Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _PARSE_CHAR_LEVELUP_H_
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#define _PARSE_CHAR_LEVELUP_H_
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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struct PktBase;
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class CGameClientDispatch;
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namespace GameClientParsePacket
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{
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bool ParseCharClassUpgrade(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><D7B7>̵<EFBFBD>
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bool ParseCharIncreasePoint(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // IP <20><><EFBFBD><EFBFBD> <20><>Ŷ
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bool ParseCharStateRedistribution(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD>й<EFBFBD>(Ŭ<><C5AC><EFBFBD><EFBFBD> ó<><C3B3> <20><><EFBFBD>·<EFBFBD>)
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bool ParseCharStatusRetrain(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͽ<EFBFBD> <20><><EFBFBD>Ʒ<EFBFBD>
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};
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#endif
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