CDBAgentDispatch, CDBAgentDispatch::GetDispatchTable());
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if(0 != lpDBAgentDispatch)
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{
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m_lpDBAgentSendStream = &lpDBAgentDispatch->GetSendStream();
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if(0 != m_lpDBAgentSendStream)
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{
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m_dwRequestKey = CServerRequest::GetInstance().AddRequest(&GameClientDispatch,
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lpDBAgentDispatch, dwDurationSec, lpTimeoutRequest);
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if(0 == m_dwRequestKey)
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{
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m_lpDBAgentSendStream = 0;
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}
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}
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}
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}
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void CDBRequest::CancelRequest()
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{
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if(0 != m_dwRequestKey)
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{
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CServerRequest::GetInstance().RemoveRequest(m_dwRequestKey);
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}
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}
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