Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,57 @@
|
||||
#ifndef _REGULAR_AGENT_DISPATCH_H_
|
||||
#define _REGULAR_AGENT_DISPATCH_H_
|
||||
|
||||
#include <Network/Packet/PacketStruct/ServerInfo.h>
|
||||
#include <Network/Stream/SendStream.h>
|
||||
#include <Network/Dispatch/RylServerDispatch.h>
|
||||
#include <Network/Dispatch/MultiDispatchStorage.h>
|
||||
|
||||
#include <Creature/Character/TempCharacter.h>
|
||||
|
||||
|
||||
class CRegularAgentDispatch : public CRylServerDispatch
|
||||
{
|
||||
public:
|
||||
|
||||
enum Const
|
||||
{
|
||||
MAX_PACKET_DISPATCH_PER_PULSE = 10,
|
||||
};
|
||||
|
||||
static CMultiDispatch& GetDispatchTable(void);
|
||||
static CTempCharacterMgr& GetTempCharacterMgr(void);
|
||||
|
||||
CRegularAgentDispatch(CSession& Session);
|
||||
virtual ~CRegularAgentDispatch();
|
||||
|
||||
static bool Initialize(void);
|
||||
|
||||
virtual void Connected(void);
|
||||
virtual void Disconnected(void);
|
||||
virtual bool DispatchPacket(PktBase* lpPktBase);
|
||||
|
||||
bool ParseServerLogin(PktBase* lpPktBase);
|
||||
|
||||
static RylServerInfo& GetAgentServerInfo(unsigned char cGroup) { return ms_AgentServerInfo[cGroup]; }
|
||||
|
||||
private:
|
||||
|
||||
char m_cGroup;
|
||||
|
||||
static RylServerInfo ms_AgentServerInfo[SERVER_ID::MAX_GROUP_NUM];
|
||||
};
|
||||
|
||||
namespace RegularAgentPacketParse
|
||||
{
|
||||
// Packet Dispatch Functions
|
||||
bool ParseGetCharSlot(PktBase* lpPktBase);
|
||||
bool ParseGetCharData(PktBase* lpPktBase, unsigned char cGroup);
|
||||
|
||||
// Send Functions
|
||||
bool SendGetCharSlot(unsigned long dwCID, unsigned char cGroup);
|
||||
bool SendGetCharData(unsigned long dwUID, unsigned long dwSlotCID,
|
||||
const char* szSlotName, unsigned long dwCID, unsigned char cGroup);
|
||||
bool SendSetCharData(unsigned long dwCID, unsigned long dwMileage, unsigned char cGroup);
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user