Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _PARSE_CHAR_COMMUNITY_PACKET_H_
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#define _PARSE_CHAR_COMMUNITY_PACKET_H_
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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class CGameClientDispatch;
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struct PktBase;
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namespace GameClientParsePacket
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{
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// ----------------------------------------------------------------------------------------------
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// ij<><C4B3><EFBFBD><EFBFBD> Ŀ<>´<EFBFBD>Ƽ <20><><EFBFBD><EFBFBD> <20><>Ŷ - ParseCharCommunity.cpp -------------------------------------------
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bool ParseCharExchangeCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><>ȯ <20><><EFBFBD><EFBFBD>
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bool ParseCharPartyCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><>Ƽ <20><><EFBFBD><EFBFBD>
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bool ParseCharPartyFind(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><>Ƽ ã<><C3A3>
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bool ParseCharStallOpen(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseCharStallRegisterItem(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseCharStallEnter(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseCharFriendAdd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ģ<><C4A3>(<28>ź<EFBFBD>)<29><><EFBFBD><EFBFBD>Ʈ <20>߰<EFBFBD>
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bool ParseCharFriendRemove(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ģ<><C4A3>(<28>ź<EFBFBD>)<29><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
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bool ParseCharFriendEtc(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><>Ÿ ó<><C3B3>(<28><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>)
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bool ParseCharCreateGuild(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseCharGuildCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseCharGuildMark(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><>ũ <20><><EFBFBD><EFBFBD>
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bool ParseCharGuildLevel(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseCharGuildRelation(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseCharGuildInclination(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseCharGuildList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
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bool ParseCharGuildRight(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool ParseCharGuildMemberList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
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bool ParseCharGuildSafe(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20>ݰ<EFBFBD>
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bool ParseCharGuildHostilityList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ȳ <20><><EFBFBD><EFBFBD>Ʈ
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bool ParseCharGuildRelationInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><>û
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};
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#endif
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