Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,40 @@
#include "stdafx.h"
#include "DBAgentRequest.h"
#include "DBAgentDispatch.h"
#include "../GameClient/GameClientDispatch.h"
#include <Network/Session/Session.h>
#include <Network/Dispatch/ServerRequest.h>
CDBRequest::CDBRequest(CGameClientDispatch& GameClientDispatch,
unsigned long dwDurationSec, TimeoutRequest lpTimeoutRequest)
: m_dwRequestKey(0),
m_lpDBAgentSendStream(0)
{
GET_SINGLE_DISPATCH(lpDBAgentDispatch,
CDBAgentDispatch, CDBAgentDispatch::GetDispatchTable());
if(0 != lpDBAgentDispatch)
{
m_lpDBAgentSendStream = &lpDBAgentDispatch->GetSendStream();
if(0 != m_lpDBAgentSendStream)
{
m_dwRequestKey = CServerRequest::GetInstance().AddRequest(&GameClientDispatch,
lpDBAgentDispatch, dwDurationSec, lpTimeoutRequest);
if(0 == m_dwRequestKey)
{
m_lpDBAgentSendStream = 0;
}
}
}
}
void CDBRequest::CancelRequest()
{
if(0 != m_dwRequestKey)
{
CServerRequest::GetInstance().RemoveRequest(m_dwRequestKey);
}
}