Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _PARSE_CHAR_COMMUNITY_PACKET_H_
#define _PARSE_CHAR_COMMUNITY_PACKET_H_
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
class CGameClientDispatch;
struct PktBase;
namespace GameClientParsePacket
{
// ----------------------------------------------------------------------------------------------
// ij<><C4B3><EFBFBD><EFBFBD> Ŀ<>´<EFBFBD>Ƽ <20><><EFBFBD><EFBFBD> <20><>Ŷ - ParseCharCommunity.cpp -------------------------------------------
bool ParseCharExchangeCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><>ȯ <20><><EFBFBD><EFBFBD>
bool ParseCharPartyCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><>Ƽ <20><><EFBFBD><EFBFBD>
bool ParseCharPartyFind(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><>Ƽ ã<><C3A3>
bool ParseCharStallOpen(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
bool ParseCharStallRegisterItem(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
bool ParseCharStallEnter(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
bool ParseCharFriendAdd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ģ<><C4A3>(<28>ź<EFBFBD>)<29><><EFBFBD><EFBFBD>Ʈ <20>߰<EFBFBD>
bool ParseCharFriendRemove(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ģ<><C4A3>(<28>ź<EFBFBD>)<29><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
bool ParseCharFriendEtc(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><>Ÿ ó<><C3B3>(<28>׷<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>)
bool ParseCharCreateGuild(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
bool ParseCharGuildCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
bool ParseCharGuildMark(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><>ũ <20><><EFBFBD><EFBFBD>
bool ParseCharGuildLevel(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
bool ParseCharGuildRelation(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
bool ParseCharGuildInclination(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
bool ParseCharGuildList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
bool ParseCharGuildRight(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
bool ParseCharGuildMemberList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
bool ParseCharGuildSafe(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20>ݰ<EFBFBD>
bool ParseCharGuildHostilityList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ȳ <20><><EFBFBD><EFBFBD>Ʈ
bool ParseCharGuildRelationInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><>û
};
#endif