Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _GUILD_PACKET_PARSE_H_
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#define _GUILD_PACKET_PARSE_H_
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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struct PktBase;
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class CDBAgentDispatch;
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namespace DBAgentPacketParse
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{
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
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bool ParseCreateGuild(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseGuildCmd(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseGuildMark(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><>ũ <20><><EFBFBD><EFBFBD>
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bool ParseGuildLevel(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseGuildRight(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseGuildRelation(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseGuildInclination(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseGuildDB(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
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bool ParseGuildSafe(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20>ݰ<EFBFBD>
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bool ParseGuildMemberInfoUpdate(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
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bool ParseGuildMemberFameUpdate(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
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bool ParseGuildMemberGoldUpdate(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
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};
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#endif
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