Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _PARSE_CHAR_LEVELUP_H_
#define _PARSE_CHAR_LEVELUP_H_
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
struct PktBase;
class CGameClientDispatch;
namespace GameClientParsePacket
{
bool ParseCharClassUpgrade(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD>׷<EFBFBD><D7B7>̵<EFBFBD>
bool ParseCharIncreasePoint(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // IP <20><><EFBFBD><EFBFBD> <20><>Ŷ
bool ParseCharStateRedistribution(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD>й<EFBFBD><><C5AC><EFBFBD><EFBFBD> ó<><C3B3> <20><><EFBFBD>·<EFBFBD>)
bool ParseCharStatusRetrain(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͽ<EFBFBD> <20><><EFBFBD>Ʒ<EFBFBD>
};
#endif