Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _SEND_CHAR_UPGRADE_ITEM_H_
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#define _SEND_CHAR_UPGRADE_ITEM_H_
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#include <DB/DBdefine.h>
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#include <Item/Item.h>
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// 전방 참조
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class CSendStream;
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namespace GameClientSendPacket
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{
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// 아이템 인스톨 소켓
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bool SendCharInstallSocket(CSendStream& SendStream, unsigned long dwCharID,
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Item::ItemPos EquipPos, Item::ItemPos GemPos, Item::CEquipment* lpEquipment, unsigned short wError);
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// 아이템 합성
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bool SendCharItemChemical(CSendStream& SendStream, unsigned long dwCharID, Item::ItemPos PickkingPos, Item::ItemPos TargetPos,
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unsigned short wPickkingID, unsigned char cPickkingNum, Item::CItem* lpResultItem, unsigned short wError);
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// 아이템 업그레이드
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bool SendCharUpgradeItem(CSendStream& SendStream, unsigned long dwCharID, unsigned long dwCurrentGold,
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Item::CItem* lpItem, unsigned char cCurrentMineralNum, unsigned char cValue, unsigned short wError);
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// 아이템 옵션 이식
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bool SendCharItemOptionGraft(CSendStream& SendStream, unsigned long dwCharID, unsigned long dwCurrentGold,
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Item::CItem* lpResultItem, unsigned short wError);
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// 아이템 보상 판매
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bool SendCharItemCompensation(CSendStream& SendStream, unsigned long dwCharID, unsigned short wError);
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// 아이템 룬 설치/제거.
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bool SendCharRuneInstallSocket(CSendStream& SendStream, unsigned long dwCharID, Item::ItemPos EquipPos, Item::ItemPos RunePos,
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Item::CEquipment* lpEquipment, unsigned char cType, unsigned short wError);
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};
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#endif
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