Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _SEND_CHAR_QUEST_H_
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#define _SEND_CHAR_QUEST_H_
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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class CSendStream;
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class CCharacter;
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namespace GameClientSendPacket
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{
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// <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
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bool SendCharStartQuest(CSendStream& SendStream, unsigned long dwCharID,
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unsigned long dwNPCID, unsigned short wQuestID, unsigned short wError);
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// Ʈ<><C6AE><EFBFBD><EFBFBD> <20>ߵ<EFBFBD>
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bool SendCharOperateTrigger(CSendStream& SendStream, unsigned long dwCharID,
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unsigned short wQuestID, unsigned char cPhase, unsigned char cTrigger, unsigned char cCount, unsigned short wError);
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// <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
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bool SendCharQuestInfo(CSendStream& SendStream, CCharacter* lpCharacter);
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// <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
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bool SendCharEndQuest(CSendStream& SendStream, unsigned long dwCharID, unsigned short wQuestID, bool bSave);
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// <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
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bool SendCharCancelQuest(CSendStream& SendStream, unsigned long dwCharID, unsigned short wQuestID, unsigned short wError);
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};
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#endif
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