Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
#ifndef _PARSE_CHAR_BATTLEGROUND_SERVER_PACKET_H_
|
||||
#define _PARSE_CHAR_BATTLEGROUND_SERVER_PACKET_H_
|
||||
|
||||
// 전방 참조
|
||||
class CGameClientDispatch;
|
||||
struct PktBase;
|
||||
|
||||
namespace GameClientParsePacket
|
||||
{
|
||||
bool ParseCharBGServerMapList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 배틀 그라운드 서버군 맵(방) 정보 리스트
|
||||
bool ParseCharBGServerResultList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 배틀 그라운드 서버군 맵(방) 결과 리스트
|
||||
bool ParseCharBGServerMoveZone(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 배틀 그라운드 서버군 존 이동 (맵(방) 이동)
|
||||
bool ParseCharBGServerMileageChange(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 배틀 그라운드 서버군 환전소 명령
|
||||
bool ParseCharBGServerCharSlot(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 배틀 그라운드 서버 정섭 캐릭터 정보 요청
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user