Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _SEND_CHAR_QUEST_H_
#define _SEND_CHAR_QUEST_H_
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
class CSendStream;
class CCharacter;
namespace GameClientSendPacket
{
// <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
bool SendCharStartQuest(CSendStream& SendStream, unsigned long dwCharID,
unsigned long dwNPCID, unsigned short wQuestID, unsigned short wError);
// Ʈ<><C6AE><EFBFBD><EFBFBD> <20>ߵ<EFBFBD>
bool SendCharOperateTrigger(CSendStream& SendStream, unsigned long dwCharID,
unsigned short wQuestID, unsigned char cPhase, unsigned char cTrigger, unsigned char cCount, unsigned short wError);
// <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
bool SendCharQuestInfo(CSendStream& SendStream, CCharacter* lpCharacter);
// <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
bool SendCharEndQuest(CSendStream& SendStream, unsigned long dwCharID, unsigned short wQuestID, bool bSave);
// <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
bool SendCharCancelQuest(CSendStream& SendStream, unsigned long dwCharID, unsigned short wQuestID, unsigned short wError);
};
#endif